Aries Gateguard

Aries Gateguard

DPSSupport
S

Review

Aries Gateguard
Profile Update

Aries Gateguard is a versatile S-rank Saint who combines defensive support with offensive potential through his unique dual-form mechanic. His Guardian form specializes in protecting the team with shields, while his Executioner form sacrifices his accumulated shields to unleash powerful single-target attacks. This flexibility makes him an interesting option for players looking for a unit capable of adapting to different combat situations.

His greatest strength lies in his shield generation and damage conversion. In Guardian form, Gateguard can distribute shields that split when allies are attacked, providing additional protection across the team. His area attack also converts damage into shields, allowing him to contribute offensively while reinforcing the team’s defenses. Switching to Executioner form transforms this defensive investment into damage, with additional True Damage effects and the ability to repeat his multi-hit attack if he eliminates an enemy. This gives him respectable finishing potential against weakened opponents.

However, Gateguard is not without weaknesses. Crowd control is his biggest vulnerability: freezing, silence, or other disabling effects can prevent him from performing his role effectively. He also requires two energy points for his main active skills, making energy generation particularly important during the opening rounds.

Regarding skill investment, Gateguard is relatively affordable compared with units that require extensive upgrades to unlock their core mechanics. A 1-3-3-3 build is a reasonable starting point, while 1-5-5-3 offers stronger performance for players committed to using him.

Overall, Aries Gateguard is worth considering for players who enjoy tactical teams and want a hybrid defender and attacker without spending too many skill books. He is not an effortless, universally dominant pick, but his combination of shielding, flexibility, and execution damage makes him a promising investment for the right lineup. Should you invest in Aries Gateguard? Yes, especially if you want a versatile unit that combines team protection with conditional burst damage. But keep in mind that Divine Cloth Gemini Saga is coming in December.

+ Pros

  • Dual-form between defensive and offensive depending on the team's needs.
  • Excellent team protection.
  • Strong finishing potential.
  • Budget-friendly investment Functions mechanically at low skill levels.
  • Flexible combat role.

− Cons

  • Vulnerable to crowd control.
  • Energy dependent.
  • His kit loses significant value in auto-battle.
  • Needs Cosmic Attack, Speed, and, for offensive builds, penetration to perform consistently.
  • Not designed to overwhelm opponents instantly and needs time to establish shields.

Base Stats

HP 16900
P.ATK 0
C.ATK 3096
P.DEF 484
C.DEF 489
Speed 348

Skill Build

Skill 1
Skill 2
Skill 3
Skill 4
Min
1
3
3
3
Best
1
5
5
5
Aries Gateguard skill level table assumes the character is at level 80, with the 8th sense unlocked and, if available, the Awakened Cloth activated and Reshaped Skills.

Recommended Cosmos Build

These are recommended cosmos combinations. You can view all available cosmos and their stats on the Cosmos Guide page.

Solar

Dragons Chant
Dragons Chant
Foundry Spirit
Foundry Spirit
Meteor DMG
Meteor DMG

Lunar

Honor
Honor
Icy Lychee
Icy Lychee
Jade Leaf
Jade Leaf

Star

Poisonous Hairpin
Poisonous Hairpin
Oath
Oath
Golden Crown
Golden Crown

Legendary

Everblaze
Everblaze
Mandala
Mandala
Book of the Dead
Book of the Dead

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.

Video Review

Preview

Skill Descriptions

Skill 1

Life Vortex | Underworld Root

Lv1Lv2Lv3Lv4Lv5

Grants one allied Saint a [Force Shield] equal to 110% C.ATK for 2 rounds. If the shielded Saint is attacked, at the end of that Saint's action the shield additionally splits into two [Conduction Shields] equal to 55% C.ATK each, granted to the allies before and after that Saint. [Conduction Shield] lasts 2 rounds (each [Force Shield] can only split once; if no such allies exist, it goes to self instead).[Underworld Root] Deals 110% C.DMG to an enemy, plus true damage equal to 5% of max HP (capped at 150% of Gateguard's C.ATK).

2
Skill 2

Force Ascension | Abyss Resonance

Lv1Lv2Lv3Lv4Lv5

Deals 220% C.DMG to all enemies, grants all allies a [Force Shield] equal to the damage dealt, and increases all allies' Damage Reduction by 10% for 2 rounds. If the shielded Saint is attacked, at the end of that Saint's action the shield additionally splits into two [Conduction Shields] equal to 110% C.ATK each, granted to the allies before and after that Saint. [Conduction Shield] lasts 2 rounds (each [Force Shield] can only split once; if no such allies exist, it goes to self instead).[Abyss Resonance] Deals 5 hits of 60% C.DMG each to an enemy, with every hit dealing extra true damage equal to 5% of the target's lost HP (each instance capped at 150% of Gateguard's C.ATK). If this skill lands a kill, casts it again on the enemy Saint with the lowest HP, once per turn.

Skill 3

Rebirth Gate

Lv1Lv2Lv3Lv4Lv5

Gateguard enters battle in [Guardian] form. At the start of each turn, he chooses a form between:[Guardian]: While in this form, any time Gateguard shields an allied Saint (including when an ally releases a Conduction Shield), he gains an HP Shield equal to 20% C.ATK.[Executioner]: Switching to this form immediately detonates all of Gateguard's HP Shields, dealing equal damage to the enemy Saint with the lowest HP, increasing his C.ATK by 10% and Lifesteal by 10%. Replaces [Life Vortex] with [Underworld Root], [Force Ascension] with [Abyssal Resonance].

Skill 4

Golden Ideal

Lv1Lv2Lv3Lv4Lv5

While in [Guardian] form, Gateguard increases his own Damage Reduction by 5%. Each time an ally falls, his next shield's multiplier increases by 5%. While in [Executioner] form, Gateguard increases his own Damage by 5%. Each time an enemy falls, his basic attack and active skills deal an extra damage equal to 50% C.ATK (up to 4 extra hits).