Eerie Gale
- Turn duration of [Tailwind] +1.
- Activation count of Wind Additional DMG dealt by [Tailwind] +2.
Wang Meixing (Pumpkin Star) is a 5-Star Wind/Blunt support in Kaiju No. 8 The Game designed primarily for HP-focused teams. Rather than boosting Attack directly, she provides a broad range of offensive buffs, including increased damage dealt, Critical Rate, Critical Damage, and additional Wind damage. Her kit offers considerable potential, but its effectiveness depends heavily on team composition.
What about the skills? Hell, her Combat Skill grants increased damage dealt to all allies for three turns, while her passive increases damage taken by enemies during her Eloquence state. Her Ultimate, Jack-O’-Whirlwind, applies Tailwind to the entire team, increasing all-attribute damage and providing additional bonuses to characters with sufficient Max HP. These buffs make her a versatile offensive support, especially in longer encounters where maximizing team damage matters.
Her main limitation is her HP-dependent passive thresholds. Reaching the higher thresholds unlocks valuable teamwide Critical Rate, Critical Damage, and stronger Wind additional damage. Consequently, she synergizes best with HP-oriented characters such as Zoe, Suited Swimsuit, and Defender Hoshina. Gen can also be a compelling partner thanks to his additional-damage support. However, combining certain defenders may sacrifice valuable team synergy, so players should build around their available roster rather than forcing every HP-focused unit together.
Overall, Wang Meixing is a strong but specialized support. She is worth considering if you already have a developed HP-consuming team, but she is a lower priority for players focused on conventional Attack-scaling DPS characters. Her value comes from amplifying a specific archetype rather than improving every team equally. As the days go by, the review will be updated with more analysis of the character.
These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.
Deals Blunt and Wind DMG equal to 17% of this unit's max HP to a single Kaiju.
Deals Blunt and Wind DMG equal to 34% of this unit's Max HP to a single Kaiju.
After activating Ultimate, applies DMG dealt +30% to this unit. Max 3 stack(s).
After activating Normal Attack, this unit's Ultimate Gauge +20.
At the start of battle, applies [Tailwind] (3 turn(s)) that is the same as Ultimate's to all allies.