Last update: July 17, 2026

How Core Stamps Work

Core Stamps come in different tiers: 5-star, 4-star, and 2-star (I have no idea what happened to the 3-star ones). The 5-star ones are the hardest to get and come with special effects for our SSR characters. Not all cards are for specific characters; some can be used with any character, but it’s understood that, just like Weapon Stamps and Set Stamps, the best option is to look for the ones with specific effects. Similarly, we can level up Core Stamps just like in “Ascend.”

Bleach Soul Resonance Core Stamps

Specific Characters:

Each character has one or more cards that enhance their abilities. Finding the specific card will grant them an ability boost.

Build Priority

Unlike Set Stamps, Core Stamps have fixed stats, so we need to focus our efforts on getting duplicates to “Ascend” them and level them up to the maximum.

01

Check the Effects: Core Stamps have general effects as well as character-specific effects. If you don't have a specific character's Core Stamp, you can use a general one.

02

Events: Don't miss out on the events—they're the best way to get Core Stamps for hard-to-get characters.

03

Check the Bonus: If you don't have specific Core Stamps, check the type of bonus they provide; some apply to all types of damage, while others boost a specific type.

Core Stamp List

Showing 48 core stamps

All turn to Dust

All turn to Dust
  • ATK+125
  • DEF+105
  • HP+629
  • Slash DMG Bonus+8%
Kuchiki Byakuya Exclusive Effect
Ascension
  • When Byakuya if off-field, his Ultimate Energy Charge Rate is increases by 25%.
  • Increases DMG dealt by Battlefield Skills by {0}%.
  • The passive skill Senka reduces enemy Slash Resistance by an extra {0}%.

Beat You to Protect Everything

Beat You to Protect Everything
  • ATK+125
  • DEF+105
  • HP+629
  • Thrust DMG Bonus+8%
Ichigo Kurosaki - Dual Zangetsu Exclusive Effect
Ascension
  • Increases the damage of Breach by {0}%.
  • For each 1 stack(s) of Breach Mark applied, the damage dealt by every Ultimate increases by {0}%, up to {1}%.
  • For each 1 stack(s) of Breach Mark consumed, the damage dealt by Ultimate, Getsuga Jujisho - Transcendence, increases by {0}%, up to {1}%.
  • Increases the character's Ailment build-up rate by {0}%.

Buto: Renjin

Buto: Renjin
  • ATK+125
  • DEF+105
  • HP+629
  • Thrust DMG Bonus+8%
Gin Ichimaru Exclusive Effect
Ascension
  • Increases Technique DMG by {0}%.
  • Increases Ultimate DMG by {0}%
  • Increases Ailment Mastery by {0}% in battle. If the target already has an ongoing debuff, Ailment DMG dealt by Gin is increased by an extra {1}%.

Call Me Genius

Call Me Genius
  • ATK+125
  • DEF+105
  • HP+629
  • Spirit DMG Bonus+8%
Szayelaporro Grantz Exclusive Effect
Ascension
  • At the start of battle, the entire team gains 3 stacks of Intel Control.
  • When Resurreccion is released, immediately grants all Spirit characters Sample Analysis equal to the current number of Intel Control stacks.
  • Within 20 seconds after using a Special Attack, all Spirit characters gain {0}% increased Crit DMG, and the on-field character gains 15% increased Ultimate Charge Rate.

Collapse of the World of the Living

Collapse of the World of the Living
  • ATK+125
  • DEF+105
  • HP+629
  • Spirit DMG Bonus+8%
Ulquiorra Cifer Exclusive Effect
Ascension
  • Increases Spirit Mastery by {0}%.
  • Each time the basic attack, Blade Pursuit, is released, gains 1 stack of Awareness, increasing all damage dealt by {0}% for 20 seconds, stacking up to 3 times.
  • Releasing the Enhanced Technique, Flash of Nihility, grants 1 extra stack of Void.
  • At the start of battle and when releasing the Enhanced Technique, Flash of Nihility, activates the Cero Mark triggered by Cero Combo - Basic Attack.

Complicated Mood

Complicated Mood
  • ATK+113
  • DEF+94
  • HP+566
  • All-Type DMG Bonus+7.2%
Ascension
  • Every time a skill is cast, it will trigger an additional attack of the same type, dealing damage equal to {0}% of the current skill's damage.

Curious About You

Curious About You
  • ATK+125
  • DEF+105
  • HP+629
  • Thrust DMG Bonus+8%
Mayuri Kurotsuchi Exclusive Effect
Ascension
  • Increases Ultimate DMG by {0}%.
  • Each stack of Excitement grants an extra {0}% ATK to the entire team.
  • The Crit DMG granted by Terror is additionally increased by {0}%.
  • When receiving fatal damage, transforms into a puddle of green liquid and revives after a short while with full Spiritual Pressure and Ultimate Energy. Cooldown: 120 seconds.

Devoted Valor

Devoted Valor
  • ATK+125
  • DEF+105
  • HP+629
  • Strike DMG Bonus+8%
Sajin Komamura Exclusive Effect
Ascension
  • Releasing the Battlefield Skill Tenken Ascension - Charged Strtike reduces the Strike Resistance of all enemies by {0}%, and by an extra {1}% if at least 10 stacks of Build up are consumed. Lasts for 20s.
  • Increases all Battlefield Skill DMG by {0}%.

Fight Till End

Fight Till End
  • ATK+125
  • DEF+105
  • HP+629
  • Thrust DMG Bonus+8%
Ikkaku Madarame Exclusive Effect
Ascension
  • While in Bankai, each time a Special Attack's Follow-up Attack is triggered, the next Slow Hozukimaru gains a {0}% DMG bonus.
  • After entering Bankai, all DMG dealt by Ikkaku increases by {0}% for 15s.

Fight to the Death

Fight to the Death
  • ATK+125
  • DEF+105
  • HP+629
  • Slash DMG Bonus+8%
Kenpachi Zaraki Exclusive Effect
Ascension
  • When casting the Ultimate, Full Power, all enemies are inflicted with Cleave. If enemies are already affected by Cleave, its duration is extended by 8 second(s).
  • While War Wraith is active, each basic attack hit increases the damage of the next Ultimate, [Kendo], by {0}%, stacking up to 10 times.
  • Releasing the technique, Spiritual Pressure Burst, and its follow-up attacks grants 1 stack of buff that increases Technique DMG by {0}% for 5 seconds, stacking up to 2 times.
  • When casting the Special Attack, Rampage Raid, gain 1 stack of a buff that increases Crit Rate by 10% for 30 seconds, stacking up to 2 times.

Floating Ice Bloom

Floating Ice Bloom
  • ATK+125
  • DEF+105
  • HP+629
  • Spirit DMG Bonus+8%
Toshiro Hitsugaya Exclusive Effect
Ascension
  • Increases the cap of Ice Blossoms to 12, with each Ice Blossom increasing the DMG and Crit DMG of the Ultimate Hyoten Hyakkaso by {0}% and {1}%. Releasing Hyoten Hyakkaso with 12 Ice Blossoms grants an extra damage bonus by {2}% of Ultimate Mastery.
  • Basic attacks deal {0}% more DMG to targets affected by Freeze Points, and hitting targets charges Ice Blossom.

Forbidden Beneath the Heavens

Forbidden Beneath the Heavens
  • ATK+125
  • DEF+105
  • HP+629
  • Spirit DMG Bonus+8%
Ulquiorra Resurreccion Exclusive Effect
Ascension
  • Increases ATK by {0}%, and Crit Rate is further increased by {1}% while in Resurreccion II.
  • Each time the character releases any technique, Technique DMG increases by {0}% for 20 seconds, stacking up to 8 times. At 8 stacks, Ultimate DMG is also increased by {1}%.
  • The Enhanced Technique, Lanza del Relampago II, applies a Weakness Mark to the enemy, increasing all subsequent Lanza del Relampago DMG they take by {0}% for 15 seconds.

Getsuga Tangle

Getsuga Tangle
  • ATK+125
  • DEF+105
  • HP+629
  • Slash DMG Bonus+8%
Ichigo Kurosaki (Bankai) Exclusive Effect
Ascension
  • While Hollowfied, the counter button can be manually tapped to launch counterattacks.
  • While Hollowfied, Ichigo's Crit Rate increases by {0}%. Manually releasing counterattacks increases the Crit Rate Bonus to {1}%.
  • Increases counterattack DMG by {0}%.
  • Increases Ultimate Energy Charge Rate by {0}% and gains full Ultimate Energy upon the battle begins.
  • For 20 seconds after Hollowfied state ends, Technique cooldown is reduced by 70%.

I Will Protect You This Time

I Will Protect You This Time
  • ATK+125
  • DEF+105
  • HP+629
  • Thrust DMG Bonus+8%
Nelliel Tu Odelschwanck Exclusive Effect
Ascension
  • Increases the direct damage of the Ultimate by {0}%.
  • During Resurreccion, every 1 point of Battle Will consumed increases the damage of the Ultimate, Lanzador Verde, by {0}%, stacking up to 9 time(s) lasts until Resurreccion ends.
  • Increases Ailment Mastery by {0}% during battle
  • Enemies hit by the Ultimate, Lanzador Verde, are inflicted with Armor Shatter for 30 seconds, reducing their All-Type Resistance by {0}%. Unstackable.

I've Been Waiting for You

I've Been Waiting for You
  • ATK+113
  • DEF+93
  • HP+566
  • All-Type DMG Bonus+7.2%
Ascension
  • Landing any attack increases the damage of the next Ultimate by {0}%, up to 20 times. Resets after the Ultimate is released.

I've Noticed You for a While

I've Noticed You for a While
  • ATK+113
  • DEF+94
  • HP+566
  • All-Type DMG Bonus+7.2%
Ascension
  • Increases the damage dealt by the special attack by {0}%. Each time a Technique is released, increases the special attack DMG by an additional {1}%, up to {2}%.

Lesson Three Cleared

Lesson Three Cleared
  • ATK+113
  • DEF+94
  • HP+566
  • All-Type DMG Bonus+7.2%
Ascension
  • After releasing a Battlefield Skill, the entire team gains a {0}% boost for all damage dealt that lasts for 25s. Unstackable.

Pantera's Shadow

Pantera's Shadow
  • ATK+125
  • DEF+105
  • HP+629
  • Strike DMG Bonus+8%
Grimmjow Resurreccion Exclusive Effect
Ascension
  • Increases Ailment DMG Bonus by {0}%.
  • When releasing a technique, Special Attack, or Ultimate, Crit DMG is increased by an extra {0}%.
  • The technique, Death Grip, consumes 1 less Hunting Point and converts all remaining Hunting Points into damage. Each Hunting Point increases this skill's damage by {0}%.

Punishment Force Commander's Outfit

Punishment Force Commander's Outfit
  • ATK+125
  • DEF+105
  • HP+629
  • Strike DMG Bonus+8%
Soi Fon Exclusive Effect
Ascension
  • Each time 1 point of Deathmark is consumed, Soi Fon gains 1 stack of Intuition, increasing her Technique DMG by {0}%. This effect stacks up to 10 times, and upon reaching 10 stacks, her Ultimate also gains a {1}% Crit DMG bonus.
  • When her Ultimate lands a critical hit, it immediately triggers an extra Sting equal to {0}% of Soi Fon's ATK.
  • After her Ultimate hits an enemy, all damage the target takes afterward is increased by {0}% for 30 seconds.
  • Increases Ultimate DMG by {0}%.

Raging Thunder

Raging Thunder
  • ATK+125
  • DEF+105
  • HP+629
  • Strike DMG Bonus+8%
Yoruichi Shihoin Exclusive Effect
Ascension
  • Upon entering battle, immediately gain full Ultimate Energy.
  • Increases duration of Shunko by 5s.
  • Increases Spiritual Pressure Charge Rate of Shunko by an extra 40%.
  • Increases Ultimate DMG by {0}%.

Scheme Under Hat

Scheme Under Hat
  • ATK+125
  • DEF+105
  • HP+629
  • Crit Damage DMG Bonus+16%
Kisuke Urahara Exclusive Effect
Ascension
  • Enters stealth for 5s after releasing the Ultimate, during which the technique button will be activated and replaced with Bakudo Number 4: Hainawa. Tapping the technique button or switching characters instantly releases this technique. Bakudo Number 4: Hainawa: Pulls enemies within range toward the center for 6s, dealing DMG equal to {0}% of ATK. When it ends, further DMG is dealt to affected enemies equal to {1}% of DMG received during the technique, up to Urahara's Base ATK *{2}%.
  • Releasing Bakudo Number 4: Hainawa also grants 1 stack of Reishi Analysis to the entire team.

The Path of Instinct

The Path of Instinct
  • ATK+125
  • DEF+105
  • HP+629
  • Strike DMG Bonus+8%
Grimmjow Jaegerjaquez Exclusive Effect
Ascension
  • Increases Ultimate Charge Rate by {0}%.
  • Damage dealt by Ultimate, Gran Rey Cero, and Enhanced Basic Attack, Form of Destruction, increases by {0}%.
  • Each point of Spiritual Pressure Reserve increases Grimmjow's Crit Rate by {0}% and Crit DMG by {1}%.

The Way to Use Bankai

The Way to Use Bankai
  • ATK+125
  • DEF+105
  • HP+629
  • Slash DMG Bonus+8%
Ichigo Kurosaki - Inner Hollow Exclusive Effect
Ascension
  • Increases the Crit DMG of the first and second strikes of the Ultimate and basic attacks during Bankai by an extra {0}%
  • Whenever Inner Hollow releases Getsuga Tensho, Crit Rate increases by {0}% for 20 seconds, stacking up to 5 times
  • Increases the entire team's Slash DMG by {0}%. This effect gains an extra {1}% increase while Inner Hollow is at the backline and ends 10 seconds after he is switched in.
  • For every 1 Instinct Point consumed, all team characters restore HP equal to {0}% of Inner Hollow's ATK

To Reach Higher Places

To Reach Higher Places
  • ATK+113
  • DEF+94
  • HP+566
  • All-Type DMG Bonus+7.2%
Ascension
  • As the combo count goes up, the on-field character's basic attack DMG increases by {0}%, up to 10 times. This effect disappears when the combo count resets to zero.

Unrivaled

Unrivaled
  • ATK+125
  • DEF+105
  • HP+629
  • Spirit DMG Bonus+8%
Sosuke Aizen Exclusive Effect
Ascension
  • Upon releasing the Ultimate, the on-field character gains 1 stack of Illusion. Each time that character lands a hit, they gain another stack of Illusion. Each stack of Illusion increases their Spirit DMG by {0}%, up to 10 stacks, lasting until Kyokasuigetsu ends.
  • When a counterattack from switching characters is triggered by the passive Battle of Spiritual Pressure, the new on-field character inherits all Illusion stacks, and the cap is doubled, up to 40 stacks. Upon reaching full stacks, Illusion also grants an extra {0}% Crit DMG bonus.
  • While under the Spiritual Domination, Aizen's Basic Attacks, techniques, and counterattacks deal {0}% more damage.

Way of Justice

Way of Justice
  • ATK+125
  • DEF+105
  • HP+629
  • Thrust DMG Bonus+8%
Tosen Kaname Exclusive Effect
Ascension
  • Increases Ultimate DMG by {0}%.
  • When the Ultimate is released, all enemies within the domain immediately receive {0}% more Thrust DMG. Each stack of Wound on the enemy increases this effect by an extra 1%, up to 20%. Lasts for 25s.

You're Not Worthy

You're Not Worthy
  • ATK+113
  • DEF+94
  • HP+566
  • HP+10.8%
Ascension
  • Increases {0}% of the damage dealt by other characters in the team who share the same attack type as the wearer. Unstackable.

Back-to-Back Combat

Back-to-Back Combat
  • ATK+100
  • DEF+83
  • HP+503
  • All-Type DMG Bonus+6.4%
Ascension
  • Each time a Battlefield Skill is released, triggers one additional attack of the same type, dealing damage equal to {0}% of the current Battlefield Skill.

Become the Ash Blade

Become the Ash Blade
  • ATK+100
  • DEF+83
  • HP+503
  • Ailment DMG Bonus+25.6%
Rangiku Matsumoto Exclusive Effect
Ascension
  • Increases Rangiku's Ultimate Energy Charge Rate by {0}%.
  • Increases Ultimate DMG by {0}% and inflicts 4 extra stacks of Haineko Mark on the enemy.

Blazing Tobiume

Blazing Tobiume
  • ATK+100
  • DEF+83
  • HP+503
  • HP+9.6%
Momo Hinamori Exclusive Effect
Ascension
  • Increases the damage dealt by the Ultimate by {0}%.
  • When releasing Ultimate, the entire team gains a Crit Rate boost equal to Insight stacks * {0}% for 15s.

Body as Weapon

Body as Weapon
  • ATK+100
  • ATK+9.6%
  • DEF+83
  • HP+503
Nemu Kurotsuchi Exclusive Effect
Ascension
  • Every 3s of Full-Body Overdrive, gains 1 stack of bonus: reduces DMG received by the current on-field character by {0}%, and increases own ATK by {1}. Stacks up to 10 times.

Enshrouded in Blizzard

Enshrouded in Blizzard
  • ATK+100
  • DEF+83
  • HP+503
  • Spirit DMG Bonus+6.4%
Rukia Kuchiki Exclusive Effect
Ascension
  • Increases the Ultimate DMG by {0}%.
  • Extends the duration of Freeze applied by the Ultimate by 4s.

Gather Up! Thirteen Court Guard Squads

Gather Up! Thirteen Court Guard Squads
  • ATK+100
  • DEF+83
  • HP+503
  • All-Type DMG Bonus+6.4%
Ascension
  • Each time a special attack is dealt, triggers one additional attack of the same type, dealing damage equal to {0}% of the current special attack.

I'll Do My Best

I'll Do My Best
  • ATK+100
  • DEF+83
  • HP+503
  • Spirit DMG Bonus+6.4%
Ururu Tsumugiya Exclusive Effect
Ascension
  • Increases the damage dealt by Ultimate by {0}% and grants 10 stack(s) of Spiritual Pressure Reserve upon casting.
  • Dodging will not interrupt the special attack's aiming; press and hold the basic attack after dodging to continue the special attack.

It's My Turn Now

It's My Turn Now
  • ATK+100
  • DEF+83
  • HP+503
  • HP+9.6%
Ascension
  • After releasing an Ultimate, the entire team gain a {0}% boost for Base ATK that lasts for 25s. Unstackable.

Kotodama Power

Kotodama Power
  • ATK+100
  • DEF+83
  • HP+503
  • HP+9.6%
Orihime Inoue Exclusive Effect
Ascension
  • Upon releasing her Ultimate, Orihime gains a shield equivalent to one generated by a technique, and creates a restoring zone at her location for 8s. Allied characters within the zone restore HP equal to {0}% of Orihime's Max HP every second.
  • Healing Effects provided by Orihime are increased by {0}%.
  • Orihime restores {0}% Ultimate Energy every second when off-field.

Meaning of the Fist

Meaning of the Fist
  • ATK+100
  • DEF+83
  • HP+503
  • Strike DMG Bonus+6.4%
Yasutora Sado Exclusive Effect
Ascension
  • After releasing his Ultimate, Transformed Right Arm, Chad gains Gigante's Might, increasing his Strike DMG by {0}% for 12s.
  • Chad's Spiritual Pressure is instantly filled to maximum after releasing his Ultimate.

Over Here!

Over Here!
  • ATK+100
  • DEF+83
  • HP+503
  • HP+9.6%
Yachiru Kusajishi Exclusive Effect
Ascension
  • When Yachiru is Spectating, releasing her Ultimate does not replace the current on-field character. Instead, all characters in the team gain {0}% Crit Rate Bonus for 15s.

Prey's Ahead

Prey's Ahead
  • ATK+100
  • DEF+83
  • HP+503
  • Thrust DMG Bonus+6.4%
Renji Abarai Exclusive Effect
Ascension
  • Increases Ultimate DMG by {0}%. During its release, nearby enemies will be continuously pulled towards the center.
  • When the Ultimate ends, all hit enemies are inflicted with Zabi Mark, and Renji's Spiritual Pressure is instantly filled to maximum.

Proof of Worthiness

Proof of Worthiness
  • ATK+100
  • DEF+83
  • HP+503
  • All-Type DMG Bonus+6.4%
Ascension
  • Each time a Basic Attack is dealt, triggers one additional attack of the same type, dealing damage equal to {0}% of the current Basic Attack.

Rushing into Danger

Rushing into Danger
  • ATK+100
  • DEF+83
  • HP+503
  • All-Type DMG Bonus+6.4%
Ascension
  • Each time an Ultimate is released, triggers one additional attack of the same type, dealing damage equal to {0}% of the current Ultimate.

Sacred Flash

Sacred Flash
  • ATK+100
  • DEF+83
  • HP+503
  • Thrust DMG Bonus+6.4%
Uryu Ishida Exclusive Effect
Ascension
  • Increases technique and Ultimate DMG by {0}%.
  • Increases Ultimate duration by 50%.

Soul Reaper Power

Soul Reaper Power
  • ATK+100
  • DEF+83
  • HP+503
  • Slash DMG Bonus+6.4%
Ichigo Kurosaki (Initial) Exclusive Effect
Ascension
  • Increases the number of slashes in the Ultimate by 4, with each slash and sword wave dealing {0}% more damage.
  • Each time the Ultimate is released, Spiritual Pressure is instantly filled to its maximum.

Spiritual Power Surge

Spiritual Power Surge
  • ATK+100
  • DEF+83
  • HP+503
  • Slash DMG Bonus+6.4%
Ichigo Kurosaki (Shikai) Exclusive Effect
Ascension
  • While in Spiritual Power Release, all DMG dealt by Ichigo is increased by {0}%.
  • Every sword wave that hits increases the DMG of subsequent sword waves by {0}% for 6s. Stacks up to 4 times.

Still Want to Fight?

Still Want to Fight?
  • ATK+100
  • DEF+83
  • HP+503
  • All-Type DMG Bonus+6.4%
Ascension
  • Each time a Technique is dealt, triggers one additional attack of the same type, dealing damage equal to {0}% of the current Technique.

Too Weak

Too Weak
  • ATK+100
  • DEF+83
  • HP+503
  • HP+9.6%
Ascension
  • After releasing an Ultimate, the entire team gains a healing effect that lasts for 2s and restores {0}% of their Max HP every second. Unstackable.

Approaching Danger

Approaching Danger
  • ATK+75
  • DEF+62
  • HP+377
  • All-Type DMG Bonus+4.8%
Ascension
  • Increases Technique DMG by {0}%.

Looking Down for the Moon

Looking Down for the Moon
  • ATK+75
  • DEF+62
  • HP+377
  • HP+7.2%
Ascension
  • Increase the effect of healing skills by {0}%.