Derieri

Derieri

Gauntlets dark Gauntlets Greatsword Fire Greatsword Axe dark Axe

Review

Derieri - Seven Deadly Sins Origin
Profile Update

Derieri (SSR) is easily one of the most interesting characters introduced in Seven Deadly Sins: Origin. Rather than being limited to a single role, she offers three distinct combat branches, allowing her to function as either a devastating Dark DPS or an exceptional support for both Dark and Fire teams. This versatility alone places her among the strongest investments currently available.

Her primary Dark DPS path is where Derieri truly shines. Unlike many damage dealers that rely heavily on Magic Points, her rotation is remarkably efficient, consuming very little resource while delivering two powerful Ultimate attacks in quick succession. By correctly chaining Normal Skills first and then Special Skills, she builds Strike Combo stacks and applies Showdown, a debuff that significantly increases her personal damage. Once fully stacked, her burst potential becomes enormous, especially when paired with equipment that boosts Dark Attack and Critical Damage.

Beyond her offensive role, Derieri also offers outstanding support options. Her Fire Support branch dramatically improves characters like Fire Escanor by increasing Fire Attack, boosting Ultimate Critical Damage, and reducing enemy Fire Defense. Meanwhile, her Dark Support path enhances Dark teams through Critical Damage buffs, Dark Resistance reduction, and additional damage effects that benefit heroes such as Meliodas. These support builds require minimal field time while providing long-lasting buffs that remain valuable throughout difficult encounters.

Although mastering her combo sequence takes practice, the payoff is well worth the effort. Interrupting her rotation or misusing her abilities significantly lowers her damage, making proper execution essential. Fortunately, her Special Skill grants immunity during its animation, allowing her to complete her combo safely before unleashing her devastating Ultimates.

She still needs to be tested at higher dungeon levels, but Derieri will likely fill the role of SR units like Bug or Slater. It’s not a replacement for Meliodas, but rather has synergy with him that we can take advantage of. Overall, Derieri is one of the best SSR characters currently available. Whether you need a premier Dark damage dealer or a long-term support for Fire and Dark compositions, she delivers exceptional value and should be considered a priority pull for almost every account.

+ Pros

  • Extremely powerful Dark DPS with massive burst potential.
  • Three distinct branches provide excellent versatility.
  • Very low Magic Point consumption for her damage output.
  • Outstanding support for both Fire and Dark teams.
  • Strong synergy with heroes like Escanor and Meliodas.
  • Excellent long-term value thanks to future-proof support builds.

Cons

  • Requires precise combo execution for maximum damage.
  • Interrupting her rotation greatly reduces effectiveness.
  • Dark DPS build relies on maintaining Hit Combo stacks.
  • Some of her strongest upgrades scale significantly with duplicate copies.
  • Support branches are specialized rather than universally applicable.

Passive Skill

Iron Stomach
Adventure Skill

Iron Stomach

Derieri possesses unmatched digestive power. She becomes immune to the Stuffed effect, so no matter how much she eats, her movement speed never slows down.

Skills by Weapon

Passive

Combo Amp

The hero gains Strike Combo for 5 sec with each hit on the enemy. If the hero performs a different action while consecutively using Special Attack, Normal Skill, and Ultimate Move, the previous action is canceled. ※ Strike Combo: Increases Showdown damage by 10%. (Max: 50 times)

Normal Attack

Beat Rush

Inflicts damage equal to 139% of Attack. 1st hit: 21% 2nd hit: 22% 3rd hit: 37% 4th hit: 59%

Special Attack

Wild Rush

Becomes immune to Reactions while using the Special Attack. Inflicts damage equal to 574% of Attack. If all hits land, the hero's Ultimate Move Magic Consumption decreases by 50% for 7 sec. 1st hit: 93% 2nd hit: 118% 3rd hit: 157% 4th hit: 206%

Normal Skill

Chasing Kick

Inflicts damage equal to 501% of Attack, with the final strike inflicting Showdown for 15 sec. 1st hit: 186% 2nd hit: 315% ※ Showdown: Increases damage taken from the caster by 30%. Inflicts damage equal to 10% of the caster's Attack when hit by the caster.

Tag Skill

Drop Slam

Inflicts damage equal to 120% of Attack.

Ultimate Move

Combo Star

Inflicts damage equal to 1150% of Attack. The first strike Stuns for 3 sec. 1st hit: 350% 2nd hit: 380% 3rd hit: 420% Does not consume Magic and Ultimate Move: Devastator becomes available while Strike Combo is at max stacks. Devastator Inflicts damage equal to 650% of Attack, then removes Strike Combo.

Passive

Blaze Mark

When an allied hero attacks an enemy with decreased Fire Defense, Fire heroes' Ultimate Move and Combined Attack Crit Damage increase by 60%. Using the Special Attack increases the hero's Max HP by 20% for 30 sec.

Normal Attack

Blade Brawl

Inflicts damage equal to 65% of Attack. 1st hit: 10% 2nd hit: 10% 3rd hit: 17% 4th hit: 28%

Special Attack

Cross Cleave

Inflicts damage equal to 66% of Attack + 7% of the whole team's remaining HP, then decreases their Fire Defense by 20% of Defense for 40 sec.

Normal Skill

Rending Slam

Increases all allied heroes' Fire Attack by 30% of the hero's Attack (Max: 3000) for 40 sec, then inflicts damage equal to 114% of Attack + 13% of the whole team's remaining HP.

Tag Skill

Rising Claw

Inflicts damage equal to 56% of Attack.

Ultimate Move

Inferno Quake

The first hit inflicts damage equal to 203% of Attack + 21% of remaining HP, then inflicts damage equal to 20% of Attack + 3% of the whole team's remaining HP every 1 sec to enemies in range for 10 sec. Each hit of the attack increases the Ultimate Move or Combined Attack damage taken by enemies by 30% for 20 sec.

Passive

Dark Charge

Decreases the enemy's Darkness Resistance by 3% for 30 sec with each Normal Attack hit. (Max: 10 times) When an allied hero activates a Darkness Burst, allied Darkness heroes' Crit Damage increases by 40% for 30 sec.

Normal Attack

Night Assault

Inflicts damage equal to 69% of Attack. 1st hit: 10% 2nd hit: 12% 3rd hit: 18% 4th hit: 29%

Special Attack

Axe Throw

Inflicts damage equal to 142% of Attack. Increases allied Darkness heroes' Normal Skill damage by 50% for 15 sec when attacking an enemy with Darkness Burst activated.

Normal Skill

Rising Cross

Inflicts damage equal to 206% of Attack, then applies Night Bloom on the enemy for 20 sec. ※ Night Bloom: Additional Darkness damage equal to 30% of Derieri's Attack when a team hero on the caster's side is hit by a Darkness Normal Skill.

Tag Skill

Abyssal Stab

Inflicts damage equal to 56% of Attack.

Ultimate Move

Darkfall Cleave

Inflicts damage equal to 313% of Attack. Attacking enemies with Darkness Burst activated increases Crit Damage by 60%. The final strike removes the target's Darkness Burst.

Derieri Potential

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Special Attack power by 30%

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Normal Skill power by 45%.

Tier 5

While 25 or more stacks of Strike Combo are active, the hero's Crit Damage increases by 50%. While Strike Combo is at max stacks, Pierce increases by 100.

Tier 6

Amplifies Ultimate Move: Devastator skill power by 65%. Amplifies the additional damage power of Showdown by 50%.

Tier 7

Slightly increases the range of the Normal Skill's 2nd hit, and additionally increases the Showdown damage boost of Strike Combo by 20%. The number of hits of the Normal Skill's 2nd hit increases by 1, and the added hit deals damage equal to the Normal Skill's 2nd hit.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Ultimate Move: Devastator skill power by 125%. Increases the hero's Defense Shatter by 20% while Strike Combo is at max stacks.

Tier 10

Slightly increases the range of the Special Attack. Increases the hero's Crit Damage by 100% for 7 sec when landing all Special Attack hits. The number of hits of the Special Attack's 2nd hit increases by 1, and the added hit deals damage equal to the Special Attack's 2nd hit. The number of hits of the Special Attack's 3rd hit increases by 2, and each added hit deals damage equal to the Special Attack's 3rd hit.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Special Attack power by 30%

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Normal Skill power by 45%.

Tier 5

The final strike of the Special Attack inflicts additional damage equal to 120% of Attack. The Special Attack's Fire Defense reduction additionally increases by 10%.

Tier 6

Amplifies Special Attack power by 50%. The Special Attack's HP boost additionally increases by 10%.

Tier 7

The final strike of the Normal Skill inflicts additional damage equal to 40% of Attack 5 time(s). When the additional damage lands, the target's Ultimate Move and Combined Attack damage taken increases by 50% for 20 sec.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Increases the Normal Skill's maximum Fire Attack Increase by 3000. Using the Normal Skill increases all allied Fire heroes' Defense Shatter by 15% for 30 sec.

Tier 10

Slightly increases the Ultimate Move's range. Increases the Ultimate Move and Combined Attack Crit Damage of Fire heroes of allies in range by 50% for 20 sec every 1 sec.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Attack power by 40%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Normal Skill power by 30%.

Tier 5

Slightly increases the range of the Special Attack, and amplifies the Special Attack's skill power by 60%. The final strike of the Special Attack increases the target's Darkness Burst duration by 3 sec.

Tier 6

Amplifies the power of Night Bloom by 50%.

Tier 7

The final strike of the Normal Skill inflicts additional damage equal to 220% of Attack. This attack increases the enemy's Normal Skill damage taken by 50% for 20 sec.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies the Ultimate Move's skill power by 120%, and increases the Ultimate Move's Defense Shatter by 20%.

Tier 10

Using the Normal Skill increases all allied heroes' Darkness Attack by 30% of the hero's Attack for 30 sec. (Max: 4000) The final strike of the Ultimate Move inflicts damage equal to 35% of Attack every 0.25 sec for 5 sec.

Available Skins

Resistance and Revolution Legendary

Resistance and Revolution

Outfit
Equipment HP 14739
Equipment Defense 5276
Darkness Attack 1234
Buff Duration Efficiency 13.58%
Passive

Each Darkness hit on an enemy while Strike Combo is active has a 25% chance to inflict additional damage equal to 20% of Attack and additionally grant Strike Combo for 5 sec.

Minimal Courtesy Legendary

Minimal Courtesy

Outfit
Equipment HP 14739
Equipment Defense 5276
Fire Attack 701
HP Increase 4.7%
Passive

While a Max HP boost is active on the hero, each hit on an enemy increases all allied Fire heroes' Ultimate Move Damage by 3% for 30 sec. (Max: 18%)

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.