Griamore

Griamore

Shield physical Shield Nunchaku physical Nunchaku Gauntlets physical Gauntlets

Base Stats

Attack 200
Defense 160
HP 1200
Accuracy 50
Block 30
Crit Rate 5%
Crit Resist 0
Crit Damage 15%
Crit DMG Resist 0

Review

Griamore - Seven Deadly Sins Origin
Profile Update

Griamore – Character Analysis

Griamore is a SR Physical character focused on defensive scaling and barrier-based synergy. He uses Sword and Shield, Nunchaku, and Gauntlets, allowing him to function as a tank, conditional attacker, or support. His kit revolves around Defense scaling, shields, and Burst efficiency, making him highly dependent on team composition.

With Sword and Shield, Griamore acts as a durable tank. He can increase his own Defense through his Passive and Special Attack, allowing him to absorb sustained damage. His damage also scales with Defense, giving him some offensive presence despite his defensive role. However, his Passive requires all allies to have shields, making external barrier support important to fully activate his potential.

Using Nunchaku, he shifts into a conditional attacker that relies on active barriers. His performance improves significantly when shielded, gaining Attack boosts and cooldown reduction. He can also consume shields to trigger additional effects, including Stun via his Ultimate. While he can generate his own barrier, he performs more consistently when paired with dedicated shield providers.

With Gauntlets, Griamore takes on a support role centered around Burst efficiency. He improves the team’s ability to generate and cycle Bursts, while also recovering Magic when Bursts are triggered. His kit includes reliable Stun application and extension, giving him utility in controlling enemies. Like his other builds, he benefits heavily from allies who can maintain barriers across the team.

Overall, Griamore is a synergy-dependent unit that performs best in teams built around shields. He offers some durability and utility, but requires proper setup to consistently deliver value.

Pros

  • Flexible roles across tank, attacker, and support
  • Good crowd control with Stun

Cons

  • Highly dependent on barrier-based team setups
  • Limited effectiveness without proper synergy
  • Damage output is situational
  • Requires setup to reach full potential

Skill Information

Speed Star
Adventure Skill

Speed Star

Roll yourself up like a ball to move quickly. You can chain additional actions like jumping while moving, and you become immune to certain status effects.

Skills by Weapon

Passive

Wall Master

When an allied hero has a Barrier, their Defense increases by 15%.

Normal Attack

Shield Strike

Inflicts damage equal to 77% of Attack. - 1st hit: 11% - 2nd hit: 12% - 3rd hit: 20% - 4th hit: 34%

Special Attack

Shield Impact

Becomes immune to Reactions and decreases damage taken by 40% while the stance is maintained. Restores the hero's Tag Gauge by 100 when hit while the stance is maintained. The stance lasts up to 10 sec, and it is removed when hit 5 times while the stance is maintained.

Normal Skill

Drop Attack

Inflicts damage equal to 168% of Attack and additional damage equal to 45% of Defense.

Tag Skill

Shell Drop

Inflicts damage equal to 85% of Attack. Grants all allied heroes Barriers equal to 50% of Defense for 20 sec.

Ultimate Move

Wall Drop Strike

Inflicts damage equal to 221% of Attack. Decreases the enemy's Shatter Resistance by 5% for 40 sec.

Passive

Physical Prowess

Restores the Tag Gauge by 250 when the hero's Special Attack grants a Barrier.

Normal Attack

Wall Smash

Inflicts damage equal to 148% of Attack. - 1st hit: 22% - 2nd hit: 24% - 3rd hit: 38% - 4th hit: 64%

Special Attack

Wall Sphere

Removes the hero's Barrier to increase their Attack by 15% for 20 sec. Inflicts damage equal to 186% of Attack, then gains a Barrier equal to 50% of Attack for 5 sec.

Normal Skill

Wall Push

Inflicts damage equal to 284% of Attack. Decreases the Special Attack cooldown by 75% if the hero has a Barrier.

Tag Skill

Wall Rising

Inflicts damage equal to 113% of Attack.

Ultimate Move

Wall Crash

Inflicts damage equal to 425% of Attack. Removes the hero's Barrier to increase their Ultimate Move damage by 50%. Stuns the enemy for 8 sec.

Passive

Muscle Memory

Landing the Normal Skill on a Stunned enemy increases all allied heroes' Attack by 10% for 40 sec.

Normal Attack

Gravity Punch

Inflicts damage equal to 61% of Attack. - 1st hit: 9% - 2nd hit: 10% - 3rd hit: 16% - 4th hit: 26%

Special Attack

Power Punch

Inflicts damage equal to 83% of Attack. Stuns for 5 sec.

Normal Skill

Shield Rush

Inflicts damage equal to 128% of Attack. Restores the Tag Gauge by 300 if the enemy is Stunned.

Tag Skill

Shield Fist

Inflicts damage equal to 59% of Attack.

Ultimate Move

Emission Shield

Inflicts damage equal to 179% of Attack. Increases damage dealt to Stunned enemies by 30%.

Griamore Potential

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Tag Skill skill power by 25%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies the Tag Gauge Recovery by 50% when hit while maintaining the Special Attack stance.

Tier 5

Using the Normal Skill increases the hero's Defense by 20% for 40 sec.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

Gains a Barrier equal to 200% of Defense while maintaining the Special Attack stance.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies the Tag Skill's Barrier generation by 50%.

Tier 10

The Ultimate Move inflicts additional damage equal to 150% of Defense.

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Normal Attack skill power by 20%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Special Attack skill power by 35%.

Tier 5

Slightly increases the range of the Special Attack.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

Amplifies the Normal Skill power by 20%. Decreases the Special Attack cooldown even if no Barrier is active.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies Ultimate Move skill power by 30%.

Tier 10

Slightly increases the range of the Ultimate Move.

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Normal Attack skill power by 15%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Special Attack skill power by 35%.

Tier 5

Changes the Special Attack into a skill that can be used 2 time(s).

Tier 6

Amplifies Normal Skill power by 25%.

Tier 7

Landing the Tag Skill inflicts Stun for 8 sec.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies the Normal Skill's Tag Gauge Recovery by 80%.

Tier 10

The final strike of the Ultimate Move inflicts additional damage equal to 120% of Attack.

Available Skins

Holy Knight of the Iron Wall Legendary

Holy Knight of the Iron Wall

Cloth
Equipment HP 14739
Equipment Defense 5276
Barrier Efficiency 17.5%
Defense Increase 5.7%
Passive

Lv.1 10% chance to increase all allied heroes' Defense by 40% and grant Barriers equal to 20% of Max HP for 4 sec when an allied hero is hit. If a barrier is already active, the effect's duration is extended by 4 sec. (Cooldown: 10 sec)

Makeshift Barricade Legendary

Makeshift Barricade

Leather
Equipment HP 14739
Equipment Defense 5276
Physical Attack 10.8%
Barrier Efficiency 11.3%
Passive

Lv.1 Gains a(n) 30% Physical damage boost or a barrier equal to 6% of Max HP every 15 sec upon entering combat. (Does not stack, effect is removed when combat ends)

Casual Outing (Griamore) Epic

Casual Outing (Griamore)

Cloth
Equipment HP 6936
Equipment Defense 2483
Physical Attack 3.8%
Defense Increase 2.7%
Passive

Lv.1 Increases Defense by 16% and Barrier Efficiency by 20%.