Cosmos are essential equipment items in Saint Seiya Awakening that provide stat bonuses and special effects to your characters. Each character can equip four cosmos slots: Solar, Lunar, Star, and Legendary. Cosmos come in various rarities and stat combinations, allowing for deep customization of your characters' builds. In this list, we will see the different types of cosmos, their stats. There are dungeons where you can get them, while others are just premium.
Special Effect:Increases P.ATK by 1% for every 1% HP lost.
King Giant
HP+18%
Special Effect:Increases damage by 60% against unites below 40% HP.
ROC
HP+18%
Special Effect:When attacking, 50% chance to gain 1 extra energy.
Hyacinth
P.DEF+18%
C.DEF+18%
Special Effect:When attacking, decreases the target's Physical and Cosmo attack by 10% for 2 turns (stacks up to 5 times).
Mandala
Speed+24
Special Effect:Damage received decreases by 15%.
Marsh Fairy
HP+18%
Special Effect:Gains 1 extra Energy when a turn begins (does not stack).
Laurel Tree
Speed+24
Special Effect:Increases healing by 20%.
Silver Dragon
P.DEF+18%
C.DEF+18%
Special Effect:Each attack has a 25% chance to inflict additional damage equal to 4% of the target's max HP (up to 110% x attack).
Salamander
P.DEF+18%
C.DEF+18%
Special Effect:Increases Cosmo attack by 50% (can stack) in the next action turn after killing the target (excluding summoned units).
Vulcan Chain
P.DEF+18%
C.DEF+18%
Special Effect:Increases damage by 40% against united above 70% HP.
Felina
P.DEF+18%
C.DEF+18%
Special Effect:If no energy is consumed in the previous turn, increases the damage of the current action turn by 50% (not including assist).
Blood Elf
HP+18%
Special Effect:When attacking, decreases the target's defense and Cosmic Power Defense by 10% for 2 turns.
Kingfisher
HP+18%
Special Effect:Critical strikes have a 70% chance to deal true damage (attack x damage multiplier or Crit Damage, whichever is higher).
Decelerator
Speed+24
Special Effect:When attacking, decrease the target's speed by 30 for 2 turns.
Windflower
Speed+24
Special Effect:When attacking, decrease the target's Status Hit by 20% for 2 turns.
Soapberry
HP+18%
Special Effect:After action, recovers 20% HP if below 45% HP.
Hephaestus Armor
HP+18%
Special Effect:After taking a critical hit, produces a shield equal to 15% max HP (cannot stack) for 1 turn.
Manjusaka
P.DEF+18%
C.DEF+18%
Special Effect:Increases DMG reflect by 20% in battle.
Equinox Flower
Speed+24
Special Effect:Increases attack by 20% and max HP by 10% for summoned units.
Iris
Speed+24
Special Effect:All allied units' speed increases by 10.
Rising Dragon Teeth
HP+18%
Special Effect:When HP drops below 20% for the first time, applies 1 20% HP shield (survive if it is a fatal blow).
Wind Elf
P.DEF+18%
C.DEF+18%
Special Effect:Increases Cosmic Damage Multiplier by 10% during combat. When dealing damage to non-summoned units, this effect is increased by 4% (lasts 3 turns).
Water Curtain
HP+18%
Special Effect:When crowd controlled while at below 50% HP, skip to the next turn and get an extra move.
Two-horned Snake
P.ATK+12%
C.ATK+12%
Special Effect:Deals an extra 40% damage against Saints that have already acted this turn.
Book of the Dead
HP+18%
Special Effect:Grants 20% Physical and Cosmis Attack when a friendly unit dies (lasts 3 turns), and recovers 20%. Overhealing will be converted into a shield.
Rock Colossus
P.DEF+18%
C.DEF+18%
Special Effect:Gives you a shield at the start of the battle. Each point of Defense grants you 5 Shield. Also increases your P.DMG and C.DMG Res by 25% for 1 turn.
The Sword of Damocles
Speed+24
Special Effect:After using an active skill, reduces initial max HP by 24%. Also increases P.ATK by 20% and Crit by 200 (towards main target) for every energy spent (up to 4).
Chimera
HP+18%
Special Effect:Increases 15% P.ATK and 4% Crit for 4 turns when attacking. Speed is reduced by 30% permanent after attack.
Scarab
HP+18%
Special Effect:Increases initial max HP by 15% in battle. Also adds 3% DMG Reflect for every 10% of HP lost.
Tree of Resurrection
P.ATK+12%
C.ATK+12%
Special Effect:Immune to lethal damage once and increases Speed by 200%.
Everblaze
Speed+24
Special Effect:Grants a 10% shield to the entire party (for 2 action turns and no other buffs may be in effect) Increases C.ATK by 15% when the shield is shattered.
Myrrh
Speed+24
Special Effect:Restores HP equal to 200% of max ATK if under control effect before taking action; increases damage dealt by 20% if not.
Kun
HP+18%
Special Effect:Gain 2 energy when an ally dies (only effect one per team).
Black Widow
P.ATK+12%
C.ATK+12%
Special Effect:Increases damage when attacking by 1.2% (up to 50%) for every 1% HP lost.
Fuchsia
HP+18%
Special Effect:When attacked by enemies with higher Speed than self, gains bonus 20% P.DMG Resist and C.DMG Resist before taking the damage, and reduces the damage taken by 20%. (The stats bonuses can only be triggered once per round and last 2 action rounds).
Heaven and Earth
P.ATK+12%
C.ATK+12%
Special Effect:Deals 35% more damage when attacking units that have less Speed. Also gains 50 P.DEF Pierce and C.DEF Pierce (pierce increase is effective one per round, lasts 2 action rounds).
Amber
HP+18%
Special Effect:When the Saint takes damage twice within a round, only 60% of the damage will be taken in that round. The remaining 40% will be taken in the next round before taking action.
Ladon
HP+18%
Special Effect:Gains 30% DMG reduction in the first two rounds (does not affect true damage); forcibly skips the turn to take action in the second round (cannot be purified); recovers HP equal to 30% of Max HP before taking action in the third round.
Common Mistletoe
HP+11.7%
Healing+22.5%
Special Effect:Increases healing effects by 7%. In addition when taking damage, the healing effects received by self and other allies increase by 4% and 2% respectively. Healing effects may increase up to 25% in total.
Golden Apple
HP+18%
Special Effect:Decreases damage taken by 5%. At the end of each round, the value will increase by 10%, until it reaches the maximum of 35%.
Dandelion
HP+18%
Special Effect:Increases P.DEF and C.DEF by 5% each. With each attack received in a single round P.DEF and C.DEF will increase by 5% each (up to 8 stacks; will be reset at the end of the round).
Horned Fox
P.ATK+12%
C.ATK+12%
Special Effect:Spends the remaining Energy after casting an active skill. With each Energy spent, the damage dealt will increase by 15% (can increase up to 90%). Enters the Silence state at the end of the round, the effect will last for 1 round and cannot be removed.
Incense Bird
P.ATK+12%
C.ATK+12%
Special Effect:After dealing damage, applies a 10% increased damage taken effect to the main target. Upon reaching 3 stacks, deals 200% fo ATK (whichever one is higher, P.ATK or C.ATK) as true damage to the target and removes all stacks, triggering up to two times per turn.
Irene
P.ATK+12%
C.ATK+12%
Special Effect:If no Energy is consumed in the current turn, permanently increases damage by 40%, up to 2 stacks. At max stacks, ignores 10% of the target's DEF.
Prince Eagle
HP+11.7%
Healing+22.5%
Special Effect:30% of healing released will be converted to the same amount of Shield, and DMG will be enhanced by 20% when the Shield exists. Max Shield is no more than 50% of the target's Max HP.
Excalibur
HP+11.7%
Healing+22.5%
Special Effect:When total damage taken exceeds 25% of max HP, clears all negative effects and gains a Shield equal to 15% of Max HP (once per round).
Petrification Eye
P.ATK+12%
C.ATK+12%
Special Effect:Every time an enemy Saint is applied with 5 stacks of debuffs, instantly gains 10% increased C.DEF Pierce and P.DEF Pierce for one round. Triggers up to 2 times in one round.
Phantom Witch
HP+11.7%
Healing+22.5%
Special Effect:When applying healing effects, provides allies with 2 stacks of 25% DMG reduction. When allies take damage, consumes 1 stack of DMG reduction. Repeated healing refreshes the stack count.
Thread Maze
HP+18%
Special Effect:Unique effect: When a allied non-summoned target dies or triggers death immunity, the bearer's Max HP increases by 20% of the fallen ally's initial HP limit (triggers up to 5 times, stackable).
Bloody Destiny
P.ATK+12%
C.ATK+12%
Special Effect:Starts with 3 stacks of Protection. For every 25% HP lost, consumes 1 stack of Protection and gains 10% additional damage, up to 3 stacks (cannot be dispelled). When all Protection is consumed, gains immunity to control effects for 1 round (except Exile and Restrict).