Lyra Orphee

Lyra Orphee

DPS
S

Base Stats

HP 13780
P.ATK 0
C.ATK 2988
P.DEF 313
C.DEF 507
Speed 303

Review

Lyra Orphee

Lyra Orphee is DPS with a rather interesting passive attack, despite all the years he has been in the game. The Silver Saint plays his harp and deals damage when an enemy takes their turn. With the Awakened Cloth, the Saint starts by playing his harp and guaranteeing one hit on each enemy. When it is their turn, he activates his skill again and deals two hits per enemy turn.

But he also places marks, which reduce each enemy character's ability to receive healing and increase the damage they take. It all sounds good, but the damage multiplier has fallen a little behind, and often even when making the maximum 3 hits per enemy move, he doesn't do enough damage. He is susceptible to control and his skill requires two energy points each turn. It's a good option, with the Awakened Cloth, for mid-level fights.

Pros

  • Decent passive damage.
  • Can stack up to three harp sonatas, passively striking with 3 hits on each enemy move.
  • Good against units that take many turns.
  • Limits enemy healing.

Cons

  • Damage may not be sufficient.
  • Requires reaching at least round 2 to use full power.
  • Control limits him.

Skill Build

Priority: Skill 2 > Skill 4 > Skill 3 > Skill 1
Skill 1
Skill 2
Skill 3
Skill 4
Min
1
5
1
2
Best
1
5
5
5
Lyra Orphee skill level table assumes the character is at level 80, with the 8th sense unlocked and, if available, the Awakened Cloth activated.

Skill Descriptions

Skill 1

Stringer Sonata

Lv1Lv2Lv3Lv4Lv5

Deals 100% DMG to enemies, with a 50% chance to add a Seal of Lyra (can be purified) and a 20% chance to trigger the no healing passive from [Stringer Nocturne]. Each enemy may have up to 1 Seal of the Lyra at any given time.

Skill 2

Death Trip Serenade - Awakened

Lv1Lv2Lv3Lv4Lv5

Orphée plays the Death Trip Serenade. Enemy Saints take 180% C.DMG after each action and have a 50% chance to gain a Seal of Lyra (can be purified). If extra moves are taken, there is a 50% chance to gain 1 additional Seal. While Death Trip Serenade is played, Orphée gains bonus 5% Life Steal and 20% Skill Res for 1 action round, and an additional 15% C.DMG Res and P.DMG Res for 1 round (stackable, can be purified). At the beginning of each game, Death Trip Serenade is automatically cast once, and inflicts all enemies with the healing seal effect of Stringer Nocturne.

Skill 3

Stringer Fine

Lv1Lv2Lv3Lv4Lv5

The strings from the lyre traps an enemy and consumes up to 10 Seals of Lyra, dealing DMG equal to (number of Seals * 20% + 200%) and triggering the no healing effect from [Stringer Nocturne].

Skill 4

Stringer Nocturne

Lv1Lv2Lv3Lv4Lv5

Under the influence of the Stringer Nocturne, all healing effects (HP Steal, recovery) are nullified until healing done on the target exceeds 200% of Orphée's C.ATK. There is no limit on how many turns the effect lasts. If the enemy Saint is put to Sleep or enters a Nightmare after [Stringer Nocturne] is triggered, then the Saint takes damage equal to one [Death Trip Serenade]. This damage does not wake up sleeping targets. [Seal of Lyra]: Seals placed by Orphée through Stringer Sonata and Death Trip Serenade. Can be purified. No-Healing Effect of [Stringer Nocturne]: Targets affected by Stringer Nocturne receive no healing from healing effects (including HP Steal and recovery) until the no-heal limit is reached.

Recommended Cosmos Build

These are recommended cosmos combinations. You can view all available cosmos and their stats on the Cosmos Guide page.

Solar

Dragons Chant
Dragons Chant
Thebes
Thebes
Foundry Spirit
Foundry Spirit

Lunar

Icy Lychee
Icy Lychee
Dream Butterfly
Dream Butterfly
Rune Fate
Rune Fate

Star

Nether
Nether
Golden Crown
Golden Crown
Poisonous Hairpin
Poisonous Hairpin

Legendary

Two-horned Snake
Two-horned Snake
Petrification Eye
Petrification Eye
Blood Elf
Blood Elf