Hypnos

Hypnos

ControlSupportDPS
SS

Base Stats

HP 15698
P.ATK 2490
C.ATK 0
P.DEF 531
C.DEF 531
Speed 360

Review

Hypnos
Profile Update

Hypnos, God of Sleep, when Hypnos came out in the game a few years ago, was a very functional unit, countering many units in the meta. In fact, he could still do that today. But even after getting his Awakened Cloth, he still can’t find a place in the meta. The fact is that his skill, which is very good, is not enough at this point in time, when there are too many units in Saint Seiya Awakening that move out of turn.

Hypnos’s gameplay mechanics are simple: we must open the Field of Dreams and place marks on enemies (With the Awakened Cloth, you can automatically place markers at the start of the second round). This will prevent them from using their abilities out of turn (excellent against Seraphina, for example) or Hasgard. It stops them from doing much of what they normally do while also dealing damage—they become slower and weaker, and we heal. On paper, this sounds great—it sounds fantastic.

But going back to the example of Seraphina, many units are now multi-turn, or have skills that don’t rely on out-of-turn actions, or have very high resistances, etc. His biggest enemies are powerful characters like his twin brother Thanatos, who can break free from the Sleep effect, or a Shura DC, who only needs to reach turn 2 or 3 to start dealing massive damage regardless of whether Hypnos is in front of them. This is Hypnos’s problem: his control isn’t like Frost’s. While Frost doesn’t prevent out-of-turn actions, it does prevent active actions and causes the opponent to skip their turn; Hypnos doesn’t have that, and that gives the opponent an opening.

And it gets a little more complicated because neither its damage nor its healing is sufficient—they have low multipliers, and right now, it’s not worth the investment. It’s a shame because its mechanics are interesting. Can Hypnos shine? With the right bans, it could bring you some joy in certain matches—but it’s underrepresented in the meta. It’s a good unit, but it needs a boost from the devs.

+ Pros

  • Easy to use, has a passive skill which improves him a lot.
  • Can heal, control and make some damage.
  • It can serve as a counter to meta characters.

Cons

  • Damage multipliers aren't enough in the current meta.
  • It struggles against units that have multiple turns.
  • It can trigger powerful enemy units like Thanatos.
  • Although its control abilities are interesting, they don't completely neutralize enemies the way cheaper units do.

Skill Build

Priority: Skill 3 > Skill 4 > Skill 2 > Skill 1
Skill 1
Skill 2
Skill 3
Skill 4
Min
1
1
4
4
Best
1
4
5
5
Hypnos skill level table assumes the character is at level 80, with the 8th sense unlocked and, if available, the Awakened Cloth activated.

Skill Descriptions

Skill 1

Nightmare Execution

Lv1Lv2Lv3Lv4Lv5

Deals 120% P.DMG to an enemy, with a 30% chance to add a Nightmare Seal.

Skill 2

Eternal Nightmare

Lv1Lv2Lv3Lv4Lv5

When Hypnos casts Eternal Nightmare, the target gains 2 stacks of Nightmare Seal. Enemy units who awake from the nightmares will take 200% P.DMG. Saints with Nightmare Seals who are immune to control effects will take damage after making their moves. [Nightmare Seal]: While inside the Ethereal Dream, targets with Nightmare Seals will consume 1 mark after taking action and succumb to a nightmare. [Nightmare State]: Targets in nightmares cannot take any action during non-action turns.

Skill 3

Ethernal Dream - Awakening

Lv1Lv2Lv3Lv4Lv5

Hypnos summons a dreamscape that has a 50% chance of causing the main target to enter the nightmare state instantaneously and adds a Nightmare Seal to them. At the start of each round, Hypnos also has a 50% chance to add 1 Nightmare Seal on a random enemy Saint. When Ethereal Dream is in effect, Hypnos will gain [Inverse Reality] and increase his P.ATK by 5%, with a 40% chance to gain 1 extra move. (Cooldown time: 4 rounds) When an affected enemy Saint enters the nightmare state: They will be put into a trance and experience disorder, resulting in a 30% (+ Hit rate) chance of hitting the wrong target the next time they launch a target-specific attack. The ally Saint with the lowest HP gains a protective dreamscape card, which increases its holder's P.DMG Res and C.DMG Res by 28% each. The protective effect will be shattered after 4 attacks.

Skill 4

Conjure Nightmare | Downfall | Doom | Lost

Lv1Lv2Lv3Lv4Lv5

Enemies in nightmares take 1% additional damage. Once in the dream, Hypnos can select 1 of the 3 Nightmare Effects (Lv.1) as the current turn's nightmare. Nightmare Effect: 3 effects that Hypnos puts on all enemies before his action turn while in Ethereal Dream. Only 1 effect can be active at any given time. [Downfall]: Reduces the SPD of enemies with Nightmare Seals or in a nightmare by 50 immediately. When enemies take action, reduces the SPD of enemies in a nightmare by 30. Lasts 2 turns and cannot be reversed. [Doom]: Deals 200% DMG to enemies with Nightmare Seals or in a nightmare. When enemies take action, enemies in a nightmare take 120% DMG. [Lost]: Heals all allies for HP equal to 90% of Hypnos' ATK. When enemies take action, enemies in a nightmare take 30% DMG, each time healing all allies for HP equal to 30% of Hypnos' ATK.

Recommended Cosmos Build

These are recommended cosmos combinations. You can view all available cosmos and their stats on the Cosmos Guide page.

Solar

Branches
Branches
Baroque
Baroque
Midas
Midas

Lunar

Jade Leaf
Jade Leaf
Rune Fate
Rune Fate
Dream Butterfly
Dream Butterfly

Star

New Moon
New Moon
Naga Pearls
Naga Pearls
Sweet Dream
Sweet Dream

Legendary

Blood Elf
Blood Elf
Decelerator
Decelerator
Two-horned Snake
Two-horned Snake

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.