Suited (Unorthodox Pursuit)

Suited (Unorthodox Pursuit)

Blunt
Lightning
Supporter
Hammer
Advertisement

Review

Suited (Unorthodox Pursuit)
Profile Update

Suited (Unorthodox Pursuit) is a new Support character in Kaiju No. 8 The Game built around the new Transcendence mechanic. Her main value is not personal damage, but how effectively she enhances a designated Battle Buddy, accelerating Transcendence, generating SP, and adding significant offensive buffs.

Her Conduction effect increases the Battle Buddy’s Attack based on Suited’s own Attack, while her attacks can trigger additional Electric damage based on the ally’s Attack. She also helps both characters generate Transcendence Gauge, allowing the team to reach their enhanced states much faster. Once Transcendence is activated, Suited provides Damage Dealt, Attribute Damage, Speed, and Critical Damage buffs, making her particularly strong alongside characters designed around this mechanic.

The main limitation is that her kit is currently heavily tied to the Battle Buddy and Transcendence, meaning her usefulness outside these teams is considerably lower. She also cannot fully coexist with Izumo in the same setup unless you have her higher Ascensions. This makes team-building more restrictive, although it also gives players a new alternative to the established Izumo-based compositions.

Her signature weapon is highly valuable, providing Attack, Crit Rate, and substantial Combat Skill Critical Damage for both Suited and the Battle Buddy. For investment, A1 and especially A2 are the important early breakpoints, while A4 is less compelling. A6 dramatically expands her team flexibility, but is difficult to justify for most players.

Suited is a strong long-term investment for players building Transcendence teams. She is particularly attractive at A1–A2, while A6 is mainly for heavy spenders. If Transcendence becomes a major team archetype, skipping its premier Support could become increasingly costly. This character has a lot of potential. Right now, we only have one other companion who really brings out the best in this character, but in the future, it’s very likely that we’ll get more characters of this archetype.

+ Pros

  • Excellent Transcendence support.
  • Major Attack, Speed, and Critical Damage buffs.
  • Accelerates Transcendence Gauge generation.
  • Helps sustain SP economy.
  • Signature weapon strongly complements the Battle Buddy.
  • Likely to gain value as more Transcendence characters release.

− Cons

  • Highly dependent on Transcendence teams.
  • Currently tied closely to the Battle Buddy mechanic.
  • Limits some established team combinations.
  • Higher Ascensions are expensive.
  • Less useful outside her intended archetype.

Best Weapons

Best Uniparts

Ascension

A1 KEY

Limiter Removed

  • Effect amount of ATK Up from Conduction state +30%.
  • After activating Transcended Ultimate, SP +1.
A2 KEY

Excess Energy Supply

  • While a target is in Conduction state, their CRIT DMG +40%.
  • Lightning Additional DMG Multiplier dealt by Passive Skill +160%.
A3

Accumulated Data

  • Normal Attack, Combat Skill Lv. +2.
  • Normal Attack, Combat Skill max Lv. +2.
A4

Boundless Experimentation

  • After activating Combat Skill, this unit's Transcendence Gauge additionally +1.
  • If there are 3 or feer Kaiju on the field, this unit's Transcended Ultimate DMG Multiplier +140%.
A5

Cell Corruption

  • Ultimate, Passive Skill, Follow-Up Skill Lv. +2.
  • Ultimate, Passive Skill, Follow-Up Skill max Lv. +2.
A6 KEY

Kaiju A Research Breakthrough

  • Passive Skill's SP recovery effect no longer has activation restriction.
  • Target of the SPD, Combat Skill DMG dealt, and CRIT DMG buffs applied by Transcended Combat Skill becomes all allies.

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.

Active Skills

Normal Attack

Surprise Hammer

Range: ST Attack

Deals Blunt DMG equal to 55% of this unit's ATK to a single Kaiju.

Combat Skill

Spinning Smash

Range: ST Attack
  • Deals Blunt DMG equal to 160% of this unit's ATK to a single Kaiju.
  • After attacking, applies SPD +12.8% (1 turn(s)) and Combat Skill DMG dealt +19.2% (1 turn(s)) to this unit and battle buddy.
Ultimate

Dimensional Impact

Range: AoE Attack
  • Deals Blunt and Ligthning DMG equal to 151% of this unit's ATK to all Kaiju.
  • After attacking, all allies' Transcendence Gauge +4.
Follow-Up Skill

Bonus Hammer

Range: ST Attack Charge: 60

Deals Blunt DMG equal to 77% of this unit's ATK to a single Kaiju.

Passive Skills

Passive Skill

Commence Charging

  • This character does not have Ultimate Gauge.
  • At the start of battle, applies Conduction to battle buddy.
  • Conduction:
  • 1. Increases the target's ATK. The amount of ATK increase is equal to 33% of the applier's ATK upon application.
  • 2. After activating Combat Skill or Ultimate, deals Lightning Additional DMG equal to 77% of the applier's ATK. Max 3 activation(s).
  • After activating Transcended Ultimate, the activation count of Additional DMG from Passive Skill is reset.
  • After activating Combat Skill, SP +1. Activates 1 time(s) every 2 turn(s).
  • Transcendence Gauge: Max 10.
  • After activating Combat Skill or Follow-Up Skill, this unit's Transcendence Gauge +1.
  • After an ally in Conduction state activates Normal Attack or Combat Skill, this unit's Transcendence Gauge +1.

Additional Passive Skills

Mad Tuning

Lv. 40

After activating Combat Skill, applies DMG dealt +30% (1 turn(s)) to this unit. Max 3 stack(s).

Energy Conversion

Lv. 60

At the start of battle, this unit's Transcendence Gauge +4.

Supercritical Drive

Lv. 80

If this unit's ATK is 3100 or more, this unit's Transcended Ultimate DMG Multilier +80%.

Transcendence Skill

Dimensional Sight

TRANSCENDENCE
  • Enters [Supercritical] state.
  • Activates Transcended Ultimate.
  • [Supercritical]:
  • 1. All skills change into Transcendence Skills.
  • 2. All allies' DMG dealt +18%.
  • 3. All-Attribute DMG dealt for allies in Transcendence state +32%.