Last update: April 27, 2026

Table of Contents

How Large Conquest Works

Large Conquest is a multi-wave score mode. Enemies keep rotating in, and your score depends on total kills across two squad rotations. The goal is simple: kill quickly, deny turns, and keep your combo flow alive. It is one of the best modes to test AoE performance from your character pool, especially if you already built core units from the Tier List.

Star Goals

30 kills = 1 star

Minimum clear target.

40 kills = 2 stars

Solid progression benchmark.

50 kills = 3 stars

Full-clear objective for consistent rewards.

Practical split

If Team 1 reaches around 40 kills, Team 2 usually closes the run safely.

Core Mechanics

Large Conquest rewards turn efficiency, not just raw damage. If an action does not provide multi-target clear, turn control, or combo progress, it is usually a weak action in this mode. That is why consistent AoE compositions tend to outperform burst-only setups.

Turn denial is the second key pillar: break plates, finish dangerous enemies before they act, and chain actions to keep the enemy out of rhythm. When you maintain this cycle, the mode becomes much easier because enemies barely get turns.

Combo management is the third pillar. Every clean kill fuels the tempo of your next turn. Every poorly sequenced action breaks that flow. The difference between an average run and a strong run is often how well you keep momentum between waves.

Team Setup

The most stable structure is still: 1 AoE carry, 1 secondary breaker, 1 support, and 1 flexible utility/break unit. It is not a strict rule, but it gives one of the best balances between wave clear and tempo control.

Team 1 should open aggressively to build an early lead. If that first block reaches around 35-40 kills, Team 2 enters a much more controllable state. If Team 1 starts slowly, Team 2 is forced to play near the limit.

Team 2 usually performs best as a closing squad: less early explosion, more consistency for turn denial, cleanup, and securing the 50+ kill target.

For supports, prioritize passive tempo value (SPD, gauge gain, global damage) over buffs that require too much setup. Large Conquest punishes slow rotations.

For equipment decisions, use fast-value sets from the Uniparts guide. In this mode, early tempo usually beats long-ramp scaling.

Combat Priorities and Checklist

Correct targeting is often worth more than several stat upgrades. Before using any skill, check who acts next and which action gives the highest multi-target value. In this mode, one poor target priority can break the entire wave chain.

01

Break or kill enemies that act next. Turn denial is the fastest way to protect tempo.

02

Use multi-target actions whenever possible. AoE value drives wave speed and combo stability.

03

Use single-target only for cleanup and emergency denial. Avoid spending high-value turns on low-impact picks.

04

Use ultimates to extend chains, not only for burst. Good ult timing keeps wave flow alive.

05

Confirm both teams have real AoE and break coverage. Do not overload Team 1 and starve Team 2.

06

Plan your run before you start. Team 1 should build lead, Team 2 should close with consistency.

07

Play manual when pushing 3-star consistency. Target priority and sequencing are too important for auto.