Dreydrin

Dreydrin

Shield earth Shield Axe physical Axe Rapier holy Rapier

Base Stats

Attack 200
Defense 160
HP 1200
Accuracy 50
Block 30
Crit Rate 5%
Crit Resist 0
Crit Damage 15%
Crit DMG Resist 0

Review

Dreydrin - Seven Deadly Sins Origin
Profile Update

Dredrin is a SR character in The Seven Deadly Sins: Origin, built as a flexible defensive support with access to multiple utility roles depending on his weapon. Dredrin uses Sword and Shield (Earth), Axe (Physical), and Rapier (Holy), allowing him to shift between tanking, debuffing, and team support. His kit focuses on survivability, Burst interaction, and enabling allies through shields, buffs, and status-based synergies.

With Sword and Shield, Dredrin plays as a defensive anchor. He provides strong shielding both actively and passively, protecting the team especially in low-HP situations. His scaling with Defense makes him naturally durable while also contributing modest damage through Defense-based attacks. His ability to increase max HP and grant defensive buffs further reinforces his role as a frontline stabilizer, making him reliable in longer encounters.

Using the Axe, he transitions into a utility debuffer role centered around crowd control and status interaction. He can apply Stun and gains additional effects when enemies are affected by conditions like Freeze, Petrify, or Paralysis. This makes him highly dependent on team composition, but also gives him strong synergy potential in status-heavy teams. His ability to recover Tag Gauge and amplify damage in these scenarios improves overall team tempo.

With the Rapier, Dredrin becomes a hybrid support focused on buffing elemental damage and improving resource flow. He enhances Holy and Fire damage, making him valuable in elemental compositions, while also providing Magic recovery and efficiency boosts. This allows more frequent Ultimate usage across the team, improving consistency in sustained fights.

Overall, Dredrin is a versatile support unit whose effectiveness depends on team synergy. He excels in defensive setups and coordinated compositions, but offers limited standalone damage output.

Pros

  • Decent shielding and defensive utility.
  • Provides elemental buffs and resource support

Cons

  • Low damage
  • Requires team synergy to perform well
  • Some builds are situational or composition-dependent

Skill Information

Garden of Vitality
Adventure Skill

Garden of Vitality

Temporarily restores and increases the Stamina of you and your party members for a set duration.

Skills by Weapon

Passive

Strong Determination

Each time the hero is hit while HP is 30% or lower, grants all allied heroes Barriers equal to 18% of Max HP for 20 sec. (Cooldown: 60 sec)

Normal Attack

Guard Slash

Inflicts damage equal to 115% of Attack. - 1st hit: 11% - 2nd hit: 13% - 3rd hit: 20% - 4th hit: 31% - 5th hit: 40%.

Special Attack

Slash Field

Gains a Barrier equal to 50% of Defense and becomes immune to Reactions while the stance is maintained. The stance lasts up to 10 sec, and is removed when the Barrier is removed. When hit while the stance is maintained, all allied heroes' Defense increases by 5% for 40 sec. (Max: 5 times)

Normal Skill

Shield Crush

Inflicts damage equal to 70% of Attack. Each hit inflicts additional damage equal to 30% of Defense.

Tag Skill

Sword Landing

Inflicts damage equal to 72% of Attack.

Ultimate Move

Pure Garden

Increases all allied heroes' Defense by 20% and Max HP by 100% of the hero's Defense for 20 sec.

Passive

Battle Sense

Attacking an enemy affected by Petrify, Freeze, Stun, or Paralysis decreases their Defense by 10% for 30 seconds

Normal Attack

Full-body Slash

Inflicts damage equal to 83% of Attack. - 1st hit: 9% - 2nd hit: 10% - 3rd hit: 14% - 4th hit: 21% - 5th hit: 29%.

Special Attack

Power Crash

Inflicts damage equal to 71% / 119% of Attack according to the charge level. A fully charged attack Stuns the enemy for 5 sec.

Normal Skill

Battle Cry

Inflicts damage equal to 121% of Attack. Restores the Tag Gauge by 300 when attacking an enemy affected by Petrify, Freeze, Stun, or Paralysis.

Tag Skill

Axe Uppercut

Inflicts damage equal to 63% of Attack.

Ultimate Move

Giant's Cry

Inflicts damage equal to 186% of Attack. Increases damage dealt to enemies affected by Petrify, Freeze, Stun, or Paralysis by 30%.

Passive

Dueling Spirit

Increases the hero's Magic Charging Efficiency by 15% at 3 or less Magic Points.

Normal Attack

Divine Bayonet

Inflicts damage equal to 61% of Attack. - 1st hit: 9% - 2nd hit: 10% - 3rd hit: 15% - 4th hit: 27%

Special Attack

Light Pulse

Inflicts damage equal to 76% of Attack. Increases the hero's Magic Charging Efficiency by 10% for 40 sec.

Normal Skill

Divine Will

Inflicts damage equal to 136% of Attack. Each hit restores the Magic Gauge by 50.

Tag Skill

Spear of Light

Inflicts damage equal to 73% of Attack.

Ultimate Move

Divine Combat

Increases Attack of allies in range by 10% for 15 sec.

Dreydrin Potential

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Normal Attack skill power by 20%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Additionally increases the Defense gained from the Special Attack by 5%.

Tier 5

Amplifies the Special Attack's Barriers by 100%. Increases Movement Speed by 100%.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

Using the Ultimate Move restores HP of allies in range by 10% of Defense every 1 sec for 10 sec.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies the Ultimate Move's Max HP boost by 100%.

Tier 10

Amplifies the Passive's Barrier generation by 100%. Restores HP by 25% of Max HP when granting Barriers.

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Tag Skill skill power by 25%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Special Attack skill power by 35% / 40% based on the charge level.

Tier 5

Slightly increases the range of the Normal Skill.

Tier 6

Additionally increases the duration of the Special Attack's Stun by 3 sec.

Tier 7

Additionally increases Passive's Defense reduction by 10% and duration by 10 sec.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies Normal Skill power by 50%.

Tier 10

Landing the Tag Skill inflicts Stun for 6 sec.

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Tag Skill skill power by 25%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Special Attack skill power by 35%.

Tier 5

Changes the Special Attack into a skill that can be used 2 time(s). Changes the Magic Charging Efficiency boost effect to be applied up to 3 times.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

Increases the Magic Charging Efficiency of allies in range of the Normal Skill by 20%.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Additionally increases the Ultimate Move's Attack boost by 10%.

Tier 10

Increases the duration of the Ultimate Move by 10 sec.

Available Skins

Descendant of Royalty Legendary

Descendant of Royalty

Cloth
Equipment HP 14739
Equipment Defense 5276
Barrier Efficiency 11.6%
Defense Increase 3.8%
HP Increase 2.8%
Passive

Lv.1 Using the Tag Skill increases Defense by 20% and Barrier Efficiency by 40% for 20 sec.

Thorough Preparation Legendary

Thorough Preparation

Leather
Equipment HP 14739
Equipment Defense 5276
Physical Attack 8.0%
Debuff Duration Efficiency 30.2%
Passive

Lv.1 Attacking an Incapacitated enemy decreases the Normal Skill cooldown by 70% and restores the Tag Gauge by 1200. (Cooldown: 20 sec)

A Nice Day Off Epic

A Nice Day Off

Plate
Equipment HP 6936
Equipment Defense 2483
Defense Increase 2.7%
HP Increase 2.0%
Passive

Lv.1 Increases Barrier Efficiency by 20%, and Magic Charging Efficiency by 10%.