Last update: May 13, 2026

How Core Stamps Work

Core Stamps come in different tiers: 5-star, 4-star, and 2-star (I have no idea what happened to the 3-star ones). The 5-star ones are the hardest to get and come with special effects for our SSR characters. Not all cards are for specific characters; some can be used with any character, but it’s understood that, just like Weapon Stamps and Set Stamps, the best option is to look for the ones with specific effects. Similarly, we can level up Core Stamps just like in “Ascend.”

Bleach Soul Resonance Core Stamps

Specific Characters:

Each character has one or more cards that enhance their abilities. Finding the specific card will grant them an ability boost.

Build Priority

Unlike Set Stamps, Core Stamps have fixed stats, so we need to focus our efforts on getting duplicates to “Ascend” them and level them up to the maximum.

01

Check the Effects: Core Stamps have general effects as well as character-specific effects. If you don't have a specific character's Core Stamp, you can use a general one.

02

Events: Don't miss out on the events—they're the best way to get Core Stamps for hard-to-get characters.

03

Check the Bonus: If you don't have specific Core Stamps, check the type of bonus they provide; some apply to all types of damage, while others boost a specific type.

Core Stamp List

Showing 44 core stamps

All turn to Dust

All turn to Dust
  • ATK +125
  • DEF +105
  • HP +629
  • Slash Damage Bonus +8%
Kuchiki Byakuya Exclusive Effect

Buto: Renjin

Buto: Renjin
  • ATK +113

Call Me Genius

Call Me Genius
  • ATK +125
  • DEF +105
  • HP +629
  • Spirit DMG Bonus +8%
  • At the start of battle, the entire team gains 3 stacks of Intel Control.
  • When Resurreccion is released, immediately grants all Spirit characters Sample Analysis equal to the current number of Intel Control stacks.
  • Within 20 seconds after using a Special Attack, all Spirit characters gain 40% increased Crit DMG, and the on-field character gains 15% increased Ultimate Charge Rate.

Complicated Mood

Complicated Mood
  • ATK +113
  • DEF +94
  • HP +566
  • All Type Damage Bonus +7.2%
  • Every time a skill is cast, it will trigger an additional attack of the same type, dealing damage equal to [65%] of the current skill's damage.

Curious About You

Curious About You
  • ATK +113

Devoted Valor

Devoted Valor
  • ATK +125
  • DEF +105
  • HP +629
  • Strike DMG Bonus +8%
  • Releasing the Battlefield Skill Tenken Ascension - Charged Strtike reduces the Strike Resistance of all enemies by 6%, and by an enxtra 6% if at least 10 stacks of Build up are consumed. Lasts for 20s.
  • Increases all Battlefield Skill DMG by 50%.

Fight Till End

Fight Till End
  • ATK +125
  • DEF +105
  • HP +629
  • Thrust DMG Bonus +8%
  • While in Bankai, each time a Special Attack's Follow-up Attack is triggered, the next Slow Hozukimaru gains a 50% DMG bonus.
  • After entering Bankai, all DMG dealt by Ikkaku increases by 30% for 15s.

Fight to the Death

Fight to the Death
  • ATK +125
  • DEF +105
  • HP +629
  • Slash Damage Bonus +8%
Kenpachi Zaraki Exclusive Effect

Floating Ice Bloom

Floating Ice Bloom
  • ATK +125
  • DEF +105
  • HP +629
  • Spirit Damage Bonus +8%
Toshiro Hitsugaya Exclusive Effect

Getsuga Tangle

Getsuga Tangle
  • ATK +125
  • DEF +105
  • HP +629
  • Slash Damage Bonus +8%
Ichigo Kurosaki (Bankai) Exclusive Effect

I Will Protect You This Time

I Will Protect You This Time
  • ATK +113

I've Been Waiting for You

I've Been Waiting for You
  • ATK +113
  • DEF +93
  • HP +566
  • All-Type DMG Bonus +7.2%
  • Landing any attack increases the damage of the next Ultimate by 2.5%, up to 20 times. Resets after the Ultimate is released.

I've Noticed You for a While

I've Noticed You for a While
  • ATK +113
  • DEF +94
  • HP +566
  • All Type Damage Bonus +7.2%

Lesson Three Cleared

Lesson Three Cleared
  • ATK +113
  • DEF +94
  • HP +566
  • All-Type Damage Bonus +7.2%

Pantera's Shadow

Pantera's Shadow
  • ATK +125
  • DEF +105
  • HP +629
  • Strike DMG Bonus +8%
Grimmjow Resurreccion Exclusive Effect
  • Increases Ailment DMG Bonus by 25%.
  • When releasing a technique, Special Attack, or Ultimate, Crit DMG is increased by an extra 50%.
  • The technique, Death Grip, consumes 1 less Hunting Point and converts all remaining Hunting Points into damage. Each Hunting Point increases this skill's damage by 50%.

Punishment Force Commander's Outfit

Punishment Force Commander's Outfit
  • ATK +113

Raging Thunder

Raging Thunder
  • ATK +125
  • DEF +105
  • HP +629
  • Strike DMG Bonus +8%
  • Upon entering battle, immediately gain full Ultimate Energy.
  • Increases duration of Shunko by 5s.
  • Increases Spiritual Pressure Charge Rate of Shunko by an extra.

Scheme Under Hat

Scheme Under Hat
  • ATK +125
  • DEF +105
  • HP +629
  • Crit Damage Bonus +16%
Kisuke Urahara Exclusive Effect

The Path of Instinct

The Path of Instinct
  • No stat data available

To Reach Higher Places

To Reach Higher Places
  • ATK +113
  • DEF +94
  • HP +566
  • All-Type Damage Bonus +7.2%

Unrivaled

Unrivaled
  • ATK +125
  • DEF +105
  • HP +629
  • Spirit Damage Bonus +8%
Sosuke Aizen Exclusive Effect
  • On Ultimate: on-field character gains 1 Illusion stack per hit (Spirit DMG +0.5% each, up to 10, until Kyokasuigetsu ends).
  • Passive counterattack trigger: new character inherits Illusion stacks, cap ×2 up to 40; at max: Crit DMG +25%
  • Under Spiritual Domination: Aizen Basic Attacks/Techniques/Counters deal 300% more damage

Way of Justice

Way of Justice
  • ATK +125
  • DEF +105
  • HP +629
  • Thrust Damage Bonus +8%
Tosen Kaname Exclusive Effect

You're Not Worthy

You're Not Worthy
  • ATK +113
  • DEF +94
  • HP +566
  • HP +10.8%
  • Increases 8% of the damage dealt by other characters in the team who share the same attack type as the wearer. Unstackable.

Back-to-Back Combat

Back-to-Back Combat
  • ATK +100
  • DEF +83
  • HP +503
  • All-Type DMG Bonus +6.4%
  • Each time a Battlefield Skill is released, triggers one additional attack of the same type, dealing damage equal to 25% of the current Battlefield Skill.

Become the Ash Blade

Become the Ash Blade
  • ATK +100
  • DEF +83
  • HP +503
  • Ailment DMG Bonus +25.6%
  • Increases Rangiku's Ultimate Energy Charge Rate by 25%.
  • Increases Ultimate DMG by 100% and inflicts 4 extra stacks of Haineko Mark on the enemy.

Blazing Tobiume

Blazing Tobiume
  • No stat data available

Body as Weapon

Body as Weapon
  • ATK +100
  • ATK +9.6%
  • DEF +83
  • HP +503
  • Every 3s of Full-Body Overdrive, gains 1 stack of bonus: reduces DMG received by the current on-field character by 1%, and increases own ATK by 25. Stacks up to 10 times.

Enshrouded in Blizzard

Enshrouded in Blizzard
  • No stat data available

Gather Up! Thirteen Court Guard Squads

Gather Up! Thirteen Court Guard Squads
  • ATK +100
  • DEF +83
  • HP +503
  • All-Type DMG Bonus +6.4%
  • Each time a special attack is dealt, triggers one additional attack of the same type, dealing damage equal to 25% of the current special attack.

I'll Do My Best

I'll Do My Best
  • No stat data available

It's My Turn Now

It's My Turn Now
  • ATK +100
  • DEF +83
  • HP +503
  • HP +9.6%
  • After releasing an Ultimate, the entire team gain a 6% boost for Base ATK that lasts for 25s. Unstackable.

Kotodama Power

Kotodama Power
  • No stat data available

Looking Down for the Moon

Looking Down for the Moon
  • ATK +75
  • DEF +62
  • HP +377
  • HP +7.2%
  • Increase the effect of healing skills by 15%.

Meaning of the Fist

Meaning of the Fist
  • ATK +100
  • DEF +83
  • HP +503
  • Strike DMG Bonus +6.4%
  • After releasing his Ultimate, Transformed Right Arm, Chad gains Gigante's Might, increasing his Strike DMG by 10% for 12s.
  • Chad's Spiritual Pressure is instantly filled to maximum after releasing his Ultimate.

Over Here!

Over Here!
  • ATK +100
  • DEF +83
  • HP +503
  • HP +9.6%
  • When Yachiru is Spectating, releasing her Ultimate does not replace the current on-field character. Instead, all characters in the team gain 15% Crit Rate Bonus for 15s.

Prey's Ahead

Prey's Ahead
  • No stat data available

Proof of Worthiness

Proof of Worthiness
  • No stat data available

Rushing into Danger

Rushing into Danger
  • ATK +100
  • DEF +83
  • HP +503
  • All-Type DMG Bonus +6.4%
  • Each time an Ultimate is released, triggers one additional attack of the same type, dealing damage equal to 25% of the current Ultimate.

Sacred Flash

Sacred Flash
  • ATK +100
  • DEF +83
  • HP +503
  • Thrust DMG Bonus +6.4%
  • Increases technique and Ultimate DMG by 10%.
  • Increases Ultimate duration by 50%.

Soul Reaper Power

Soul Reaper Power
  • ATK +100
  • DEF +83
  • HP +503
  • Slash DMG Bonus +6.4%
  • Increases the number of slashes in the Ultimate by 4, with each slash and sword wave dealing 20% more damage.
  • Each time the Ultimate is released, Spiritual Pressure is instantly filled to its maximum.

Spiritual Power Surge

Spiritual Power Surge
  • ATK +100
  • DEF +83
  • HP +503
  • Slash DMG Bonus +6.4%
  • While in Spiritual Power Release, all DMG dealt by Ichigo is increased by 10%.
  • Every sword wave that hits increases the DMG of subsequent sword waves by 5% for 6s. Stacks up to 4 times.

Still Want to Fight?

Still Want to Fight?
  • ATK +100
  • DEF +83
  • HP +503
  • All-Type DMG Bonus +6.4%
  • Each time a Technique is dealt, triggers one additional attack of the same type, dealing damage equal to 33% of the current Technique.

Too Weak

Too Weak
  • No stat data available

Approaching Danger

Approaching Danger
  • ATK +75
  • DEF +62
  • HP +377
  • All-Type DMG Bonus +4.8%
  • Increases Technique DMG by 13%.