Soshiro Hoshina (Twin Swords Jiangshi)

Soshiro Hoshina (Twin Swords Jiangshi)

Slash
Ice
Defender
Twin Swords
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Review

Soshiro Hoshina (Twin Swords Jiangshi)
Profile Update

Soshiro Hoshina (Twin Swords Jiangshi) is the game’s first Halloween character and, unexpectedly, a Slash Ice Defender. Instead of another attacker, he arrives as a support-oriented tank built around one of the most unusual mechanics in the game: redirecting damage away from his team.

His Combat Skill grants [Guard] to every ally except himself, reducing the damage they take, while his Passive makes him absorb part of that damage in their place. This spreads incoming hits across the whole team, so no single unit gets focused down, leading to far fewer resets in challenge stages, raids, and Total War.

He is not just a shield. Finesse stacks build up as he loses HP, boosting his Ultimate multiplier, and his Ultimate is a Max HP-scaling blast that heals the entire team, more for every Finesse stack, before consuming them. His free passives add real team value on top: Guard at the start of battle, a Normal Attack damage boost, and a stacking All-Attribute DMG Dealt buff whenever an ally spends SP.

His survival tools are what make the build work. Finesse grants him passive healing, and his Last Stand lets him survive a lethal hit with 1 HP and immediately heal back to full once per battle. Everything scales with HP, so he wants HP and gauge, and the more damage he soaks, the stronger his Ultimate becomes.

Ascensions add real utility: A1 advances his turn and gives SP after every Ultimate, A2 breaks elemental plates, A4 stacks an enemy DEF shred on top of the redirection, and A6 raises the Finesse cap and grants the team a large damage buff.

Overall, this Hoshina is a support-defender hybrid rather than a damage carry. He shines in content where enemies focus-fire or where survivability is the real gate, and he pairs naturally with Christmas Gen and other HP-scaling teams. So he is godd? Yes, very good, but is the first character in this new event,…so rather than spending all our summons on him, we should wait to see what the other characters bring. But if you need a Defender, he’s a solid option.

+ Pros

  • Redirects team damage to himself.
  • Grants Guard to every ally.
  • Guards the team for free at battle start.
  • Heals the whole team with his Ultimate.
  • Survives one lethal hit with a full heal.
  • Generates SP after every Ultimate.
  • Breaks plates and shreds enemy DEF.

− Cons

  • Needs heavy HP investment to survive.
  • AoE hits can burst him down fast.
  • His Ultimate removes Guard from allies.
  • Last Stand triggers only once per battle.
  • Key utility is locked behind dupes.
  • Limited unit, expensive to build.

Best Weapons

Best Uniparts

Ascension

A1 KEY

Indestructibility

  • After activating Ultimate:
  • 1. Advances this unit's next Action Order by 100%.
  • 2. SP +1.
A2 KEY

On Thin Ice

  • Effect amount of DMG Taken Reduction from [Guard] state +10%.
  • After activating Normal Attack or Ultimate, randomly destroys 1 of the target's Elemental PLT.
A3

Rising Apparition

  • Normal Attack, Combat Skill Lv. +2.
  • Normal Attack, Combat Skill max Lv. +2.
A4 KEY

Jiangshi's Obserssion

  • Amount of DMG this unit takes in place of an ally in [Guard] state when attacked +15%.
  • After activating Ultimate, has a 200% Base chance to apply DEF -30% (3 turn(s)) to the target.
A5

Pinacle of Mastery

  • Ultimate, Passive Skill, Follow-Up Skill Lv. +2.
  • Ultimate, Passive Skill, Follow-Up Skill max Lv. +2.
A6

Resurrection Gambit

  • Finesse max stack count +5.
  • All allies All-Attribute DMG dealt +24%.

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.

Active Skills

Normal Attack

Sleet Slash

Range: ST Attack Charge: 60

Deals Slash DMG and Ice DMG equal to 17% of this unit's max HP to a single Kaiju.

Combat Skill

Mystic Guidance

Range: Support Charge: 90
  • Applies [Guard] to all other allies.
  • [Guard]: Target's DMG Taken Reduction +12.8%.
Ultimate

Spectral Fury

Range: Blast Attack
  • Deals Slash and Ice DMG equal to 56% of this unit's Max HP to a single Kaiju.
  • Deals Slash and Ice DMG equal to 28% of this unit's Max HP to adjacent Kaiju.
  • After attacking:
  • 1. Recovers all allies' HP by 557.
  • 2. For each stack of Finesse, additionally recovers all allies' HP by 52.
  • 3. Consumes 10 stack(s) of Finesse.
  • 4. Removes [Guard] from all other allies.
Follow-Up Skill

Meticulous Sword Strike

Range: ST Attack Charge: 60

Deals Slash and Ice DMG equal to 34% of this unit's Max HP to a single Kaiju.

Passive Skills

Passive Skill

Perilous Stance

  • When an ally in Guard state is attacked, this unit takes DMG equal to 22% of the DMG received by the target in their place.
  • Each time this unit loses a total of 300 HP, applies 1 stack(s) of Finesse to this unit. Max 10 stack(s).
  • Finesse: This unit's Ultimate DMG Multiplier +10%.
  • If Finesse is at 10 or more stack(s), after turn arrives, recovers this unit's HP equal to 10% of Max HP.
  • When receiving DMG that causes HP to become 0:
  • 1. Withstands with 1 HP instead of becoming incapacitated. Can be activated 1 time(s) per battle.
  • 2. Recovers this unit's HP equal to 100% of this unit's Max HP. Can be activated 1 time(s) per battle.

Additional Passive Skills

Foundational Mastery

Lv. 40

This unit's Normal Attack DMG Multiplier +80%.

Tactical Foresight

Lv. 60

At the start of battle, applies [Guard] that is the same as Combat Skill's to all other allies.

Discerning Eye

Lv. 80

Each time an ally consumes 1 SP, applies DMG dealt +2% to all allies. Max 10 stack(s).