Apollo God of Sun

Apollo God of Sun

ControlDPS
SS

Base Stats

HP 16251
P.ATK 0
C.ATK 3118
P.DEF 555
C.DEF 507
Speed 294

Review

Apollo
Profile Update

Apollo is perhaps the best control unit in the game. His “Blind” skill affects the entire opposing team, and with a 50% chance of activation, prevents the opponent from executing their move, but causes them to waste their turn and energy. Apollo has a very strong AoE control skill which only costs 1 energy point. However, to take advantage of it, Apollo must be the first to move, which means we need him to be very fast.

The God of Sun is one of the most disruptive and influential SS Saints ever introduced in Saint Seiya Awakening. As a powerful God-tier unit, he combines battlefield control, burn mechanics, survivability, and explosive damage into a kit capable of dominating both PvP and long engagements.

What immediately sets Apollo apart is his unique Blindness debuff. Unlike traditional crowd control effects, Blindness gives affected enemies a chance to completely fail their actions, including attacks, support skills, and energy-consuming abilities. Since Apollo can apply this effect to the entire enemy team for a very low energy cost, he effectively turns battles into a game of probability, creating constant pressure and forcing opponents to adapt their strategy around his presence.

Apollo’s gameplay revolves around two distinct forms: his Helios Chariot form and his combat form. While riding the chariot, he enjoys massive damage reduction, crowd-control immunity, and the ability to spread Burn stacks across the battlefield. Once enough Burns have accumulated, Apollo can dismount, detonate those effects for devastating damage, and unleash powerful follow-up attacks fueled by Light Flames.

His flexibility is another major strength. Apollo can function as a dedicated controller with minimal skill-book investment or evolve into a high-damage threat when fully upgraded. This makes him valuable for both free-to-play and veteran players looking for a long-term PvP investment.

Being fast is normal for controls in the game, and Apollo being the most powerful control, you will have to invest heavily in cosmos, or otherwise, carry a unit like Defteros to speed him up. While Apollo is incredibly powerful, he is not invincible. Fast cleansing units can remove Blindness, and many passive or off-turn effects bypass his control mechanics entirely. Nevertheless, his ability to disrupt enemy turns and dictate the pace of battle places him firmly among the strongest units in the current meta.

+ Pros

  • Unique team-wide Blindness control effect
  • Extremely low energy cost for powerful crowd control
  • Excellent survivability while in Chariot form
  • Strong Burn synergy and scaling damage
  • Can interrupt enemy combos and strategies
  • Fits into a wide variety of PvP compositions
  • Powerful late-game damage potential

Cons

  • Highly dependent on Speed to maximize effectiveness
  • Cleansing units can reduce his impact significantly
  • Full damage build demands heavy skill-book investment
  • Mirror matches often favor the faster Apollo

Skill Build

Priority: Skill 2 > Skill 3 > Skill 4 > Skill 1
Skill 1
Skill 2
Skill 3
Skill 4
Min
1
5
1
1
Best
3
5
5
5
Apollo God of Sun skill level table assumes the character is at level 80, with the 8th sense unlocked and, if available, the Awakened Cloth activated.

Skill Descriptions

Skill 1

Memory Erased | Solar Might

Lv1Lv2Lv3Lv4Lv5

Deals 50% C.DMG to a single target and reduces their speed by 5% and damage by 4%. When applying this effect, reduces their speed by an extra 4% and damage by an extra 3% for each stack of Burn on them. [Solar Might] Deals 80% C.DMG to a single target. Applies one stack of Burn, dealing 70% C.DMG each turn and lasting for two combat turns. If the enemy has Burn stacks, consumes [Light Flame] equal to the stacks of Burn and makes each stack of Burn take effect immediately. Then, adds one stack of Burn and refreshes all Burn duration on all enemies.

Skill 2

Radiant Light | Scorching Sun Flame

Lv1Lv2Lv3Lv4Lv5

Deals 40% C.DMG to all enemies and applies one stack of [Burn], refreshing Burn duration on all enemies and applying one stack of [Blind] to all enemy Saints. All enemies with [Blind] will have a 10% chance to miss when attacking, and missed skills and basic attacks do not take effect. This effect lasts for one round and can be purified. [Scorching Sun Flame] Deals 90% C.DMG to all enemies. For every six stacks of [Light Flame], applies one stack of [Burn] to the enemies. For each applied [Burn], increases total damage of the skill by 30%.

Skill 3

Chariot of Helios | Mounted

Lv1Lv2Lv3Lv4Lv5

When the battle starts, Apollo enters the [Chariot of Helios] status, whereby Apollo takes 35% less damage and turns the allied field into [Trail of Helios]. Any enemy attacking Saints in this field will be inflicted with a stack of Burn and has a 20% chance to get another stack of Burn. For each stack of Burn and Blind on the Saint, increases the chance by 10%. The Burn damage comes from Apollo, dealing 70% C.DMG each turn for two action turns. Upon using this skill, Apollo will enter [Mounted] status and switch to the corresponding skill set. [Mounted] Upon entering the [Mounted] status, Apollo will ride the Chariot of Helios to detonate and clear all Burn effects on all enemies, dealing 80% C.DMG for each stack of Burn. For each detonated Burn, Apollo gains one stack of stackable [Light Flame], turns the field into [Blazing Light Throne], and immediately gains one action turn. Upon using this skill, Apollo will enter [Chariot of Helios] status and switch to the corresponding skill set. Field Status: Ignite the enemy's Energy. When they consume Energy, Apollo will consume equal [Light Flame], dealing 70% C.DMG immediately and applying 1 stack of Burn. When [Light Flame] does not meet the consumption demand, the pursuit effect will not be applied.

Skill 4

Blazing Ride | Blazing Star

Lv1Lv2Lv3Lv4Lv5

Apollo is immune to control effects in this state. All attacks on Apollo grant him one stack of [Godspeed], each stack providing 1% DMG Reduction. When Apollo triggers an extra action, clears all [Godspeed] stacks. If the enemy attack triggers the Burn effect of [Trail of Helios], gains one extra stack of [Godspeed]. When Apollo has 8 stacks of [Godspeed], acts immediately and clears all [Godspeed] stacks. Apollo will not gain [Godspeed] in the round where he has gained an extra action. [Blazing Star] [Light Flame] provides Apollo with a C.ATK Bonus equal to its stacks x6%. In the [Mounted] status, Apollo is immune to control. When an enemy with Burn takes action, Apollo gains one stack of [Light Flame]. After Apollo gains 8 stacks of [Light Flame] from this passive effect in one round, deals C.DMG equal to 30% x [Burn] Stacks to all Saints with [Burn].

Recommended Cosmos Build

These are recommended cosmos combinations. You can view all available cosmos and their stats on the Cosmos Guide page.

Solar

Meteor DMG
Meteor DMG
Foundry Spirit
Foundry Spirit
Dragons Chant
Dragons Chant

Lunar

Jade Leaf
Jade Leaf
Rune Fate
Rune Fate
Icy Lychee
Icy Lychee

Star

New Moon
New Moon
Golden Crown
Golden Crown
Nether
Nether

Legendary

Decelerator
Decelerator
Blood Elf
Blood Elf
Iris
Iris

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.