Khala

Khala

Dual Swords wind Dual Swords Nunchaku wind Nunchaku Gauntlets earth Gauntlets

Review

Khala - Seven Deadly Sins Origin
Profile Update

Khala (SSR) is the newest Wind-focused hero in Seven Deadly Sins: Origin. And this new character arrives after Ban, leaving us wondering whether it’s just a filler or if we have a top-tier meta character. Unlike most characters, her three weapons do not simply change her element, they change her role: Dual Swords turns her into a Wind normal-attack DPS, while Nunchaku and Gauntlets work as Burst Specialists for Wind and Earth teams respectively. In practice she ends up covering two very different jobs: a Wind damage dealer that only pays off with heavy dupe investment, and a ready-made booster for Earth teams built around Ban.

The Dual Swords branch is the most technical and, on paper, the most powerful. Her Ultimate Move, Mirror Arsenal, opens a timed zone that keeps granting Mirror - Shaper, which replaces her Normal Attack with Shaper - Mirage Blade and lets her stack Mirage. That window is where her damage loop happens, because the branch is built on three separate buffs: Shaper - Dual Swords from her Passive, Special Attack and Normal Skill, Shaper - Axe from Shaper - Mirror Dive, and Shaper - Longsword from Shaper - Blade Volley. Holding all three at once resets every cooldown and empowers Mirage Blade with bonus damage, which is the loop you want to repeat. As a pure Wind DPS she is solid rather than spectacular: early showcases at Potential 4 still cleared older sanctums on their own schedule, and the verdict is consistent everywhere, do not commit to her as your Wind damage dealer unless you can reach at least Potential 7, because below that she starves exactly like every other DPS in the game.

Her Nunchaku branch shifts her to a Wind Burst Specialist. Windmill stacks Bitter Wind on the enemy, each stack increasing the damage of an active Wind Burst, while her passive Wind Acrobat gives all allies extra Crit Chance against enemies affected by Bitter Wind and, every time an allied hero activates a Wind Burst, grants Crit Damage to Wind allies and barriers to the whole team. With Potential tiers unlocked she also raises all allied Wind damage and hands out Freezing Wind, which boosts Wind Attack against enemies with an active Burst, whenever an ally uses a Tag Skill. That mix makes her a genuine offensive and defensive anchor for Wind compositions such as Howzer, Elaine, Clotho or Tristan.

The Gauntlets branch is the Earth version of the same idea. Trickster converts her Attack into Earth Attack for the team whenever an Earth Burst is activated, Impact Mine floods the field with bombs that generate Burst Gauge, and Hook Blast increases all allies’ Normal Skill damage based on her Crit Damage. Her Ultimate, Blast Top, also increases the Earth Normal Skill damage enemies take, so she pairs naturally with Earth damage dealers and Normal Skill users like Diane or Tioreh.

Where she lands in the meta depends almost entirely on your account. If you are building around Ban, the Gauntlets build is the strongest reason to own her: she is a real booster for Earth teams and provides that value without touching her Wind side at all. As a Wind DPS she is instead a comfortable “nice to have”, pairing well with Wind Daisy and Wind Elizabeth, but unless you are competing for rankings there is no need to chase dupes.

Overall, Khala looks like one of the strongest Wind releases so far, but also one of the most demanding. Her ceiling sits in the Dual Swords rotation, where cooldown resets and Mirage stacking can produce enormous burst windows, while her two Burst Specialist builds offer much more forgiving, team-oriented value. If you already own Wind or Earth teams, she is a safe and flexible investment; if you want a plug-and-play DPS with no stack management, her Nunchaku and Gauntlets builds are the better starting point. If you already have a dominant damage dealer such as a highly duped Ban, or you never invested in Earth teams, she is a safe skip, and with the end-of-year celebration and the first anniversary confirmed to bring more top-tier releases, saving those summons is a perfectly valid plan.

+ Pros

  • Three distinct builds.
  • Copycat turns defensive crit stats into offense.
  • Gathering all three Shaper buffs resets her cooldowns.
  • The Nunchaku passive shields the whole team.
  • The Gauntlets branch turns her Attack into Earth Attack for the team.
  • Great fit for Wind Burst teams.
  • Performs well in regular content even at low Potential.

− Cons

  • The Dual Swords branch demands careful Shaper and Mirror management.
  • A broken rotation costs a lot of damage.
  • Mirror - Shaper only lasts a short time per Ultimate Move.
  • Two of her three branches are support-oriented.
  • Her buffs only help Wind or Earth teams.
  • Several key effects are locked behind high Potential.
  • Needs Potential 7 as a Wind DPS before she can compete.
  • Her long range can make her hit the wrong target in multi-boss fights.

Passive Skill

Deft Fingers
Adventure Skill

Deft Fingers

You can obtain Reward Cubes 3 times at once if Khala is on the team.

Skills by Weapon

Passive

Copycat

Attacking an enemy increases the hero's Crit Chance by 40% of Crit Resistance (Max: 30%) and Crit Damage by 35% of Crit Defense (Max: 70%). If the hero has Shaper - Dual Swords, Shaper - Axe, and Shaper - Longsword, all of the hero's skill cooldowns are reset. Each time Shaper - Dual Swords is gained, the hero's Normal Attack damage increases by 10% and Pierce increases by 6 for 20 sec. (Max: 10 times)

Normal Attack

Twin Edge

Inflicts damage equal to 232% of Attack. Hitting the enemy 10 times grants the hero Shaper - Dual Swords. If the hero doesn't have Mirror - Shaper, each hit on the enemy restores the Magic Gauge by 15. 1st hit: 26% 2nd hit: 29% 3rd hit: 46% 4th hit: 58% 5th hit: 73% ※ Shaper - Dual Swords: Increases Wind damage by 30%. The effect remains while the hero is in combat.

Special Attack

Mirror Dive

Gains Shaper - Dual Swords, then inflicts damage equal to 115% of Attack. While Mirror - Shaper is active, Normal Attack: Shaper - Mirror Dive can be used. Shaper - Mirror Dive Gains Shaper - Axe, then inflicts damage equal to 137% of Attack. ※ Shaper - Dual Swords: Increases Wind Damage by 30%. The effect remains while the hero is in combat. ※ Shaper - Axe: Increases Crit Resistance by 20%. The effect remains while the hero is in combat.

Normal Skill

Blade Volley

Gains Shaper - Dual Swords, then inflicts damage equal to 164% of Attack. While Mirror - Shaper is active, Normal Attack: Shaper - Blade Volley can be used. Shaper - Blade Volley Gains Shaper - Longsword, then inflicts damage equal to 184% of Attack. ※ Shaper - Dual Swords: Increases Wind Damage by 30%. The effect remains while the hero is in combat. ※ Shaper - Longsword: Increases Crit Defense by 60%. The effect remains while the hero is in combat.

Tag Skill

Hook Slash

Inflicts damage equal to 131% of Attack.

Ultimate Move

Mirror Arsenal

Gains Mirror - Shaper every 1 sec for 10 sec while in range, zone lasting 20 sec. While Mirror - Shaper is active, Normal Attack: Shaper - Mirage Blade can be used. Shaper - Mirage Blade Inflicts damage equal to 294% of Attack, then gains 1 stack(s) of Mirage. (Max: 5 times) If the hero has Shaper - Dual Swords, Shaper - Axe, and Shaper - Longsword, the skill inflicts additional damage equal to 310% of Attack, then removes the effect. ※ Mirage: Increases Normal Attack Crit Damage by 15%. The effect remains while the hero is in combat.

Passive

Wind Acrobat

When an allied hero attacks an enemy affected by Bitter Wind, all allied heroes' Crit Chance increases by 15%. When an allied hero activates a Wind Burst, all allied Wind heroes' Crit Damage increases by 50% for 30 sec, and all allied heroes receive barriers equal to 250% of the hero's Attack for 20 sec.

Normal Attack

Gale Sweep

Inflicts damage equal to 103% of Attack. 1st hit: 16% 2nd hit: 17% 3rd hit: 26% 4th hit: 44%

Special Attack

Windmill

Inflicts damage equal to 124% of Attack. Each hit inflicts 1 stack(s) of Bitter Wind for 40 sec. (Max: 50 times) ※ Bitter Wind: Increases active Wind Burst damage by 10% for every 1 stack(s).

Normal Skill

Whirlwind

Becomes immune to Reactions while using the Normal Skill. Inflicts damage equal to 191% of Attack. Each hit increases the Burst Gauge by 0.2% of Attack. (Max: 40)

Tag Skill

Swallow Dive

Inflicts damage equal to 87% of Attack.

Ultimate Move

Gale Snare

Inflicts damage equal to 290% of Attack. Each hit increases the Burst Gauge by 0.5% of Attack. (Max: 100) The final strike inflicts additional damage equal to 350% of Attack against enemies with an active Wind Burst.

Passive

Trickster

Earth Attack increases by 10% of the hero's Attack for 30 sec when an allied hero activates an Earth Burst. (Max: 3000)

Normal Attack

Combo Blast

Inflicts damage equal to 107% of Attack. 1st hit: 16% 2nd hit: 17% 3rd hit: 28% 4th hit: 46%

Special Attack

Impact Mine

Inflicts damage equal to 150% of Attack. The first strike generates 5 bomb(s) around the hero. Enemies who make contact with a bomb have their Burst Gauge increased by 1.5% of Attack (Max: 200), and take damage equal to 30% of Attack. Bombs explode automatically after 1.5 sec, even if no enemy makes contact. 1st hit: 66% 2nd hit: 84%

Normal Skill

Hook Blast

Becomes immune to Reactions while using the Normal Skill. Increases all allied heroes' Normal Skill damage by 50% of the hero's Crit Damage for 40 sec (Max: 60%), then inflicts damage equal to 110% of Attack. Launches a spinning bomb top that inflicts damage equal to 140% of Attack.

Tag Skill

Bomb Drop

Inflicts damage equal to 85% of Attack.

Ultimate Move

Blast Top

Inflicts damage equal to 300% of Attack. Each hit increases the Burst Gauge by 2% of Attack. (Max: 300) Each hit of the attack increases Earth Normal Skill damage taken by 50% for 30 sec.

Khala Potential

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Attack power by 20%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies the Normal Attack: Shaper - Mirage Blade's power by 15% and additional damage by 20%.

Tier 5

The final strike of Normal Attack: Shaper - Blade Volley inflicts damage equal to 40% of Attack and lasts 3 sec, inflicting damage equal to 10% of Attack to enemies in range every 0.2 sec and increasing their damage taken from the hero by 30% for 20 sec.

Tier 6

Becomes immune to Reactions while Mirror - Shaper is active. Damage taken decreases by 6% for every 1 stack(s) of Mirage on the hero. (Max: 5 times)

Tier 7

The final strike of Normal Attack: Shaper - Mirror Dive inflicts additional damage equal to 65% of Attack 2 time(s). This attack increases Crit Damage by 10% for 20 sec. (Max: 6 times)

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Normal Attack power by 30%. Amplifies the Normal Attack: Shaper - Mirage Blade's power by 35% and additional damage by 40%.

Tier 10

Increases Defense Shatter by 15% while Mirror - Shaper is active. The final strike of Normal Attack: Shaper - Mirage Blade inflicts additional damage equal to 90% of Attack 5 time(s). This attack increases Normal Attack damage by 5% for 20 sec. (Max: 20 times)

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Skill power by 30%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Ultimate Move skill power by 30% and additional damage by 40%.

Tier 5

Adds 2 projectile(s) to the Special Attack.

Tier 6

When an allied hero activates a Wind Burst, the resulting Crit Damage boost further increases by 30%.

Tier 7

Decreases the hero's damage taken by 50%, and increases Wind Burst Efficiency by 30% while using the Normal Skill.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Increases all allied heroes' Wind damage by 65% while the hero's barrier passive is active.

Tier 10

When an allied Wind hero attacks an enemy with a Burst activated, it increases Wind heroes' Crit Damage by 4% for 10 sec. (Max: 20 times) When an allied hero uses a Tag Skill, it grants all allied heroes Freezing Wind for 20 sec. ※ Freezing Wind: Increases Wind Attack by 30% when attacking an enemy with an active Burst.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

The Normal Attack additionally increases the Burst Gauge by 10.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Ultimate Move skill power by 40%.

Tier 5

Using the Special Attack generates 9 small bomb(s) around the hero that inflict damage equal to 45% of Attack. Enemies who make contact with a small bomb have their Burst Gauge increased by 0.3% of Attack. (Max: 50) Small bombs explode automatically after 1.5 sec, even if no enemy makes contact.

Tier 6

When an allied hero activates an Earth Burst, it increases all allied Earth heroes' Crit Chance by 20% for 30 sec.

Tier 7

Adds 2 more spinning bomb tops to the Normal Skill. A successful spinning bomb top attack increases the enemy's Earth Normal Skill damage taken by 20% for 30 sec. (Max: 3 times)

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Each time an allied hero uses a Normal Skill, it increases all allied Earth heroes' Normal Skill Crit Damage by 7% for 20 sec. (Max: 10 times)

Tier 10

Using the Normal Skill increases all allied Earth heroes' Defense Shatter by 15% for 30 sec. When the Normal Skill's spinning bomb tops explode, they generate 3 small bombs that inflict damage equal to 80% of Attack when exploding.

Available Skins

Ultralight Work Clothes Legendary

Ultralight Work Clothes

Outfit
Equipment HP 14739
Equipment Defense 5276
Wind Attack 1131
CRIT Defense 10.45%
Passive

Hitting the same enemy 10 time(s) while Shaper - Dual Swords is active grants Shaper - Dual Swords. Gaining Mirage increases Crit Damage by 24%.

Model Citizen Legendary

Model Citizen

Outfit
Equipment HP 14739
Equipment Defense 5276
Earth Attack 796
Earth Burst Efficiency 18.86%
Passive

Using the Special Attack increases all allied heroes' Earth Burst Efficiency by 18% for 20 sec.

Full Preparation Legendary

Full Preparation

Outfit
Equipment HP 14739
Equipment Defense 5276
Wind Attack 1099
Wind Burst Efficiency 11.94%
Buff Duration Efficiency 17.1%
Passive

Each time an allied hero hits an enemy affected by Bitter Wind, it increases all allied heroes' Wind Attack by 3% for 20 sec. (Max: 30%).

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.