Hypnos, God of Sleep, when Hypnos came out in the game a few years ago, was a very functional unit, countering many units in the meta. In fact, he could still do that today. But even after getting his Awakened Cloth, he still can’t find a place in the meta. The fact is that his skill, which is very good, is not enough at this point in time, when there are too many units in Saint Seiya Awakening that move out of turn.
Hypnos’s gameplay mechanics are simple: we must open the Field of Dreams and place marks on enemies (With the Awakened Cloth, you can automatically place markers at the start of the second round). This will prevent them from using their abilities out of turn (excellent against Seraphina, for example) or Hasgard. It stops them from doing much of what they normally do while also dealing damage—they become slower and weaker, and we heal. On paper, this sounds great—it sounds fantastic.
But going back to the example of Seraphina, many units are now multi-turn, or have skills that don’t rely on out-of-turn actions, or have very high resistances, etc. His biggest enemies are powerful characters like his twin brother Thanatos, who can break free from the Sleep effect, or a Shura DC, who only needs to reach turn 2 or 3 to start dealing massive damage regardless of whether Hypnos is in front of them. This is Hypnos’s problem: his control isn’t like Frost’s. While Frost doesn’t prevent out-of-turn actions, it does prevent active actions and causes the opponent to skip their turn; Hypnos doesn’t have that, and that gives the opponent an opening.
And it gets a little more complicated because neither its damage nor its healing is sufficient—they have low multipliers, and right now, it’s not worth the investment. It’s a shame because its mechanics are interesting. Can Hypnos shine? With the right bans, it could bring you some joy in certain matches—but it’s underrepresented in the meta. It’s a good unit, but it needs a boost from the devs.