Daisy

Daisy

Shield earth Shield Grimoire thunder Grimoire Wand wind Wand

Base Stats

Attack 250
Defense 200
HP 2000
Accuracy 80
Block 50
Crit Rate 10%
Crit Resist 3%
Crit Damage 25%
Crit DMG Resist 10%

Review

Daisy - Seven Deadly Sins Origin
Profile Update

Daisy arrives in Seven Deadly Sins: Origin as a versatile but somewhat conflicted unit, offering three different playstyles through her weapon types: a DPS-focused Earth kit, a Lightning support build, and a Wind hybrid utility role. On paper, her flexibility is impressive, but in practice, her value heavily depends on your roster and future team compositions.

Her Earth (Sword & Shield) kit positions her as a burst DPS centered around energy charge stacking and ultimate damage scaling. She can enter a special state that consumes magic gauge over time while significantly increasing her damage output, alongside a strong stance that grants up to 90% damage reduction when hit. This allows her to safely build stacks and unleash a powerful ultimate with multiple scaling components, including bonus hits and additional true-like damage interactions. While her damage ceiling is undeniably high, especially with proper resource management, the main issue is that she feels redundant. Existing DPS options like Meliodas already perform consistently across most content, making Daisy’s Earth build more of a luxury than a necessity.

Her Lightning (Book) kit is where Daisy truly shines. This version transforms her into a top-tier support unit, providing critical damage, critical rate, and critical resistance reduction for the entire team. She can apply debuffs like Electromagnet to weaken enemies while summoning off-field entities that continuously contribute to damage and utility. The synergy potential here is massive, particularly with units like Gilthunder and Drake, where Daisy can drastically amplify their output. In fact, within a dedicated Lightning team, she may be one of the strongest enablers currently available, especially when combined with her gear set bonuses that further boost team-wide damage.

Her Wind (Staff) kit sits somewhere in between, offering critical-based synergy and resistance shredding. She applies Wind Seeds that reduce enemy resistance over time and benefits from teams that can consistently trigger critical hits. While this build has solid long-term potential, it currently lacks strong Wind DPS partners to fully capitalize on her kit. As a result, it feels more like an investment for future updates rather than an immediate power spike.

Overall, Daisy is a good unit, but not a must-pull. Her Lightning support build is undeniably powerful, but it requires specific team setups to truly shine. Meanwhile, her Earth DPS is effective but replaceable, and her Wind version is more speculative than practical. For most players, especially free-to-play or low spenders, Daisy is a strategic skip unless you’re building around Lightning teams.

Pros

  • Extremely strong Lightning support with top-tier crit buffs and debuffs
  • Flexible kit with three different playstyles
  • High damage potential in Earth DPS form
  • Great synergy with units like Gilthunder and Drake
  • Scales well with future team compositions (especially Wind)

Cons

  • Earth DPS role is redundant compared to Meliodas
  • Requires specific teams to reach full potential
  • Wind kit lacks strong current partners
  • Not essential for most players (easy skip for F2P)

Skill Information

Artisan's Touch
Adventure Skill

Artisan's Touch

Unlocks exclusive crafting blueprints at workbenches and expands the crafting queue for consecutive crafting. (Effect activates upon obtaining the hero)

Skills by Weapon

Passive

My Friend Domby

Attacking an enemy with Darkness Burst activated increases Crit Damage by 45%.

Normal Attack

Secret Fairy Technique: Wild Swings

Inflicts damage equal to 156% of Attack. 1st hit: 23%, 2nd hit: 25%, 3rd hit: 41%, 4th hit: 67%. [Daisy and Domby] Inflicts damage equal to 198% of Attack, each hit decreasing the Special Attack cooldown by 2 sec. 1st hit: 29%, 2nd hit: 31%, 3rd hit: 51%, 4th hit: 87%

Special Attack

Block It, Domby

Decreases damage taken by 90% and gains Energy Charge when hit while the stance is maintained. Maintaining the stance for 3 sec grants the hero 5 stack(s) of Energy Charge, and the Magic Gauge is restored by 500 for 20 sec . [Daisy and Domby] Inflicts damage equal to 98% / 270% of Attack and gains 2 / 4 stack(s) of Energy Charge based on the charge level. Consumes 100 Magic Gauge every 0.4 sec to increase damage by 10% while the stance is maintained. ※ Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times)

Normal Skill

Help Me, Domby

Activates [Daisy and Domby]. [Daisy and Domby] Inflicts damage equal to 253% of Attack, then [Daisy and Domby] is removed.

Tag Skill

Here Comes Daisy

Inflicts damage equal to 160% of Attack.

Ultimate Move

Go Away

Inflicts damage equal to 319% of Attack, then inflicts Fairy of the Earth on the enemy for 20 sec. Gains 5 Energy Charge stack(s) for 20 sec when the attack lands. [Daisy and Domby] Inflicts damage equal to 150% of Attack. When Energy Charge is at its max, each hit on the enemy additionally inflicts damage equal to 75% of Attack, then Energy Charge is removed. Each hit consumes 100 from the Magic Gauge to increase damage by 10%. ※ Fairy of the Earth: Increases damage taken from the caster by 30%. ※ Energy Charge: Increases Ultimate Move damage by 2% while [Daisy and Domby] is active. (Max: 30 times).

Passive

Static Charge

Landing a Normal Attack inflicts Electromagnet on the enemy for 40 sec. Increases damage by 20% when Shocking Streetlamp attacks enemies affected by Electromagnet. ※ Electromagnet: Decreases Crit Resistance by 20%..

Normal Attack

Fruit Bomb

Inflicts damage equal to 75% of Attack. 1st hit: 11% / 2nd hit: 12% / 3rd hit: 19% / 4th hit: 33%.

Special Attack

Shocking Awakening!

Increases allies' Crit Damage by 15% for 40 sec. Using the skill on a Shocking Streetlamp increases its Attack Speed for 20 sec.

Normal Skill

Summon Shocking Streetlamp

Summons a Shocking Streetlamp for 20 sec, inflicting damage equal to 6% of Attack every 1 sec. Every 5 hit(s) the Shocking Streetlamp lands, it grants Electric Charge to allies in range for 40 sec. (Max: 20 times) ※ Electric Charge: Increases Lightning Heroes' Crit Damage by 2% and Crit Chance by 1.5%.

Tag Skill

Here Comes Daisy

Inflicts damage equal to 54% of Attack.

Ultimate Move

Fruit Barrage!

Inflicts damage equal to 178% of Attack. Decreases Crit Defense by 50%.

Passive

Offbeat Girl

Inflicts Wind Seed for 20 sec each time an allied hero's attack results in a Critical Hit. ※ Wind Seed: Decreases Wind Resistance by 5% for 20 sec when struck by a Critical Hit. (Max: 4 times) Inflicts Wind damage equal to 80% of Attack when struck by a Critical Hit. (Cooldown: 3 sec)

Normal Attack

Fairy's Command

Inflicts damage equal to 74% of Attack. 1st hit: 11% / 2nd hit: 12% / 3rd hit: 20% / 4th hit: 34%.

Special Attack

Flash Fruit

Inflicts damage equal to 11% of Attack on nearby enemies every 0.8 sec and increases all allied heroes' Crit Chance by 5% for 40 sec while the stance is maintained. (Max: 4 times) The final strike inflicts damage equal to 32% of Attack, and inflicts Stun for 4 sec.

Normal Skill

Seed Bomb

Inflicts damage equal to 106% of Attack, each hit decreasing the enemy's Crit Resistance by 6% for 40 sec. (Max: 4 times) Results in a Critical Hit against Stunned enemies.

Tag Skill

Here Comes Daisy

Inflicts damage equal to 59% of Attack.

Ultimate Move

Oddball's Incense Burner

For 10 sec, enemies in range have their Wind Resistance decreased by 20% and Perseverance Rate by 30%, become inflicted with Wind Seed for 20 sec every sec, and take damage equal to 19% of Attack. Each Critical Hit on an enemy in range decreases Wind Seed cooldown by 1 sec. ※ Wind Seed: Decreases Wind Resistance by 5% for 20 sec when struck by a Critical Hit. (Max: 4 times) Inflicts Wind damage equal to 80% of Attack when struck by a Critical Hit. (Cooldown: 3 sec)

Daisy Potential

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Attack skill power by 40%, or by 50% while [Daisy and Domby] is active.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Special Attack skill power by 50% while [Daisy and Domby] is active.

Tier 5

When fully charged while [Daisy and Domby] is active, Special Attack skill power is amplified by 100% and additionally grants the hero 5 Energy Charge stack(s).

Tier 6

Decreases the Special Attack and Ultimate Move's Magic consumption by 50% and additionally increases the damage boost gained from using the Magic Gauge by 20% while [Daisy and Domby] is active.

Tier 7

Slightly increases the Ultimate Move's range and amplifies additional damage by 20% while [Daisy and Domby] is active.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Ultimate Move skill power by 40%, and while [Daisy and Domby] is active, additional damage by 60%.

Tier 10

Using the Special Attack increases Movement Speed by 50% and inflicts damage equal to 33% of Attack to enemies in range every 0.5 sec. Each time this attack lands, the hero gains Energy Charge for 20 sec. Landing the Ultimate Move additionally grants the hero 5 Energy Charge stack(s) for 20 sec.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Amplifies Normal Attack skill power by 30%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Tag Skill skill power by 35%.

Tier 5

Slightly increases the range of the Special Attack. Additionally increases Crit Damage by 15%.

Tier 6

Additionally increases the Ultimate Move's Crit Defense reduction by 15%.

Tier 7

Changes the Normal Skill into a skill that can be used 4 time(s). Increases the duration of Shocking Streetlamp by 7.5 sec.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Increases Shocking Streetlamp's damage by 35%.

Tier 10

Slightly increases the range of the Ultimate Move and increases its duration by 10 sec.

Tier 1

Increases Attack by 5%, Defense by 4%, and Max HP by 2%.

Tier 2

Becomes immune to Reactions and amplifies Special Attack skill power by 20% while the Special Attack stance is maintained.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Tag Skill skill power by 60%.

Tier 5

Adds 2 Seed Bomb(s) that decrease Movement Speed by 40% and 2 Seed Bomb(s) that decrease Wind Resistance by 20% for 40 sec to the Normal Skill. Seed Bombs inflict damage equal to 50% of Attack.

Tier 6

Changes the Normal Skill into a skill that can be used 2 time(s).

Tier 7

Slightly increases the range of the Ultimate Move and increases its duration by 10 sec.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Normal Skill power by 120%.

Tier 10

Amplifies the Special Attack's final strike skill power by 300%. Decreases the enemy's Shatter Resistance by 15% for 40 sec.

Available Skins

Small Explorer Legendary

Small Explorer

Cloth
Equipment HP 14739
Equipment Defense 5276
Ultimate Move Damage Increase 17.2%
Crit Chance 10.2%
Passive

Lv.1 Gains 3 Energy Charge stack(s) when activating [Daisy and Domby]. (Cooldown: 20 sec) Gains 1 Energy Charge stack(s) every 4 sec while [Daisy and Domby] is active.

Spirit of Exploration Legendary

Spirit of Exploration

Cloth
Equipment HP 14739
Equipment Defense 5276
Lightning Attack 5.3%
Magic Charging Efficiency 10.1%
Debuff Duration Efficiency 20.1%
Passive

Lv.1 Each time an allied hero receives a Crit Chance boost, all allied heroes' Lightning damage increases by 2% for 20 sec. (Max: 10%, Cooldown at Max: 30 sec) When this effect reaches its max, all allied heroes' Crit Damage increases by 20% for 10 sec.