Keiji Itami (Calm and Quiet)

Keiji Itami (Calm and Quiet)

Supporter
Shot
Assault Rifle

Review

Keiji Itami (Calm and Quiet)
Profile Update

Keiji Itami [Calm and Quiet] is a Shot-element Supporter who specializes in Poison-based damage and disruptive utility. While categorized as a Support, he contributes with some damage over time while also interfering with enemy turns through Stun.

His Combat Skill applies Poison, dealing damage over time based on the enemy’s HP, up to a cap determined by Keiji’s own ATK. This makes him particularly effective against high-HP enemies. Keiji’s Ultimate provides additional control by inflicting Stun, halting the target’s actions and delaying their turn. Beyond the crowd control aspect, it also increases CRIT DMG, indirectly boosting the team’s burst potential during the stun window.

Keiji Itami [Calm and Quiet] functions as a hybrid utility Support, offering HP-scaling DoT, turn disruption, and conditional burst potential. However, it not a top-tier pick, but he can performs well in longer encounters and against high-HP targets.

He currently sits at the lowest Support tier reflecting his limited impact compared to other options. While his Poison and Stun combo provides some utility, his overall contribution is conditional and often outshined by other Support characters.

Keiji’s Smoke Grenade applies Poison that scales with the target’s Max HP, which makes him decent against high-HP bosses, but the damage cap tied to his own ATK limits its effectiveness. His Loud Grenade Ultimate offers a Stun with reasonable uptime, but it only affects a single target and lacks the team-wide utility that higher-tier Supports provide.

Overall, Keiji is best used as a situational pick in specific boss encounters where Poison damage and single-target Stun are valuable. For most content, higher-tier Supports will offer more consistent results.

+ Pros

  • Somehow useful for new players.
  • Interesting character against bosses.

Cons

  • Low Tier in the Meta.
  • Have Stun and Poison, not so much characters have that.

Best Weapons

AR-Hyperion
#1
AR-Hyperion
Assault Rifle
AR-Cronus
#2
AR-Cronus
Assault Rifle
AR-Narwhal 59
#3
AR-Narwhal 59
Assault Rifle

Best Uniparts

Fungal-Type Unipart β
#1
Fungal-Type Unipart β
ATK and Debuffs
Spider-Type Unipart α
#2
Spider-Type Unipart α
ATK and Debuffs

Ascension

A1 KEY

Habitual Procedure

  • While in Stealth state, SP will not be consumed.
A2

Smooth Progress

  • After defeating a Kaiju, this unit's Ultimate Gauge +35.
A3

Sharp Insight

  • Normal Attack, Passive Skill Lv. +2.
  • Normal Attack, Passive Skill max Lv. +2.
A4 KEY

Setting Up the Next Move

  • After activating Ultimate, randomly removes 1 of the target's buffs.
A5

Linchpin of the Defense Force

  • Combat Skill, Ultimate, Follow-Up Skill Lv. +2.
  • Combat Skill, Ultimate, Follow-Up Skill max Lv. +2.
A6 KEY

Seasoned Expertise

  • Before activating Combat Skill, has a 100% base chance to apply DMG Taken Increase +10% (2 turn(s)) to the target.

Active Skills

Normal Attack: Dignified Shot

Shot

Deals Shot DMG equal to 55% of this unit's ATK to a single Kaiju.

Charge: 54
Range: ST Attack

Combat Skill: Smoke Grenade

Shot

Deals Shot DMG equal to 54% of this unit's ATK to a single Kaiju. After attacking, has an 80% base chance to apply Poison (2 turn(s)) to the target. Poison: After turn arrives, takes DoT equal to 5% of the target's Max HP. This DMG will not exceed 128% of the applier's ATK.

Charge: 1 SP / 81
Range: ST Attack

Ultimate: Loud Grenade

Shot

Deals Shot DMG equal to 224% of this unit's ATK to a single Kaiju. After attacking, has an 80% base chance to apply Stun (1 turn(s)) to the target.

Range: ST Attack

Follow-Up Skill: Rational Support

Shot

Deals Shot DMG equal to 55% of this unit's ATK to a single Kaiju.

Charge: 60
Range: ST Attack

Passive Skill

Discreet Operation

  • If an attack is not received for 1 turn(s), after attacking, applies Stealth (1 turn(s)) to this unit. This does not apply if already in Stealth state.
  • After attacking while in Stealth state, deals Shot Additional DMG equal to 50% of this unit's ATK.

Passive Skills

Handling with Ease

Lv. 40
  • While remaining HP is 80% or more, this unit's ATK +15%.

Precision from Experience

Lv. 60
  • This unit's Effect Hit Rate +16%.

Prudent Demeanor

Lv. 80
  • When attacking a Kaiju in Poison state, this unit's DMG dealt +20%.