Dreyfus

Dreyfus

Rapier physical Rapier Longsword earth Longsword Lance holy Lance

Base Stats

Attack 200
Defense 160
HP 1200
Accuracy 50
Block 30
Crit Rate 5%
Crit Resist 0
Crit Damage 15%
Crit DMG Resist 0

Review

Dreyfus - Seven Deadly Sins Origin
Profile Update

Dreyfus is a seasoned swordsman and instructor in the Kingdom of Liones, once serving as Grandmaster of the Holy Knights before his long possession by a demon shaped his past. Now devoted to guiding the next generation, he brings experience and discipline to the battlefield. As a SR rarity character, Dreyfus offers utility and adaptability through his multiple weapon paths. He can wield a Rapier (Physical), Longsword (Earth), or Lance (Holy), allowing him to function as a debuffer support, a burst attacker, or a crit-focused damage dealer depending on the build.

With the Rapier, Dreyfus works as a debuffer who enhances damage-over-time (DoT) strategies. His kit increases the effectiveness of status effects such as Bleed and Shock, making him highly valuable in teams that rely on continuous damage. His Special Attack and Tag Skill apply debuffs that amplify DoT, while his Passive further strengthens these effects. Additionally, when attacking enemies that are Stunned or Paralyzed, he reduces the interval between DoT ticks, accelerating damage output.

In his Longsword configuration, Dreyfus becomes an Earth-element burst attacker who performs best during Earth Burst windows. His damage increases against enemies affected by Earth Burst, although he relies on teammates to help generate it efficiently. A key part of his kit is the “Pride” debuff, which he applies with his Special Attack to increase the damage enemies take from him. His Ultimate deals increased damage to Petrified enemies, encouraging synergy with allies who can apply Petrify, as he cannot do so himself.

When equipped with a Lance, Dreyfus shifts into a crit-focused attacker with strong scaling through the “Surge” mechanic. He gains Surge stacks through his Basic and Special Attacks, increasing his Critical Damage over time. Once fully stacked, Surge transforms into an enhanced state that guarantees a critical hit on his Ultimate, resulting in a powerful finishing strike. While Surge is active, his Normal Skill can also inflict Stun, adding utility by controlling enemy movement.

Pros

  • Made for DoT teams.

Cons

  • Is not DoT meta.
  • Needs a DoT team.

Skill Information

One-Shot Breaker
Adventure Skill

One-Shot Breaker

Marks nearby minerals and improves mining efficiency.

Skills by Weapon

Passive

Lacerating Strike

Increases all allied heroes' DoT by 15%. Decreases the DoT interval by 20% for 15 sec when attacking a Shocked or Bleeding enemy.

Normal Attack

Piercing Sting

Inflicts damage equal to 62% of Attack. - 1st hit: 9% - 2nd hit: 10% - 3rd hit: 16% - 4th hit: 27%

Special Attack

Sting Breaker

Inflicts damage equal to 83% of Attack. The final strike inflicts 1 Weaken stack for 40 sec. ※ Weaken: Increases DoT taken by 5%. (Max: 5 times)

Normal Skill

Piercing Lightning

Inflicts damage equal to 140% of Attack. Restores the Tag Gauge by 150 for each Weaken effect on the enemy.

Tag Skill

Flash Drop

Inflicts damage equal to 73% of Attack. Each hit inflicts 2 Weaken stack(s) for 40 sec when attacking a Shocked or Bleeding enemy. ※ Weaken: Increases DoT taken by 5%. (Max: 5 times)

Ultimate Move

Light Bomber

Inflicts damage equal to 161% of Attack. When the Weaken effect on the enemy reaches max stacks, it Stuns them for 8 sec.

Passive

Grandmaster's Honor

Attacking an enemy with Earth Burst active increases damage by 20%.

Normal Attack

Earth Slash

Inflicts damage equal to 110% of Attack. - 1st hit: 26% - 2nd hit: 31% - 3rd hit: 53%.

Special Attack

Terra Slash

Inflicts damage equal to 83% of Attack. The final strike inflicts 1 Weaken stack for 40 sec. ※ Weaken: Increases DoT taken by 5%. (Max: 5 times)

Normal Skill

Earth Blade

Inflicts damage equal to 256% of Attack. Decreases the cooldown by 50% when attacking an enemy affected by Pride.

Tag Skill

Angled Earth Slash

Inflicts damage equal to 131% of Attack.

Ultimate Move

Earth Break

Inflicts damage equal to 400% of Attack. Increases damage dealt to Petrified enemies by 50%.

Passive

Barrier Crash

Attacking an enemy with a Barrier increases damage by 30%.

Normal Attack

Holy Stab

Inflicts damage equal to 148% of Attack. A chance to gain 1 Surge stack for 10 sec. - 1st hit: 23% - 2nd hit: 25% - 3rd hit: 37% - 4th hit: 63%. ※ Surge: Increases Crit Damage by 8% (Max: 5 times). At max stacks, changes to Enhanced Surge. ※ Enhanced Surge: Increases Crit Damage by 40%.

Special Attack

Sacred Breaker

Inflicts damage equal to 180% of Attack. Gains 1 Surge stack for 10 sec. Attacking an enemy with a Burst activated additionally grants 1 Surge stack. ※Surge: Increases Crit Damage by 8% (Max: 5). At max stacks, changes to Enhanced Surge. ※Enhanced Surge: Increases Crit Damage by 40%

Normal Skill

Pillar of Light

Inflicts damage equal to 287% of Attack. Stuns enemies for 5 sec if the hero has Surge.

Tag Skill

Spear Fall

Inflicts damage equal to 110% of Attack.

Ultimate Move

Light Spear

Inflicts damage equal to 424% of Attack. If the hero has Enhanced Surge, it is removed after landing a Critical Hit.

Dreyfus Potential

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Normal Attack skill power by 20%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Special Attack skill power by 35%.

Tier 5

Changes the Special Attack to a skill that can be used 2 time(s).

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

The Normal Skill's power increases by 15% and hits 4 more time(s). Increases the Tag Gauge Recovery by 40 for every 1 Weaken stacks(s) on the enemy.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies Special Attack Skill power by 65%

Tier 10

The Ultimate Move inflicts damage equal to 30% of Attack every 1 sec for 5 sec.

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Normal Attack skill power by 20%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Special Attack skill power by 35%.

Tier 5

Landing the Normal Skill decreases the enemy's Earth Resistance by 20% for 20 sec.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

Slightly increases the range of the Ultimate Move. The final strike Stuns the enemy for 4 sec.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies Ultimate Move skill power by 30%.

Tier 10

Additionally increases the Passive's damage boost by 15%.

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Normal Attack skill power by 20%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Special Attack skill power by 35%.

Tier 5

The Normal Skill inflicts damage equal to 34% of Attack every 0.5 sec for 5 sec.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

Changes the Special Attack into a skill that can be used 2 time(s).

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies Ultimate Move skill power by 30%.

Tier 10

The final strike of the Ultimate Move inflicts additional damage equal to 150% of Attack.

Available Skins

Old Soldier's Honor Legendary

Old Soldier's Honor

Cloth
Equipment HP 14739
Equipment Defense 5276
Physical Attack 8.0%
Debuff Duration Efficiency 30.2%
Passive

Lv.1 Landing the Special Attack on an enemy taking DoT increases the DoT duration by 6 sec and decreases the Special Attack cooldown by 50%. (Cooldown: 15 sec)

Simple Attire Legendary

Simple Attire

Leather
Equipment HP 14739
Equipment Defense 5276
Normal Skill Damage Increase 14.6%
Debuff Duration Efficiency 20.1%
Cooldown Reduction 7.5%
Passive

Lv.1 Attacking a Petrified enemy increases the duration of Petrify by 6 sec and restores the Tag Gauge by 700. (Cooldown: 20 sec) Increases the Ultimate Move's Earth damage by 12%.

Royal Butler Epic

Royal Butler

Cloth
Equipment HP 6936
Equipment Defense 2483
Crit Damage 8.5%
Debuff Duration Efficiency 14.2%
Passive

Lv.1 Attacking an enemy taking DoT or an Incapacitated enemy restores the Tag Gauge by 600. (Cooldown: 20 sec)