Hades Alone LC

Hades Alone LC

SupportDPS
EX

Base Stats

HP 17550
P.ATK 0
C.ATK 2381
P.DEF 507
C.DEF 507
Speed 369

Review

Hades Alone Lost Canvas

Hades Alone is a good EX unit, albeit with some limitations. For starters, he's not an easy character to use, performing better in some lineups than others. But he has unique abilities, such as the ability to execute based on HP, which few units can do. He deals true damage and has the only skill in the game that limits the power of two ultra-meta units, Poseidon Seraphina and Thanatos.

But even so, it is single damage target, it is not so easy to align, to get its potential you need to place it in certain teams, combos, etc. Its Awakened Cloth is coming soon, which improves it a little but does not change its functionality.

Pros

  • You can execute rivals.
  • Limit Poseidon Seraphina and Thanatos passive skills.
  • Great debuffer.
  • Makes true damage.

Cons

  • Not so easy to use.
  • Limited lineups.

Skill Build

Priority: Skill 2 > Skill 3 > Skill 1 > Skill 4
Skill 1
Skill 2
Skill 3
Skill 4
Min
1
4
3
3
Best
5
5
5
4
Hades Alone LC skill level table assumes the character is at level 80, with the 8th sense unlocked and, if available, the Awakened Cloth activated.

Skill Descriptions

Skill 1

Portrait of Death

Lv1Lv2Lv3Lv4Lv5

Deals 80% C.ATK + C.DMG equal to 7% of the single-target Max HP (cannot exceed 7% of Alone’s Max HP) to a single target, and adds 1 stack of [True Red] to the target.

Skill 2

Paradise Lost

Lv1Lv2Lv3Lv4Lv5

Alone chooses 1 enemy saint as a target and applies 1 stack of [Mercy] to them, after which he begins drawing the Lost Paradise scroll. While under the influence of the Lost Paradise, the growth rate of progress bars for enemy skill casts is reduced by 30%, increases DMG dealt by 5%. Moreover, there's an 8% chance of adding 1 stack of [True Red] when they are attacked; The Lost Paradise lasts for 2 full rounds. CD: 2 rounds.

Skill 3

Weight of Nirvana

Lv1Lv2Lv3Lv4Lv5

Alone unleashes the might of Hades on 1 enemy saint, dealing 120% C.ATK + C.DMG equal to 8% of the target’s Max HP (cannot exceed 12% of Alone’s Max HP), and restoring an equal amount of HP (excess healing is converted into a shield, capped at 5% of Max HP). Adds 1 stack of [Mercy][-], permanently reduces the ATK and DEF attributes by 6%, and permanently reduces SPD by 3% (up to 2 stacks, cannot be purified or reversed)

Skill 4

True Red

Lv1Lv2Lv3Lv4Lv5

[Mercy]: Consumes 1 stack of [Mercy] when attacking single targets holding [Mercy] and deals true damage equal to 5% of the target's Max HP (cannot exceed 5% of Alone's Max HP). If the target is not holding [True Red], 1 stack will immediately be added when triggered. [Mercy] will last for 2 action rounds. [True Red]: Removes [True Red] from targets with 3 stacks of [True Red] and deals true damage equal to 10% of their Max HP (cannot exceed 15% of Alone's Max HP, with Alone gaining 10% Life Steal from this damage, and excess healing converted into Shield worth up to 10% of Alone's MAX HP). Once triggered, slashes units with less than 10% HP