Ban

Ban

Nunchaku physical Nunchaku Greatsword earth Greatsword Gauntlets dark Gauntlets

Review

Ban - Seven Deadly Sins Origin
Profile Update

Ban is the immortal member of the Seven Deadly Sins and the owner of the Boar Hat tavern alongside Meliodas. Arriving as an SSR character, he offers one of the most flexible kits in the game, covering three weapons and three different elements: a self-sufficient Physical Nunchaku build, a tanky Earth Greatsword build, and a Darkness Gauntlets build that doubles as a top-tier Burst Specialist.

His Physical DPS branch is arguably the most universally useful. Ban can benefit from 90% of Attack buffs from every non-Physical element, allowing him to take advantage of powerful supports regardless of their elemental specialization. His Chain mechanic also increases Critical Rate and Defense Break, while his Ultimate becomes the centerpiece of his rotation: at maximum Chains, it adds extra hits and grants up to 60% increased damage for 10 seconds. Since the Ultimate only costs two orbs, maintaining this burst window should be relatively manageable.

The Earth Berserker branch is more specialized but potentially devastating. After activating his Ultimate, Ban enters Berserker mode and can repeatedly spam his Normal Skill without cooldown, progressively increasing its damage. However, this version appears more dependent on dupes, especially for reaction immunity and damage reduction while attacking. Without those upgrades, his aggressive playstyle may be easier to interrupt.

Finally, his Dark support branch may be the most important option for established Dark teams. Ban provides Dark Attack, Dark Weakness, Defense reduction, increased Dark damage, and the ability to extend Dark Burst windows by freezing their duration. Importantly, these buffs are not exclusive to a single DPS, making him a flexible partner for multiple Dark damage dealers. He synergizes with characters like Meliodas and Derieri.

If you want one Ban build that can work almost anywhere, prioritize the Physical DPS branch. Its ability to benefit from nearly every type of Attack buff gives it exceptional flexibility. Earth Ban looks stronger in a dedicated setup, while Dark Ban becomes increasingly valuable as Dark teams gain more powerful DPS options.

Overall, Ban looks like one of the safest characters to invest in because of his flexibility. He may not be the absolute best option in every situation, but having access to a powerful Physical DPS, a dedicated Earth damage dealer, and a Dark team support makes him an exceptionally adaptable character with long-term value.

+ Pros

  • Three distinct and useful roles
  • Physical branch works with almost any elemental support
  • Strong Critical Damage and burst potential
  • Earth branch offers extremely high sustained DPS
  • Dark branch provides excellent team-wide utility
  • Ultimate costs are relatively manageable

Cons

  • Earth DPS can be more dupe-dependent
  • Each branch requires different team-building considerations
  • Some mechanics require setup before reaching maximum damage
  • Dark support is less valuable without a strong Dark DPS roster

Passive Skill

Supreme Feast
Adventure Skill

Supreme Feast

Unlocks hidden recipes and allows Ban's special dishes to be cooked, with a 25% chance per dish of obtaining an additional dish. (Effect activates upon obtaining the hero)

Skills by Weapon

Passive

Exhilarating Rhythm

Increases the hero's Attack by 90% of all elements except Physical. Each time the hero hits the same enemy 3 time(s), it inflicts Chain on the enemy for 20 sec. (Max: 5 times) ※ Chain: Increases Defense Shatter of attacks received from Ban by 2% and Crit Chance by 6%.

Normal Attack

Triple Chain

Inflicts damage equal to 160% of Attack, and decreases the hero's Special Attack cooldown by 1 sec each time an enemy affected by Chain is hit. 1st hit: 23% 2nd hit: 26% 3rd hit: 41% 4th hit: 70%

Special Attack

Rapid Swing

Becomes immune to Reactions while casting this skill, and inflicts damage equal to 404% of Attack on the enemy. 1st hit: 69% 2nd hit: 107% 3rd hit: 228% This attack's Crit Damage increases by 20% for every 1 stack(s) of Chain on the enemy.

Normal Skill

Spiral Rush

Inflicts damage equal to 208% of Attack on the enemy, and increases the hero's All Elemental Attack by 30% for 30 sec.

Tag Skill

Chain Strike

Inflicts damage equal to 125% of Attack.

Ultimate Move

Fox Hunt

Inflicts damage equal to 182% of Attack and increases the hero's damage dealt by 12% for 10 sec for every 1 stack(s) of Chain on the enemy. If this attack lands, the hero takes an additional action, inflicting damage equal to 120% of Attack and inflicting additional damage equal to 100% of Attack for every 1 stack(s) of Chain on the enemy.

Passive

Undying Physique

Each time the hero uses the Normal Skill while [Berserker] is active, it increases Normal Skill damage by 10% for 10 sec. (Max: 5 times) While this effect is active, the hero's Crit Damage increases by 20% and Crit Defense by 25%.

Normal Attack

Unchained Edge

Inflicts damage equal to 157% of Attack. 1st hit: 23% 2nd hit: 24% 3rd hit: 40% 4th hit: 70%

Special Attack

Rough Grind

Inflicts damage equal to 164% of Attack. Increases the hero's Crit Chance by 25% for 20 sec.

Normal Skill

Breaking Smash

Inflicts damage equal to 82% of Attack. [Berserker] Removes the Normal Skill cooldown. Landing the Normal Skill 4 time(s) enhances the Normal Skill, inflicting damage equal to 225% of Attack and increasing Crit Damage by 30%. Using the enhanced Normal Skill against an enemy with an Earth Burst activated increases damage by 100% and restores the hero's HP equal to 70% of Attack.

Tag Skill

Crash Impact

Inflicts damage equal to 134% of Attack.

Ultimate Move

Unbreakable Howl

Resets the hero's Normal Skill cooldown, and enters the [Berserker] state for 12 sec.

Passive

Thieving Instinct

Each time the hero hits an enemy without an active Burst 10 time(s), it applies "Snatch" for 30 sec and increases the hero's Normal Attack Crit Damage by 100% against enemies affected by "Snatch". ※ "Snatch": If a Darkness Burst is active, increases Darkness Weakness damage by 10% for 15 sec. When hit by the caster's team, increases the caster's team's Darkness Attack for 10 sec by 0.6% of Ban's Attack per hit, up to a maximum of 20 times (Max: 3000). Afterward, "Snatch" is removed once the Darkness Burst duration ends.

Normal Attack

Dark Fist

Inflicts damage equal to 129% of Attack, with guaranteed Critical Hits against enemies affected by Breach. 1st hit: 18% 2nd hit: 20% 3rd hit: 36% 4th hit: 55%

Special Attack

Abyss Uppercut

Inflicts damage equal to 111% of Attack and applies Breach for 30 sec. ※ Breach: Decreases All Elemental Burst Resistance by 20% and increases Darkness damage taken by 25%.

Normal Skill

Snatch

The first strike inflicts damage equal to 79% of Attack, then decreases Darkness Defense by 20% of Defense for 30 sec. Afterward, the final strike inflicts damage equal to 100% of Attack and increases all allied heroes' Darkness Attack by 30% for 30 sec.

Tag Skill

Ambush Strike

Inflicts damage equal to 87% of Attack.

Ultimate Move

Black Burst

Inflicts damage equal to 269% of Attack. Using a Combined Attack with the hero's Ultimate Move as the base enhances the Normal Skill for 10 sec. The enhanced Normal Skill inflicts damage equal to 150% of Attack, and its final strike freezes the enemy's active Darkness Burst duration for 6 sec.

Ban Potential

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Special Attack power by 30%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Normal Attack power by 45%.

Tier 5

Slightly increases the range of the Ultimate Move. The Ultimate Move's first strike increases the hero's own Crit Damage by 10% for 15 sec for every 1 stack(s) of Chain on the enemy. (Max: 5 times)

Tier 6

Increases the hero's Pierce by 20 for every 1 stack(s) of Chain on the enemy. Each time the hero uses the Special Attack, it increases the hero's All Elemental Attack by 6% for 15 sec. (Max: 9 times)

Tier 7

Decreases damage taken while using the Special Attack by 30%. Slightly increases the range of the Special Attack's final strike and amplifies its power by 100%.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies the Ultimate Move's additional damage power by 120%.

Tier 10

Increases the Ultimate Move's additional damage hit count by 3 time(s) against enemies with max stacks of Chain. Landing the Ultimate Move's first strike on an enemy with Chain at maximum resets the hero's Special Attack cooldown, decreases it by 80% for 10 sec, and increases the hero's Defense Shatter by 15% for 20 sec.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Attack power by 30%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies [Berserker]'s enhanced Normal Skill power by 20%.

Tier 5

Decreases the number of attacks required to use [Berserker]'s enhanced Normal Skill by 2.

Tier 6

Becomes immune to Reactions while using the Normal Skill. Decreases damage taken by 20% and increases the Crit Damage boost by an additional 30% while [Berserker] is active.

Tier 7

Using the Tag Skill activates [Berserker] for 5 sec and increases the hero's Earth damage by 50% for 20 sec. (Cooldown: 20 sec)

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies [Berserker]'s enhanced Normal Skill power by 65%.

Tier 10

Slightly increases the range of the enhanced Normal Skill and increases Defense Shatter by 15% while [Berserker] is active. Landing the enhanced Normal Skill 3 time(s) allows one more use of the skill.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Special Attack power by 35%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Normal Skill power by 40%.

Tier 5

Slightly increases the range of the Normal Attack and amplifies the Crit Damage boost against enemies affected by Snatch by 100%. Landing the Normal Attack decreases the enemy's Darkness Defense by 2% of Defense for 30 sec. (Max: 10 time(s)). This Darkness Defense reduction only applies while the enemy has an active Burst.

Tier 6

Increases the Darkness Burst duration freeze from the final strike of the enhanced Normal Skill by 3 sec, and decreases the enemy's Crit Defense by 30% for 10 sec.

Tier 7

Slightly increases the Special Attack's range, and increases the Breach effect's boost to Darkness damage taken by 30%.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Normal Attack power by 200%.

Tier 10

Slightly increases the Normal Skill's range. The final hit of the Normal Skill increases all allied Darkness heroes' Defense Shatter by 15% for 30 sec.

Available Skins

The Fox Sin of Greed Legendary

The Fox Sin of Greed

Outfit
Equipment HP 14739
Equipment Defense 5276
Earth Attack 1099
Normal Skill Damage Increase 13.6%
Passive

Increases the duration of Berserker by 20%.

Temporary Cook Legendary

Temporary Cook

Outfit
Equipment HP 14739
Equipment Defense 5276
Physical Attack 1067
Crit Chance 6.73%
Passive

Increases the hero's Physical damage by 60% of the Attack of all elements except Physical.

Jaunty Marauder Legendary

Jaunty Marauder

Outfit
Equipment HP 14739
Equipment Defense 5276
Darkness Attack 876
Crit DMG 16.22%
Passive

Using a Combined Attack with the hero's Ultimate Move as the base increases all allied heroes' Darkness damage by 30% for 30 sec, and each hit from the Combined Attack increases the enemy's Darkness Weakness Damage by 3% for 30 sec.

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.