Jericho

Jericho

Dual Swords ice Dual Swords Lance ice Lance Rapier ice Rapier

Base Stats

Attack 250
Defense 200
HP 2000
Accuracy 80
Block 50
Crit Rate 10%
Crit Resist 10%
Crit Damage 25%
Crit DMG Resist 3%

Review

Jericho - Seven Deadly Sins Origin
Profile Update

Jericho is a former Holy Knight of Liones and once served as the mentor to Lancelot, but now stands as an enemy under King Arthur’s Camelot. A SSR character, Jericho specializes in the Cold element across all her weapon types, making her a strong pick for Cold-based team compositions. Jericho can wield Dual Swords, a Lance, or a Rapier, allowing her to function as a burst attacker, defensive support, or debuffer. Her kit revolves around controlling enemies through Freeze and Chill effects while amplifying Cold damage for herself and her allies.

With Dual Swords, Jericho takes on the role of a burst attacker with strong crowd control capabilities. She can inflict Freeze through her Tag Skill and Special Attack, temporarily disabling enemies and allowing for uninterrupted damage. Her Normal Skill activates the Freeze Saber state, increasing her Critical Chance, adding extra damage, and improving Burst accumulation, which synergizes well with Cold Burst-focused teams. Additionally, her Ultimate lowers enemy Cold resistance, making it easier for the entire party to deal increased Cold damage. While Freeze is less effective against bosses due to resistance, it remains a powerful tool in most combat scenarios.

In her Lance form, Jericho shifts into a defensive support role focused on enhancing team survivability. Her Passive and Tag Skill provide defensive buffs to all allies, increasing not only base Defense but also resistance against Fire and Earth elements. She can also grant a shield to allies equal to a portion of her HP when her Normal Skill lands, significantly boosting team durability. Her kit allows for high uptime on both buffs and shields, especially when managing her Special Attack cooldown reduction through proper skill sequencing. This makes her an excellent choice for sustained fights where survivability is key.

When equipped with a Rapier, Jericho becomes a debuffer and damage enabler for Cold teams. She can inflict Chill through her Passive and reduce enemy Cold Defense with her Basic Attack, weakening targets for follow-up attacks. Her kit is designed to capitalize on enemies affected by Chill or Freeze, as her skills gain increased critical potential and deal significantly higher damage under these conditions. She also reduces Cold Element Burst resistance, further amplifying team damage. This makes her highly effective when paired with other Cold-element allies, as she enables consistent and amplified damage output.

Pros

  • A versatile Cold-element specialist who excels in both control and team synergy.
  • Can freeze enemies.
  • Can give defensive buffs, or weakening opponents for massive burst damage.

Cons

  • Her effectiveness depends on proper status application and team composition.

Skill Information

Ice Field
Adventure Skill

Ice Field

Freezes water in a defined radius while using Stamina.

Skills by Weapon

Passive

Frozen Edge

Activating the hero's Cold Burst decreases the enemy's Cold Resistance by 25% for 30 sec and restores 1 Tag Point.

Normal Attack

Dual Ice Cut

Inflicts damage equal to 87% of Attack. - 1st hit: 16% - 2nd hit: 17% - 3rd hit: 22% - 4th hit: 32%

Special Attack

Ice Twin Dance

Inflicts damage equal to 101% of Attack. The final strike additionally increases the Burst Gauge by 300 while Frozen Saber is active.

Normal Skill

Weapon Enchantment

Gains Frozen Saber for 10 sec. Inflicts damage equal to 161% of Attack. ※ Frozen Saber: Using a Normal Attack teleports the hero behind the enemy to inflict additional damage equal to 15% of Attack and increase their Burst Gauge by 20.

Tag Skill

Frozen Slash

Inflicts damage equal to 87% of Attack.

Ultimate Move

Ice Needle

Inflicts damage equal to 246% of Attack. Each hit additionally inflicts damage equal to 40% of damage dealt while Frozen Saber is active.

Passive

Frozen Protection

All allied heroes gain Frozen Breath for 20 sec with each hit when the hero has a Barrier. (Max: 10 times) Additionally increases Cold damage by 20% when Frozen Breath is at its max. ※ Frozen Breath: Increases Defense by 3%, Fire Defense by 5%, and Earth Defense by 5%.

Normal Attack

Ice Stab

Inflicts damage equal to 89% of Attack. - 1st hit: 13% - 2nd hit: 14% - 3rd hit: 23% - 4th hit: 39%

Special Attack

Ice Wave

Inflicts damage equal to 86% of Attack.

Normal Skill

Ice Rock

Inflicts damage equal to 148% of Attack. The final strike grants all allied heroes Barriers equal to 20% of Max HP for 20 sec. Additionally increases all allied heroes’ Cold damage by 20% for 40 sec if the hero already has a Barrier.

Tag Skill

Frozen Slicer

Inflicts damage equal to 72% of Attack. The final strike grants all allied heroes Barriers equal to 12% of Max HP and 2 additional Frozen Breath stack(s) for 10 sec. ※ Frozen Breath: Increases Defense by 3%, Fire Defense by 5%, and Earth Defense by 5%.

Ultimate Move

Ice Field

Inflicts damage equal to 214% of Attack. Inflicts Freeze for 6 sec. Increases damage dealt by 10% for every Frozen Breath stack on the hero. ※Freeze: Incapacitated. When hit with a skill, inflicts 80% of damage taken and removes Freeze.

Passive

Glacial Barrage

Increases Crit Damage by 3% for 5 sec when attacking a Chilled or Frozen enemy. (Max: 25 times)

Normal Attack

Frost Slash

Inflicts damage equal to 136% of Attack. - 1st hit: 19% - 2nd hit: 21% - 3rd hit: 35% - 4th hit: 61%

Special Attack

Frostfang Stab

Inflicts damage equal to 160% of Attack. Attacking a Chilled or Frozen enemy increases Crit Chance by 50%, each hit decreasing the Normal Skill cooldown by 2 sec.

Normal Skill

Ice Blade Dance

Increases the hero's Cold damage by 20% for 10 sec, then inflicts damage equal to 201% of Attack. Attacking a Chilled or Frozen enemy increases Crit Chance by 50%.

Tag Skill

Cold Strike

Inflicts damage equal to 132% of Attack.

Ultimate Move

Glacial Blitz

Inflicts damage equal to 451% of Attack. Attacking a Chilled or Frozen enemy increases Crit Chance by 50%, each hit decreasing the Special Attack and Normal Skill cooldowns by 2 sec.

Jericho Potential

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Attack skill power by 20%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Ultimate Move skill power by 15%.

Tier 5

Increases the additional damage of Normal Attacks enhanced by Frozen Saber by 50% and Burst Gauge by 100%.

Tier 6

Increases the duration of Frozen Saber by 5 sec. Amplifies Normal Skill power by 30%.

Tier 7

The Ultimate Move creates 5 additional afterimages, each inflicting damage equal to 44% of Attack and increasing the Burst Gauge by 120. Results in a Critical Hit when attacking an enemy with Cold Burst activated.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Normal Attack skill power by 80%.

Tier 10

Adds 2 projectile(s) to the Ultimate Move, each inflicting damage equal to 160% of Attack. Each hit increases the Burst Gauge by 100, and decreases Cold Resistance by 20% for 30 sec. (Max: 2 times)

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Attack skill power by 20%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Special Attack skill power by 35%.

Tier 5

Slightly increases the range of the Special Attack. Results in a Critical Hit when the hero has Frozen Breath.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

Slightly increases the range of the Normal Skill. The first strike creates a zone for 10 sec which decreases the Cold REsistance of enemies in range by 30% every 1 sec for 40 sec.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Ultimate Move skill power by 30%.

Tier 10

Adds 7 ice projectile(s) to the Ultimate Move, each inflicting damage equal to 50% of Attack.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Attack skill power by 15%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Special Attack skill power by 35%.

Tier 5

Using the Ultimate Move allows it to be used one more time for 10 sec. The Ultimate Move inflicts damage equal to 380% of Attack.

Tier 6

Amplifies Normal Skill power by 25%.

Tier 7

Using the Special Attack allows it to be used one more time for 10 sec. The Special Attack inflicts damage equal to 182% of Attack.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Ultimate Move skill power by 30%.

Tier 10

Using the Normal Skill allows it to be used one more time for 10 sec. The Normal Skill inflicts damage equal to 220% of Attack.

Available Skins

Holy Knight With the Star-Shaped Visor Legendary

Holy Knight With the Star-Shaped Visor

Cloth
Equipment HP 14739
Equipment Defense 5276
Cold Burst Efficiency 18.9%
Normal Attack Damage Increase 31.3%
Passive

Lv.1 Each Back Attack increases the Burst Gauge by 20 and decreases Cold Burst Resistance by 2% for 10 sec. (Max: 20%)

Secretive Traveler Legendary

Secretive Traveler

Leather
Equipment HP 14739
Equipment Defense 5276
Barrier Efficiency 17.5%
Buff Duration Efficiency 30.2%
Passive

Lv.1 Each Defense boost gained increases Barrier Efficiency by 6% for 20 sec. (Max: 60%)

Leisurely Moment Epic

Leisurely Moment

Plate
Equipment HP 6936
Equipment Defense 2483
Cold Attack 3.8%
Normal Attack Damage Increase 14.7%
Passive

Lv.1 10% chance to increase Cold damage by 25% for 10 sec when landing an attack. (Cooldown: 25 sec)