Lancelot

Lancelot

Staff holy Staff Longsword physical Longsword Gauntlets earth Gauntlets
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Review

Lancelot - Seven Deadly Sins Origin
Profile Update

Lancelot is an unusually flexible SSR in Seven Deadly Sins: Origin, offering three distinct builds: Holy DPS, Physical DPS, and Earth support. That versatility is arguably his biggest strength, although it also makes choosing where to invest resources more complicated. An interesting character who arrives at a challenging time for the game—let’s see if Lancelot can offer something that will appeal to players.

His Holy build is the most impressive at first glance. Lancelot revolves around cycling his special and normal skills to unlock enhanced attacks, eventually turning his basic attacks into powerful ultimate-style abilities. His rotation allows him to chain multiple ultimates and reset his cooldowns, giving him excellent sustained damage potential. The playstyle strongly resembles Carla, with a fast rotation that rewards keeping his buffs active. However, his strongest rotation appears to be heavily tied to duplicates, with some important enhancements locked behind higher Potential levels.

The Physical build focuses on perfect charges and repeatedly converting abilities into Normal Skills. It is mechanically straightforward and can deliver excellent sustained damage while maintaining its stance. The problem is competition with Ban, who already fills the Physical DPS role effectively. Until Physical content becomes more relevant, Lancelot’s second DPS build may struggle to justify investing in both characters.

His Earth support build may ultimately be the most practical for existing Earth teams. It restores Tag Gauge, increases Earth-related damage, provides Crit Damage buffs, and applies Anchor Shot to support characters such as Ban and Diane. It also gives Diane more useful synergy, making Lancelot more than just another Ban-focused support.

Overall, Lancelot looks powerful but investment-heavy. His Holy build has the highest ceiling, while his Earth support offers valuable team utility. If you already have strong DPS options, I would prioritize his support potential rather than immediately chasing high duplicates. It will still be many days before we see the character’s true impact on the metagame, so this guide will be updated as events that make the most of the character are released.

+ Pros

  • Three highly distinct builds
  • Good Holy DPS rotation
  • Strong cooldown and ultimate recycling
  • Valuable Earth team support
  • Great synergy with Ban and Diane
  • Useful Tag Gauge restoration

− Cons

  • Holy build is heavily duplicate-dependent
  • Physical DPS competes directly with Ban
  • Holy and Physical elements currently have limited content
  • Maximizing his rotations requires investment
  • Building multiple versions can be resource-intensive

Passive Skill

Fox Form
Adventure Skill

Fox Form

Lancelot transforms into a fox. While transformed, capture attempts have Lucky Boost chance of 30%, which amplifies Capture Rate by 50% compared to the base rate.

Skills by Weapon

Passive

Insight

Using both Ultimate Move: Divine Rush and Ultimate Move: Burst Spear converts Normal Attacks to Ultimate Move: Swift Light. The effect remains while the hero is in combat. Swift Light Inflicts damage equal to 450% of Attack. Damage increases by 100% against enemies with a Burst activated.

Normal Attack

Chain Spear

Inflicts damage equal to 160% of Attack. 1st hit: 24% 2nd hit: 26% 3rd hit: 42% 4th hit: 68%

Special Attack

Light Rush

Inflicts damage equal to 73% of Attack. Using the Special Attack 2 times grants the skill Ultimate Move: Divine Rush. The effect remains while the hero is in combat. Divine Rush Inflicts damage equal to 251% of Attack, increasing the hero's Crit Damage by 60% for 20 sec when landed on an enemy with a Burst activated.

Normal Skill

Holy Spear

Inflicts damage equal to 140% of Attack. Using the Normal Skill grants the skill Ultimate Move: Burst Spear. The effect remains while the hero is in combat. Burst Spear Inflicts damage equal to 325% of Attack, increasing the hero's Ultimate Move Damage by 75% for 20 sec when landed on an enemy with a Burst activated.

Tag Skill

Lightfall

Inflicts damage equal to 138% of Attack.

Ultimate Move

Shining Road

Inflicts damage equal to 353% of Attack. Using a Combined Attack with the hero's Ultimate Move as the base resets all of the hero's skill cooldowns.

Passive

Mind's Eye

A successful, perfectly charged Special Attack: Iai Stance converts the Normal Attack to Normal Skill: Afterflash, Special Attack to Normal Skill: Falling Fang, and Normal Skill to Normal Skill: Cross Slash. The effect remains while the hero is in combat. Using the converted skills a total of 3 times removes them and resets the cooldown of Special Attack: Iai Stance. Upon using a Tag Skill, the final strikes of Normal Skill: Afterflash, Normal Skill: Falling Fang, and Normal Skill: Cross Slash inflict additional damage equal to 130% of Attack for 15 sec.

Normal Attack

Chain Flash

Inflicts damage equal to 165% of Attack. 1st hit: 12% 2nd hit: 18% 3rd hit: 29% 4th hit: 45% 5th hit: 61% Afterflash Inflicts damage equal to 105% of Attack, with the first strike increasing the hero's Normal Skill damage by 12% for 10 sec. (Max: 6 times)

Special Attack

Iai Stance

Becomes immune to Reactions while the stance is maintained. Attacking when the weapon is glowing results in a perfect charge, immediately triggering Normal Skill: Falling Fang. Falling Fang Inflicts damage equal to 85% of Attack, then increases damage taken from the hero by 30% for 10 sec.

Normal Skill

Skycleave

Inflicts damage equal to 179% of Attack. 1st hit: 24% 2nd hit: 26% 3rd hit: 28% 4th hit: 30% 5th hit: 33% 6th hit: 38% Cross Slash Inflicts damage equal to 94% of Attack, with the first strike increasing the hero's Pierce by 0.2% of Attack, up to 3 times, for 15 sec. (Max: 150)

Tag Skill

Stormblade

Inflicts damage equal to 133% of Attack.

Ultimate Move

Instant Flash

Inflicts damage equal to 435% of Attack, then gains Passive: Mind's Eye.

Passive

Heart Reading

Restores the Tag Gauge by 10 + 0.4% of Attack (Max: 100) every 0.5 sec while in combat. Increases Earth allies' Crit Damage by 15% for 10 sec each time an allied hero uses a Tag Skill. (Max: 4 times) A successful dodge inflicts damage equal to 48% of Attack.

Normal Attack

Step Shot

Inflicts damage equal to 179% of Attack. 1st hit: 11% 2nd hit: 12% 3rd hit: 20% 4th hit: 32%

Special Attack

Anchor Shot

Inflicts damage equal to 72% of Attack, then inflicts Anchor Shot for 20 sec. ※ Anchor Shot: Inflicts Earth damage equal to 10% of Attack every 1 sec. Inflicts additional damage equal to 10% of damage taken when hit by an Earth Special Attack or Normal Skill. Inflicts Earth damage equal to 120% of Attack when the effect is removed.

Normal Skill

Arrow Rain

Lasts for 4 sec / 8 sec based on the charge level. Inflicts damage equal to 5% / 7% of Attack to enemies in range every 0.3 sec and decreases their Earth Defense by 24% of Defense for 40 sec. A fully charged attack restores 1 Tag Point(s).

Tag Skill

Burst Arrow

Inflicts damage equal to 59% of Attack.

Ultimate Move

Grand Rift

Inflicts damage equal to 250% of Attack. Results in a Critical Hit if the enemy is afflicted with Anchor Shot.

Lancelot Potential

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Tag Skill skill power by 40%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Normal Attack power by 40%.

Tier 5

Increases the attack speed of Ultimate Move: Swift Light by 30% and becomes immune to Reactions while using the skill. Landing Normal Attacks on an enemy with a Burst activated 10 times inflicts additional damage equal to 250% of Attack and removes the Burst. This additional damage counts as Ultimate Move Damage.

Tier 6

Amplifies Ultimate Move: Divine Rush, Ultimate Move: Burst Spear, and Ultimate Move: Swift Light skill power by 30%.

Tier 7

Using a Combined Attack with the hero's Ultimate Move as the base increases Holy Attack by 25% for 30 sec and grants the skills Ultimate Move: Divine Rush and Ultimate Move: Burst Spear. The effect remains while the hero is in combat.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Ultimate Move: Divine Rush, Ultimate Move: Burst Spear, and Ultimate Move: Swift Light skill power by 70%.

Tier 10

Increases the hero's Defense Shatter by 15% against enemies with a Burst activated. Slightly increases the range of Ultimate Move: Swift Light and the number of hits by 10, inflicting damage equal to 65% of Attack.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Tag Skill skill power by 40%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Normal Skill: Afterflash, Normal Skill: Falling Fang, and Normal Skill: Cross Slash skill power by 10%.

Tier 5

Decreases damage taken by 50% while Special Attack: Iai Stance is used. A successful perfect charge increases the hero's Physical Attack by 800 for 10 sec. (Max: 4 times)

Tier 6

Amplifies Normal Skill: Afterflash, Normal Skill: Falling Fang, and Normal Skill: Cross Slash skill power by 15% and additional damage by 25%.

Tier 7

Each time a skill converted by Passive: Mind's Eye is used, the hero's Crit Chance increases by 2% and Crit Damage by 5% for 10 sec. (Max: 10 times)

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Normal Skill: Afterflash, Normal Skill: Falling Fang, and Normal Skill: Cross Slash skill power by 30% and additional damage by 40%.

Tier 10

Increases Defense Shatter of skills converted by Passive: Mind's Eye by 10% and their use counts by 2.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Special Attack power by 30%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Ultimate Move skill power by 20%.

Tier 5

Landing the Special Attack increases all allied Earth heroes' Buff Duration Efficiency by 25% and Earth damage by 40% for 40 sec.

Tier 6

Landing the Ultimate Move on an enemy afflicted with Anchor Shot increases Crit Damage by 200%. Becomes immune to Reactions while using the Normal Skill. Using the Normal Skill increases all allied Earth heroes' Pierce by 0.3% of the hero's Attack for 30 sec. (Max: 80)

Tier 7

Additionally increases the Passive's Crit Damage boost by 10%.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Ultimate Move skill power by 250%.

Tier 10

Using the Special Attack restores 1 Magic Point(s) and amplifies the additional damage of Anchor Shot by 100%.

Available Skins

Comfortable Activewear Legendary

Comfortable Activewear

Outfit
Equipment HP 14739
Equipment Defense 5276
Holy Attack 956
Crit Chance 8.16%
Passive

Each hit on enemies with a Burst activated increases Holy damage by 3% for 10 sec. (Max: 30%) When this effect reaches its max, Holy Attack increases by 36% for 10 sec.

Benwick's Blessing Legendary

Benwick's Blessing

Outfit
Equipment HP 14739
Equipment Defense 5276
Earth Attack 876
Crit Damage 16.22%
Passive

Restores the Magic Gauge by a fixed value of 200 and increases all allied Earth heroes' Crit Damage by 25% for 10 sec when an allied hero uses a Tag Skill.

Adventurer's Stance Legendary

Adventurer's Stance

Outfit
Equipment HP 14739
Equipment Defense 5276
Physical Attack 796
Normal Skill Damage Increase 21.93%
Passive

Succeeding a perfect charge of Special Attack: Iai Stance increases Attack by 18% for 10 sec.