Grimmjow Resurreccion

Grimmjow Resurreccion

SSR rarity
Assault class strike type

Review

Grimmjow Resurreccion model
Profile Update

Grimmjow Resurrección is easily one of the most exciting SSR releases in Bleach Soul Resonance so far. As the first major half-anniversary character, expectations were extremely high, and thankfully, Panta Grimmjow (as we like to name him) delivers a flashy, aggressive playstyle that feels incredibly satisfying in combat. His animations are brutal, his pressure is constant, and when properly invested, he becomes one of the strongest Strike-focused carries in the game.

The biggest thing to understand about Grimmjow is that he’s not a plug-and-play hypercarry. His performance is heavily tied to Soi Fon, who acts as the core enabler of the entire composition. Without her buffs, Grimmjow still performs well, but the team loses a massive amount of synergy and overall damage potential. In fact, one of the most surprising discoveries from early testing is that Yoruichi + Soi Fon can produce numbers surprisingly close to Grimmjow teams at base investment.

That does not mean Grimmjow is weak. Far from it. The difference appears once you start investing into his Core Stamp, ascensions, and weapon progression. At higher investment levels, Grimmjow clearly overtakes Yoruichi and scales much harder into endgame content. His synergy with Mayuri also unlocks significantly higher DPS ceilings, especially for players willing to maximize multiple support units.

Still, for free-to-play or low-investment players, Grimmjow can feel a little too balanced for a limited anniversary unit. That’s why some players are considering skipping him in favor of upcoming characters like White Ichigo or Ulquiorra Cifer, who may bring more value to weaker archetypes.

Even with those concerns, Grimmjow remains an extremely fun SSR with excellent scaling and one of the coolest combat flows currently available in the game. If you love the character summoning him is absolutely justified.

+ Pros

  • Great late-game scaling** with Core Stamp investment
  • Extremely fun and aggressive gameplay style
  • Strong synergy with Soi Fon and Mayuri
  • High DPS ceiling for Strike teams
  • Great animations and satisfying combat flow

− Cons

  • At base investment, can feel too similar to Yoruichi teams
  • Requires heavy investment to truly outperform alternatives
  • Upcoming anniversary units may offer more account value
  • Not the most F2P-friendly SSR release

Recommended Weapon and Core Stamps

Recommended Set Stamp

Becoming the King

Becoming the King

Grimmjow Resurreccion Min Ideal Stats

Substat Priority

  1. 01 Crit DMG % - 120% strongest value per roll
  2. 02 Crit Rate % - 80% is a solid Start
  3. 03 ATK - 4500 is a solid start
  4. 04 Ailment Bonus - Huge Damage impact
Becoming the King I

Becoming the King I

Main Basic Stat

  • ATK
  • Strike DMG Bonus

Advanced Stats

  • Crit DMG
  • Crit Rate
  • Ailment DMG Bonus
  • ATK %
Becoming the King II

Becoming the King II

Main Basic Stat

  • DEF
  • Crit Rate

Advanced Stats

  • Crit DMG
  • Crit Rate
  • Ailment DMG Bonus
  • ATK %
Becoming the King III

Becoming the King III

Main Basic Stat

  • HP
  • ATK %

Advanced Stats

  • Crit DMG
  • Crit Rate
  • Ailment DMG Bonus
  • ATK %

Recommended Star Upgrade Passives

  1. 01 Enhanced Technique - Full Assault Increases the damage dealt by techniques by 30%. When equipped by a Full Assault character, the effect is further enhanced by 10%.
  2. 02 Enhanced Ultimate - Full Assault Increases the damage dealt by Ultimates by 22.5%. When equipped by a Full Assault character, the effect is further enhanced by 7.5%.
  3. 03 Overdrive - Full Assault Increases all damage dealt by 9%. When equipped by a Full Assault character, the effect is further enhanced by 3%.

These are the recommended sub-stats for the character. It’s important to note that each piece comes with a fixed attribute: ATK, DEF, and HP. The only things that can vary are the primary sub-stat and the secondary sub-stats. You can view the complete list in our Stamp Set Guide.

Boundary - Ascension Progress

01 KEY

The passive, Bare Killing intent, increases the maximum stack of Killing Intent to 10. Each stack also increases the damage of the next Special Attack, Pounce, by 5%.

02

When Pounce hits an enemy, it immediately deals Lacerate DMG. The Prey Mark applied to the enemy also reduces their Strike Resistance by 10%.

03

Increases skill levels by [2].

04 KEY

When Prey Mark applied by Pounce ends, it deals an additional round of damage to the enemy equal to 15% of the total Strike DMG the target took during Prey Mark, up to a maximun of 3,000 Grimmjow's current ATK.

05

Increases skill levels by [2].

06 KEY

Grimmjow enters Destructive Urge immediately after the battle starts. Lacerate Poins' accumulation rate is increased by 40%. Each time [Lacerate] is triggered, Grimmjow gains 10% All-Skill Mastery and 20% Crit DMG for 15 seconds, stacking up to 3 times.

Recommended Bonds

Memory Bond SSR VII
Memory Bond SSR VII
Memory Bond SSR I
Memory Bond SSR I
Memory Bond SSR III
Memory Bond SSR III

These are some recommended Bonds. View the complete Bonds Guide for details on all Memory and Regular Bonds.

Base Stats

HP1623
ATK335
DEF327
Crit Rate5%
Crit DMG50%

Active Skills

Flash Step icon
Dodge

Flash Step

- Use Sonido to avoid attacks right before they hit.
- Perfect Dodges inflict [True Time Freeze] for 1.5 seconds, during which Grimmjow gains 15% ASPD and 25% MSPD for 4 seconds. Cooldown: 15 seconds.
- Triggering Perfect Dodge grants Grimmjow 1 [Hunting Point].

Counter icon
Counter

Counter

After countering an enemy attack, Grimmjow fires several Panther Hooks from his elbows. They explode on hit, dealing damage equal to 780% of ATK and granting him 1 [Hunting Point].

After countering an enemy attack, Grimmjow fires several Panther Hooks from his elbows. They explode on hit, dealing damage equal to 1560% of ATK and granting him 1 [Hunting Point].

Basic Attack
Gring, Pantera! icon
Basic Attack

Gring, Pantera!

Grimmjow strikes the enemy 6 times with his claws, dealing damage equal to 400% of ATK and gaining Spiritual Pressure.

Grimmjow strikes the enemy 6 times with his claws, dealing damage equal to 800% of ATK and gaining Spiritual Pressure.

Pounce icon
Basic Attack

Pounce

After [Rush], Grimmjow pounces at the target, dealing damage equal to 108% of ATK.

After [Rush], Grimmjow pounces at the target, dealing damage equal to 216% of ATK.

Punce Pursuit icon
Basic Attack

Punce Pursuit

After pouncing at the target, Grimmjow immediately pursues them, dealing damage equal to 132% of ATK and gaining 1 [Hunting Point].

After pouncing at the target, Grimmjow immediately pursues them, dealing damage equal to 264% of ATK and gaining 1 [Hunting Point].

Technique
Razer Kick icon
Technique

Razer Kick

- Grimmjow sweeps enemies with the blades on his legs, dealing damage equal to 240% of ATK.
- [Violent Clutch] Grimmjow tightly grabs the target, then follows up with a powerful kick, dealing damage equal to 264% of ATK and obtaining 1 [Hunting Point].

- Grimmjow sweeps enemies with the blades on his legs, dealing damage equal to 480% of ATK.
- [Violent Clutch] Grimmjow tightly grabs the target, then follows up with a powerful kick, dealing damage equal to 528% of ATK and obtaining 1 [Hunting Point].

Ferocious Combo icon
Technique

Ferocious Combo

- [Consume Hunting Points After Releasing Pounce Pursuit]
- Grimmjow leaps above the target, then darts rapidly across the battlefield while slashing them, dealing damage equal to 280% of ATK. After releasing this technique, he can consume 2 more [Hunting Points] to continue pursuing the enemy.

- [Consume Hunting Points After Releasing Pounce Pursuit]
- Grimmjow leaps above the target, then darts rapidly across the battlefield while slashing them, dealing damage equal to 560% of ATK. After releasing this technique, he can consume 2 more [Hunting Points] to continue pursuing the enemy.

Death Grip icon
Technique

Death Grip

- [Consume Hunting Points After Releasing Ferocious Combo]
- Grimmjow leaps high into the air again, then crashes down onto the target with a heavy impact, dealing damage equal to 720% of ATK.

- [Consume Hunting Points After Releasing Ferocious Combo]
- Grimmjow leaps high into the air again, then crashes down onto the target with a heavy impact, dealing damage equal to 1440% of ATK.

Ultimate
Desgarron icon
Ultimate

Desgarron

Grimmjow releases his strongest move, dealing damage equal to 2640% of ATK to enemies with a devastating strike.

Grimmjow releases his strongest move, dealing damage equal to 5280% of ATK to enemies with a devastating strike.

Grimmjow Resurreccion skills

Passive Skills

Passive Group
Royal Hunt icon
Core Passive

Royal Hunt

When Grimmjow's Spiritual Pressure is equal to or above 50, tap and hold Basic Attack to enter [Rush]. Release the Basic Attack button during Rush to make Grimmjow release Pounce on the target and apply Prey Mark. When Grimmjow attacks a target affected by Prey Mark, he applies Lacerate Points. Triggers [Lacerate] once for every 100 Lacerate Points accumulated, dealing Ailment DMG equal to 200% of ATK to the target.

Panther Speed icon
Passive Boost 1

Panther Speed

After Grimmjow actively crashes into an enemy using Sonido or his technique, Razor Kick, Perfect Dodge is triggered. Each time Perfect Dodge is triggered, Grimmjow gains 18.75% ATK for 25 seconds. Unstackable.

After Grimmjow actively crashes into an enemy using Sonido or his technique, Razor Kick, Perfect Dodge is triggered. Each time Perfect Dodge is triggered, Grimmjow gains 25% ATK for 25 seconds. Unstackable.

Bare Killing Intent icon
Passive Boost 2

Bare Killing Intent

After Grimmjow enters Rush, he gains 1 stack of Killing Intent every 0.1 second, up to 5 stacks. When releasing Special Attack, Pounce, all Killing Intent stacks are consumed to increase Grimmjow's Crit DMG by 11.25% per stack for 10 seconds.

After Grimmjow enters Rush, he gains 1 stack of Killing Intent every 0.1 second, up to 5 stacks. When releasing Special Attack, Pounce, all Killing Intent stacks are consumed to increase Grimmjow's Crit DMG by 15% per stack for 10 seconds.

Rip Everything Apart icon
Passive Boost 3

Rip Everything Apart

Increases Grimmjow's Ailment Mastery by 60%.

Increases Grimmjow's Ailment Mastery by 80%.