Breakthrough Will
- At the start of battle, this unit's Ultimate Gauge +90.
- Each time this unit loses a total of 20% of Max HP (start of battle), applies CRIT DMG +10% to this unit. Max 5 stacks.
Zoee Wanderfalke (The Weapon Unsealed) is a stylish HP-scaling attacker built around burst damage, self-drain, and empowered skill loops. Her kit is flashy and fun, but in practice, Zoee feels more like a strong niche DPS than a must-pull meta unit.
Her main gimmick is trading HP for damage. Both her Combat Skill and Ultimate scale from max HP instead of ATK, which gives her solid burst and naturally favors tankier builds. The downside is that standard ATK buffers lose value on her, making support options more limited than usual.
Her Ultimate is the core of her kit. It consumes 60% of her max HP to deal heavy Blast damage, then grants a shield that offsets much of the loss. In practice, it is less suicidal than it sounds, but still risky in longer fights if you cannot keep her healed.
After using her Ultimate, Zoee enters Berserk, which is where her kit really comes online. Berserk grants high Crit Rate, bonus ranged damage, and unlocks an enhanced Combat Skill that deals much more damage while costing no SP. This is the real payoff: once Berserk is active, Zoee becomes much smoother, faster, and more efficient to rotate.
Her damage ceiling is solid, especially once Berserk is active, but she does not feel like a true top-tier carry. Her numbers are good, not absurd, and while her enhanced Combat Skill is efficient, she still needs setup, healing, and proper support to perform at her best.
Ascensions improve her a lot. A1 is excellent, giving her faster Ultimate access and better crit scaling. A2 is her best breakpoint, letting her push turn order after enhanced Combat Skills and greatly improving her tempo. Without those two, Zoee feels noticeably less complete.
The main issue is simple: Zoee is good, but not necessary… but we have to remember Total War. Since the new mode, we need more units, so Zoee can find a spot there. Anyway, she is fun, smooth, and deals respectable damage, but she does not redefine Slash teams or offer anything irreplaceable. For free-to-play players, Zoee is an easy skip unless you really like her playstyle.
After activating Enhanced Combat Skill, advances this unit's next Action Order by 50%. Activates 1 time every 2 turns.
Before activating Ultimate, applies Enhanced Combat Skill DMG Multiplier +30% (3 turns) and Ultimate DMG Multiplier +30% (3 turns) to this unit.
These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.
Deals Shot DMG equal to 23% of this unit's Max HP to a single Kaiju.
Deals Slash and Shot DMG equal to 34% of this unit's Max HP to a single Kaiju.
1. This unit's CRIT Rate +60% and Shot DMG dealt +20%. 2. Combat Skill changes into Enhanced Combat Skill. 3. Can only activate Enhanced Combat Skill, Ultimate, and Follow-Up Skill.
After activating Ultimate, applies SPD +25% (3 turn(s)) to this unit.
While remaining HP is 30% or less, this unit's DMG Taken Reduction +20%.
Enhanced Combat Skill CRIT DMG +20%.