Black Flame Wings Sword and Shield Daisy arrives in Seven Deadly Sins: Origin as a versatile but somewhat conflicted unit, offering three different playstyles through her weapon types: a DPS-focused Earth kit, a Lightning support build, and a Wind hybrid utility role. On paper, her flexibility is impressive, but in practice, her value heavily depends on your roster and future team compositions.
Her Earth (Sword & Shield) kit positions her as a burst DPS centered around energy charge stacking and ultimate damage scaling. She can enter a special state that consumes magic gauge over time while significantly increasing her damage output, alongside a strong stance that grants up to 90% damage reduction when hit. This allows her to safely build stacks and unleash a powerful ultimate with multiple scaling components, including bonus hits and additional true-like damage interactions. While her damage ceiling is undeniably high, especially with proper resource management, the main issue is that she feels redundant. Existing DPS options like Meliodas already perform consistently across most content, making Daisy’s Earth build more of a luxury than a necessity.
Her Lightning (Book) kit is where Daisy truly shines. This version transforms her into a top-tier support unit, providing critical damage, critical rate, and critical resistance reduction for the entire team. She can apply debuffs like Electromagnet to weaken enemies while summoning off-field entities that continuously contribute to damage and utility. The synergy potential here is massive, particularly with units like Gilthunder and Drake, where Daisy can drastically amplify their output. In fact, within a dedicated Lightning team, she may be one of the strongest enablers currently available, especially when combined with her gear set bonuses that further boost team-wide damage.
Her Wind (Staff) kit sits somewhere in between, offering critical-based synergy and resistance shredding. She applies Wind Seeds that reduce enemy resistance over time and benefits from teams that can consistently trigger critical hits. While this build has solid long-term potential, it currently lacks strong Wind DPS partners to fully capitalize on her kit. As a result, it feels more like an investment for future updates rather than an immediate power spike.
Overall, Daisy is a good unit, but not a must-pull. Her Lightning support build is undeniably powerful, but it requires specific team setups to truly shine. Meanwhile, her Earth DPS is effective but replaceable, and her Wind version is more speculative than practical. For most players, especially free-to-play or low spenders, Daisy is a strategic skip unless you’re building around Lightning teams.
Pros
- Extremely strong Lightning support with top-tier crit buffs and debuffs
- Flexible kit with three different playstyles
- High damage potential in Earth DPS form
- Great synergy with units like Gilthunder and Drake
- Scales well with future team compositions (especially Wind)
Cons
- Earth DPS role is redundant compared to Meliodas
- Requires specific teams to reach full potential
- Wind kit lacks strong current partners
- Not essential for most players (easy skip for F2P)