Wang Meixing (Pumpkin Star)

Wang Meixing (Pumpkin Star)

Blunt
Wind
Supporter
Iron Ball
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Review

Wang Meixing (Pumpkin Star)
Profile Update

Wang Meixing (Pumpkin Star) is a 5-Star Wind/Blunt support in Kaiju No. 8 The Game designed primarily for HP-focused teams. Rather than boosting Attack directly, she provides a broad range of offensive buffs, including increased damage dealt, Critical Rate, Critical Damage, and additional Wind damage. Her kit offers considerable potential, but its effectiveness depends heavily on team composition.

What about the skills? Hell, her Combat Skill grants increased damage dealt to all allies for three turns, while her passive increases damage taken by enemies during her Eloquence state. Her Ultimate, Jack-O’-Whirlwind, applies Tailwind to the entire team, increasing all-attribute damage and providing additional bonuses to characters with sufficient Max HP. These buffs make her a versatile offensive support, especially in longer encounters where maximizing team damage matters.

Her main limitation is her HP-dependent passive thresholds. Reaching the higher thresholds unlocks valuable teamwide Critical Rate, Critical Damage, and stronger Wind additional damage. Consequently, she synergizes best with HP-oriented characters such as Zoe, Suited Swimsuit, and Defender Hoshina. Gen can also be a compelling partner thanks to his additional-damage support. However, combining certain defenders may sacrifice valuable team synergy, so players should build around their available roster rather than forcing every HP-focused unit together.

Overall, Wang Meixing is a strong but specialized support. She is worth considering if you already have a developed HP-consuming team, but she is a lower priority for players focused on conventional Attack-scaling DPS characters. Her value comes from amplifying a specific archetype rather than improving every team equally. As the days go by, the review will be updated with more analysis of the character.

+ Pros

  • Excellent teamwide damage buffs.
  • Provides Critical Rate and Critical Damage bonuses.
  • Enables additional Wind damage.
  • Strong synergy with HP-focused teams.
  • Supports multiple damage types.

− Cons

  • Requires substantial team Max HP to unlock her best buffs.
  • Limited synergy with conventional Attack-focused DPS units.
  • Competes for team slots with other supports.
  • Requires significant roster investment.

Best Weapons

Best Uniparts

Ascension

A1 KEY

Eerie Gale

  • Turn duration of [Tailwind] +1.
  • Activation count of Wind Additional DMG dealt by [Tailwind] +2.
A2 KEY

Guiding Light

  • If the total Max HP of all surviving allies is 10,000 or more, this unit's CRIT DMG from Additional DMG additionally +36%.
  • If the total Max HP of all surviving allies is 18,000 or more, all allies' CRIT DMG additionally +36%.
A3

Prime Pumpkin

  • Normal Attack, Combat Skill Lv. +2.
  • Normal Attack, Combat Skill max Lv. +2.
A4 KEY

Masterful Negotiation

  • [Tailwind]: In addition, target's Max HP Boost +10%.
  • Required amount of total Max HP of all surviving allies for Passive Skill -10,000.
A5

Strategic Vision

  • Ultimate, Passive Skill, Follow-Up Skill Lv. +2.
  • Ultimate, Passive Skill, Follow-Up Skill max Lv. +2.
A6

High Autumn Winds

  • Wind Additional DMG Multiplier dealt by Tailwind +15%.
  • After activating Ultimate, all other allies' Ultimate Gauge +30.

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.

Active Skills

Normal Attack

Wrecking Toss

Range: ST Attack Charge: 60

Deals Blunt and Wind DMG equal to 17% of this unit's max HP to a single Kaiju.

Combat Skill

Spirit Awakening

Range: Support Charge: 90
  • Applies [Eloquence] (3 turn(s)) to this unit.
  • [Guard]:
  • 1. All allies' DMG dealt +16%.
  • 2. After turn arrives, turn duration of [Eloquence] -1.
Ultimate

Jack-o' -Whirlwind

Range: Support
  • Applies [Tailwind] (3 turn(s)) to all allies.
  • [Tailwind]:
  • 1. Target's All-Attribute DMG dealt +7.3%.
  • 2. If the target's Max HP is 4,000 or more, their All-Attribute DMG dealt additionally +10.5%.
  • 3. After attacking, randomly deals Wind Additional DMG equal to 13.7% of the attacker's Max HP to the target up to 3 time(s).
Follow-Up Skill

Crushing Strike

Range: ST Attack Charge: 60

Deals Blunt and Wind DMG equal to 34% of this unit's Max HP to a single Kaiju.

Passive Skills

Passive Skill

Silver Tongue

  • While in Eloquence state, all Kaiju's DMG Taken Increase +7.8%.
  • Based on the total Max HP of all surviving allies, activates the following effects:
  • [10,000 or more]: This unit's CRIT Rate +13.3%.
  • [18,000 or more]: All allies' CRIT Rate +7.8%.
  • [26,000 or more]: All allies' Wind DMG dealt from Additional DMG +22% and CRIT DMG +33%.

Additional Passive Skills

Trick and Treat

Lv. 40

After activating Ultimate, applies DMG dealt +30% to this unit. Max 3 stack(s).

Clever Maneuvering

Lv. 60

After activating Normal Attack, this unit's Ultimate Gauge +20.

Rising Updraft

Lv. 80

At the start of battle, applies [Tailwind] (3 turn(s)) that is the same as Ultimate's to all allies.