Escanor

Escanor

Axe fire Axe Longsword holy Longsword Shield fire Shield

Base Stats

Attack 250
Defense 200
HP 2000
Accuracy 80
Block 50
Crit Rate 10%
Crit Resist 3%
Crit Damage 25%
Crit DMG Resist 10%

Review

Escanor - Seven Deadly Sins Origin
Profile Update

Escanor in Seven Deadly Sins Origin stands out as a high-risk, high-reward DPS whose Axe build revolves entirely around timing and setup rather than spam. His gameplay is built around stacking Sunspots and converting them into the Flare state, which massively boosts fire damage, survivability, and overall output. The key is simple but demanding: if you don’t unleash your burst during Flare, you’re wasting most of his potential.

The optimal setup reinforces this identity. The Northern Wilderness gear set is essential, extending Flare duration and accelerating Sunspot stacking, while crit-focused accessories like Arcane’s Melody help stabilize his damage consistency. Escanor scales heavily with HP and crit stats, so balancing survivability with burst potential is crucial. His ultimate remains the centerpiece of his kit, dealing significantly more damage the more magic gauge you save, turning him into a true “nuke” character when played correctly.

Team composition is what unlocks his full power. Free-to-play setups built around Guila, Tristan, and Mannie allow consistent burst generation, shielding, and fire damage amplification, all of which feed directly into Escanor’s rotation. More optimized or “whale” teams, especially in his Holy variation, lean into combo ultimates and debuff stacking for even higher burst ceilings, though they are more resource-intensive and less flexible.

Despite having multiple weapon paths, the Axe build is currently the most reliable and impactful. Other variants like the burn-focused Holy setup or the defensive Sword and Shield feel more situational or incomplete by comparison. As it stands, Escanor is arguably the strongest fire DPS in the game, but only in the hands of players who understand his rhythm. He doesn’t dominate through constant pressure like Meliodas or Diane—instead, he rewards patience, proper rotations, and precise execution with some of the highest burst damage available.

Pros

  • Some of the highest burst damage, a top-tier fire DPS.
  • His Axe build scales extremely well with proper gear like Northern Wilderness.
  • He has built-in survivability through Flare, gaining HP, damage reduction, and sustain, which makes him more durable than typical DPS units.
  • Strong free-to-play synergy.

Cons

  • Highly timing-dependent gameplay.
  • Slower and less intuitive than spam-based DPS like Meliodas.
  • Requires proper team setup and rotation to function optimally.
  • Other builds (Holy, Sword & Shield) currently feel situational or underdeveloped compared to the Axe build.

Skill Information

Rift in Time
Adventure Skill

Rift in Time

By distorting time and space, stats are no longer affected by time.

Skills by Weapon

Passive

Sunspot Explosion

Gains 1 Sunspot stack(s) for 20 sec when attacking an enemy without Flare or Fading Sun active. (Max: 12 times).

Normal Attack

Merciless Cleave

Inflicts damage equal to 202% of Attack. 1st hit: 20%, 2nd hit: 23%, 3rd hit: 35%, 4th hit: 54%, 5th hit: 70%

Special Attack

Condensed Sun

Immune to Reactions and decreases damage taken by 30% while the stance is maintained. Inflicts damage equal to 150% / 170% / 202% of Attack based on the charge level. A fully charged attack on an enemy with Fire Burst activated inflicts additional damage equal to 17% of the remaining HP.

Normal Skill

Prideful Line

Inflicts damage equal to 279% of Attack, then additionally gains 2 Sunspot stack(s) for 20 sec. (Max: 12 times) ※ Sunspot: Increases Fire damage by 3% and the hero's Max HP by 1.5% for every 1 stack(s). At max stacks, removes Sunspot and gains Flare for 15 sec. ※ Flare: Restores 10% of Max HP the first time the effect is granted. Increases Fire damage by 50% and the hero's Max HP by 25%, and decreases damage taken by 20%. Gains Fading Sun for 10 sec when Flare is removed. ※ Fading Sun: Decreases the hero's Max HP by 25% while keeping the same remaining HP..

Tag Skill

Sun's Arrival

Inflicts damage equal to 138% of Attack.

Ultimate Move

Cleansing Fire

The first hit inflicts damage equal to 397% of Attack, and additional damage equal to 30% of remaining HP when attacking an enemy with Fire Burst activated. The attack consumes all Magic Points, increasing damage by 50% to 350% depending on points used. Afterward, inflicts damage equal to 2% of Attack to enemies in range every 0.2 sec for 2 sec. Using a Combined Attack with the hero's Ultimate Move as the base increases the hero's Max HP by 30% for 20 sec.

Passive

Guidance of Light

Increases all allied heroes' DoT by 120%. When attacking a Burned enemy, damage increases by 30% for every 1 stack(s). Decreases damage taken from Burned enemies by 15%.

Normal Attack

Solar Orbit

Inflicts damage equal to 168% of Attack. 50% chance to inflict Burn for 20 sec. (Max 5 times) Hits: 1st hit: 26%, 2nd hit: 28%, 3rd hit: 40%, 4th hit: 74%. Burn: Inflicts Fire damage equal to 3% of Attack every 1 sec. Decreases Defense by 0.15% every time Burn damage occurs. (Max: 100 times)

Special Attack

Solar Impact

Inflicts damage equal to 173% of Attack. When attacking a Burned enemy, inflicts 1 Weaken for each Burn stack on the target for 40 sec. (Max: 5 times) Weaken: Increases DoT taken by 5%. (Max: 5 times)

Normal Skill

Cruel Sun

Inflicts damage equal to 289% of Attack, then decreases Burn damage trigger interval by 50% for 10 sec.

Tag Skill

Solar Ray

Inflicts damage equal to 143% of Attack.

Ultimate Move

Rising Sun

Inflicts damage equal to 390% of Attack. When attacking a Burned enemy, damage increases by 2% for every 1 Defense reduction stack(s) from Burn.

Passive

Sun's Protection

Gains 1 Preheat stack(s) every 1 sec while a barrier is active. (Max: 10 times) Preheat: Increases Defense by 10%. Increases Fire damage by 10% while [Overheat] is active.

Normal Attack

Fairy's Command

Inflicts damage equal to 86% of Defense. Hits: 1st hit: 13%, 2nd hit: 15%, 3rd hit: 22%, 4th hit: 36%. [Overheat] Inflicts damage equal to 100% of Defense. 1st hit: 15%, 2nd hit: 17%, 3rd hit: 26%, 4th hit: 42%

Special Attack

Solar Onslaught

Grants all allied heroes Fire Barriers equal to 210% of Defense for 20 sec, then inflicts damage equal to 110% of Defense. [Overheat] Inflicts damage equal to 125% of Defense, removes 2 Preheat stack(s), then increases all allied heroes' Fire damage by 25% for 20 sec. Fire Barrier: Inflicts damage equal to 15% of Defense to nearby enemies every 0.5 sec.

Normal Skill

Oppressing Flames

Inflicts damage equal to 145% of Defense, then Taunts enemies for 10 sec. [Overheat] Inflicts damage equal to 170% of Defense, removes 3 Preheat stack(s), then decreases Fire Resistance by 30% for 20 sec.

Tag Skill

Majestic Strike

Inflicts damage equal to 65% of Defense.

Ultimate Move

Celestial Judgment - Overheat

Gains Overheat for 20 sec and inflicts damage equal to 210% of Defense. [Overheat] Inflicts damage equal to 240% of Defense, removes 5 Preheat stack(s), inflicts additional damage equal to 300% of Defense, then removes Overheat.

Escanor Potential

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Special Attack power by 45%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Ultimate Move skill power by 20%.

Tier 5

The Ultimate Move's final strike inflicts damage equal to 25% of Attack + 2% of remaining HP to enemies in range every 1 sec for 5 sec. Increases the hero's Fire damage by 5% every 1 sec for 20 sec while in range. (Max: 5 times)

Tier 6

Amplifies Special Attack power by 70% and decreases the HP reduction of Fading Sun by 10%.

Tier 7

Adds 2 projectile(s) to the Normal Skill.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Ultimate Move skill power by 60%. Additionally increases the damage reduction from Flare by 20%.

Tier 10

The Special Attack inflicts damage equal to 5% / 7% / 12% of Attack + 0.42% / 0.60% / 1.05% of remaining HP every 1 sec for 20 sec based on the charge level. Increases the hero's damage dealt to enemies in range by 5% / 10% / 20%. Additionally increases damage reduction by 30% while charging the Special Attack.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Attack power by 25%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Special Attack power by 40%.

Tier 5

The Ultimate Move's final strike inflicts damage equal to 12% of Attack to enemies in range every 0.5 sec for 5 sec.

Tier 6

Amplifies Normal Skill power by 45%.

Tier 7

Slightly increases the range of the Special Attack. The first hit of the Special Attack on a Burned enemy inflicts 30 stack(s) of Defense reduction from Burn. Additionally increases the chance of Normal Attacks inflicting Burn by 20%.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Ultimate Move skill power by 70%. Additionally increases damage reduction against Burned enemies by 15%.

Tier 10

Inflicts 1 Divine Flame stack(s) for 20 sec when attacking an enemy. (Max: 10 times) Using the Special Attack allows it to be used one more time within 20 sec. The Special Attack inflicts damage equal to 150% of Attack, inflicting additional damage equal to 85% of Attack when attacking an enemy affected by Divine Flame. ※ Divine Flame: Increases Burn damage taken by 15%.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Tag Skill skill power by 30%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Special Attack power by 30%, or by 40% while [Overheat] is active.

Tier 5

Slightly increases the range of the Normal Skill. Additionally increases the Normal Skill's Fire Resistance reduction by 20% while [Overheat] is active.

Tier 6

Amplifies Normal Skill power by 50%, or 60% while [Overheat] is active.

Tier 7

Inflicts damage equal to 65% of Defense to nearby enemies when hit while Fire Barrier is active. The Special Attack inflicts damage equal to 20% of Defense every 1.3 sec to enemies in range for 20 sec while [Overheat] is active.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies the Ultimate Move's additional damage by 80% while [Overheat] is active.

Tier 10

The Ultimate Move inflicts damage equal to 25% of Defense to nearby enemies every 1 sec for 20 sec.

Available Skins

Northern Wildness Legendary

Northern Wildness

Outfit
Equipment HP 14739
Equipment Defense 5276
Fire Damage 796
Fire Rate 44.3%
Passive

Increases the duration of Flare by 10 sec. Attacking an enemy while Sunspot is active has 100% chance to grant an additional Sunspot. Using the Special Attack increases Max HP by 40% for 10 sec.

Sufficient Arrogance Legendary

Sufficient Arrogance

Armor
Equipment HP 14739
Equipment Defense 5276
Holy Damage 796
Damage Over Time 29.2%
Passive

Each hit on a Burned enemy inflicts 4 additional stack(s) of Defense reduction caused by Burn. (Max: 100, only while Burn is active) Attacking a Burned enemy increases Holy damage by 40%.