1
1 100
1
1 100
Core Stats
HP 0
ATK 0
DEF 0
Crit DMG 50%
Crit Rate 5%
Advanced Stats
Healing Effect 100%
Healed Effect 100%
Cooldown Reduction 0%
Dissipation DMG 20%
Ultimate Charge 100%
Basic ATK DMG 0%
Ultimate DMG 0%
Special ATK DMG 0%
Battlefield DMG 0%
Slash DMG 0%
Strike DMG 0%
Thrust DMG 0%
Spirit DMG 0%
Finesse DMG 0%
Ailment DMG 0%
Ailment Mastery 0%
All-Skill Mastery 0%
All-Type Mastery 0%
Weapon Stamp
Choose
Boost:
Core Stamp
Choose
Memory Bond
Set Stamp
I
ATK +630
Advanced Stats
Lv 0
Lv 0
Lv 0
Lv 0
II
DEF +525
Advanced Stats
Lv 0
Lv 0
Lv 0
Lv 0
III
HP +3150
Advanced Stats
Lv 0
Lv 0
Lv 0
Lv 0
Latest Updates
  • August 17, 2026 Set Stamps now allow you to choose the level of the Advance Stats. The build also reflects the bonuses from Weapon Stamps and their levels. Next Update will be in the UI.

Things to consider

This Character Builder is designed to help you calculate the types of Stamps you need to reach certain minimums. If you want recommendations for each character, check out our characters guide.

The Stats formula isn't 100% accurate. It's an approximation of how the game calculates those values, simplified for ease of use. We don't have access to the game's internal math, so this is based primarily on testing and comparing results. It should be understood as a tentative guide.

Set Stamps are at the maximum level (30); this applies to the highest possible values for the Primary Attributes. For the Advanced Stats, each of the 4 sub-stats starts at Lv 0. When you max a Stamp, the game randomly upgrades one of its sub-stats 7 times, and no single sub-stat can exceed Lv 4. Use the + / − buttons next to each sub-stat to distribute those 7 upgrades however you like (each stamp piece has its own 7-upgrade budget).

Things still missing

Screenshots! I'll implement a feature that lets you easily take a screenshot of all your settings, as well as save and share the setup.

Stamp Set Bonuses. In some cases, Stamp Set Bonuses affect stats. This requires a bit more work since these are semantic values.

Memory Bond. The same applies to Memory Bond; these are enhancements expressed semantically and with conditionals.

Boundary Level. Each character has a Boundary Level, which increases with duplicates. This affects the character's overall power, but in most cases not the raw stats. However, it will be implemented in the future because players tend to mention this level when introducing their characters.

Weapon Stamp Level Effects. Weapon Stamps also have special effects when equipped by the correct character. We'll add this in the future, but these effects typically involve damage boosts to skills.