Cosmos are essential equipment items in Saint Seiya Awakening that provide stat bonuses and special effects to your characters. Each character can equip four cosmos slots: Solar, Lunar, Star, and Legendary.
Special Effect:Increases P.ATK by 1% for every 1% HP lost.
King Giant
HP+18%
Special Effect:Increases damage by 60% against unites below 40% HP.
ROC
HP+18%
Special Effect:When attacking, 50% chance to gain 1 extra energy.
Hyacinth
P.DEF+18%
C.DEF+18%
Special Effect:When attacking, decreases the target's Physical and Cosmo attack by 10% for 2 turns (stacks up to 5 times).
Mandala
Speed+24
Special Effect:Damage received decreases by 15%.
Marsh Fairy
HP+18%
Special Effect:Gains 1 extra Energy when a turn begins (does not stack).
Laurel Tree
Speed+24
Special Effect:Increases healing by 20%.
Silver Dragon
P.DEF+18%
C.DEF+18%
Special Effect:Each attack has a 25% chance to inflict additional damage equal to 4% of the target's max HP (up to 110% x attack).
Salamander
P.DEF+18%
C.DEF+18%
Special Effect:Increases Cosmo attack by 50% (can stack) in the next action turn after killing the target (excluding summoned units).
Vulcan Chain
P.DEF+18%
C.DEF+18%
Special Effect:Increases damage by 40% against united above 70% HP.
Felina
P.DEF+18%
C.DEF+18%
Special Effect:If no energy is consumed in the previous turn, increases the damage of the current action turn by 50% (not including assist).
Blood Elf
HP+18%
Special Effect:When attacking, decreases the target's defense and Cosmic Power Defense by 10% for 2 turns.
Kingfisher
HP+18%
Special Effect:Critical strikes have a 70% chance to deal true damage (attack x damage multiplier or Crit Damage, whichever is higher).
Decelerator
Speed+24
Special Effect:When attacking, decrease the target's speed by 30 for 2 turns.
Windflower
Speed+24
Special Effect:When attacking, decrease the target's Status Hit by 20% for 2 turns.
Soapberry
HP+18%
Special Effect:After action, recovers 20% HP if below 45% HP.
Hephaestus Armor
HP+18%
Special Effect:After taking a critical hit, produces a shield equal to 15% max HP (cannot stack) for 1 turn.
Manjusaka
P.DEF+18%
C.DEF+18%
Special Effect:Increases DMG reflect by 20% in battle.
Equinox Flower
Speed+24
Special Effect:Increases attack by 20% and max HP by 10% for summoned units.
Iris
Speed+24
Special Effect:All allied units' speed increases by 10.
Rising Dragon Teeth
HP+18%
Special Effect:When HP drops below 20% for the first time, applies 1 20% HP shield (survive if it is a fatal blow).
Wind Elf
P.DEF+18%
C.DEF+18%
Special Effect:Increases Cosmic Damage Multiplier by 10% during combat. When dealing damage to non-summoned units, this effect is increased by 4% (lasts 3 turns).
Water Curtain
HP+18%
Special Effect:When crowd controlled while at below 50% HP, skip to the next turn and get an extra move.
Two-horned Snake
P.ATK+12%
C.ATK+12%
Special Effect:Deals an extra 40% damage against Saints that have already acted this turn.
Book of the Dead
HP+18%
Special Effect:Grants 20% Physical and Cosmis Attack when a friendly unit dies (lasts 3 turns), and recovers 20%. Overhealing will be converted into a shield.
Rock Colossus
P.DEF+18%
C.DEF+18%
Special Effect:Gives you a shield at the start of the battle. Each point of Defense grants you 5 Shield. Also increases your P.DMG and C.DMG Res by 25% for 1 turn.
The Sword of Damocles
Speed+24
Special Effect:After using an active skill, reduces initial max HP by 24%. Also increases P.ATK by 20% and Crit by 200 (towards main target) for every energy spent (up to 4).
Chimera
HP+18%
Special Effect:Increases 15% P.ATK and 4% Crit for 4 turns when attacking. Speed is reduced by 30% permanent after attack.
Scarab
HP+18%
Special Effect:Increases initial max HP by 15% in battle. Also adds 3% DMG Reflect for every 10% of HP lost.
Tree of Resurrection
P.ATK+12%
C.ATK+12%
Special Effect:Immune to lethal damage once and increases Speed by 200%.
Everblaze
Speed+24
Special Effect:Grants a 10% shield to the entire party (for 2 action turns and no other buffs may be in effect) Increases C.ATK by 15% when the shield is shattered.
Myrrh
Speed+24
Special Effect:Restores HP equal to 200% of max ATK if under control effect before taking action; increases damage dealt by 20% if not.
Kun
HP+18%
Special Effect:Gain 2 energy when an ally dies (only effect one per team).
Black Widow
P.ATK+12%
C.ATK+12%
Special Effect:Increases damage when attacking by 1.2% (up to 50%) for every 1% HP lost.
Fuchsia
HP+18%
Special Effect:When attacked by enemies with higher Speed than self, gains bonus 20% P.DMG Resist and C.DMG Resist before taking the damage, and reduces the damage taken by 20%. (The stats bonuses can only be triggered once per round and last 2 action rounds).
Heaven and Earth
P.ATK+12%
C.ATK+12%
Special Effect:Deals 35% more damage when attacking units that have less Speed. Also gains 50 P.DEF Pierce and C.DEF Pierce (pierce increase is effective one per round, lasts 2 action rounds).
Amber
HP+18%
Special Effect:When the Saint takes damage twice within a round, only 60% of the damage will be taken in that round. The remaining 40% will be taken in the next round before taking action.
Ladon
HP+18%
Special Effect:Gains 30% DMG reduction in the first two rounds (does not affect true damage); forcibly skips the turn to take action in the second round (cannot be purified); recovers HP equal to 30% of Max HP before taking action in the third round.
Common Mistletoe
HP+11.7%
Healing+22.5%
Special Effect:Increases healing effects by 7%. In addition when taking damage, the healing effects received by self and other allies increase by 4% and 2% respectively. Healing effects may increase up to 25% in total.
Golden Apple
HP+18%
Special Effect:Decreases damage taken by 5%. At the end of each round, the value will increase by 10%, until it reaches the maximum of 35%.
Dandelion
HP+18%
Special Effect:Increases P.DEF and C.DEF by 5% each. With each attack received in a single round P.DEF and C.DEF will increase by 5% each (up to 8 stacks; will be reset at the end of the round).
Horned Fox
P.ATK+12%
C.ATK+12%
Special Effect:Spends the remaining Energy after casting an active skill. With each Energy spent, the damage dealt will increase by 15% (can increase up to 90%). Enters the Silence state at the end of the round, the effect will last for 1 round and cannot be removed.
Incense Bird
P.ATK+12%
C.ATK+12%
Special Effect:After dealing damage, applies a 10% increased damage taken effect to the main target. Upon reaching 3 stacks, deals 200% fo ATK (whichever one is higher, P.ATK or C.ATK) as true damage to the target and removes all stacks, triggering up to two times per turn.
Irene
P.ATK+12%
C.ATK+12%
Special Effect:If no Energy is consumed in the current turn, permanently increases damage by 40%, up to 2 stacks. At max stacks, ignores 10% of the target's DEF.
Prince Eagle
HP+11.7%
Healing+22.5%
Special Effect:30% of healing released will be converted to the same amount of Shield, and DMG will be enhanced by 20% when the Shield exists. Max Shield is no more than 50% of the target's Max HP.
Excalibur
HP+11.7%
Healing+22.5%
Special Effect:When total damage taken exceeds 25% of max HP, clears all negative effects and gains a Shield equal to 15% of Max HP (once per round).
Petrification Eye
P.ATK+12%
C.ATK+12%
Special Effect:Every time an enemy Saint is applied with 5 stacks of debuffs, instantly gains 10% increased C.DEF Pierce and P.DEF Pierce for one round. Triggers up to 2 times in one round.
Phantom Witch
HP+11.7%
Healing+22.5%
Special Effect:When applying healing effects, provides allies with 2 stacks of 25% DMG reduction. When allies take damage, consumes 1 stack of DMG reduction. Repeated healing refreshes the stack count.
Thread Maze
HP+18%
Special Effect:Unique effect: When a allied non-summoned target dies or triggers death immunity, the bearer's Max HP increases by 20% of the fallen ally's initial HP limit (triggers up to 5 times, stackable).