Artemis

Artemis

SupportDPSHealer
SS

Base Stats

HP 13972
P.ATK 0
C.ATK 3012
P.DEF 504
C.DEF 510
Speed 461

Review

Artemis
Profile Update

Artemis is a great unit and for many years one of the most banned and dominant characters in the game. Her release marked the start of true cornerstone units. The goddess of the moon can pivot between Brilliance and Hunter, and both Aspects give her a complete toolkit of tempo, pressure, and utility that still feels unique.

In practice, the most common game plan is to abuse Moonlight - Shining through basic-attack chains, enabling repeated assists with Phantom Moon while sustaining allies and keeping offensive momentum. Hunter mode is also very strong in specific drafts because it improves energy flow and turns Hunt of the Moon into a real finisher that punishes defensive setups. On top of that, Divine Deprivation can reset a key enemy state and break turn planning at the worst possible time for the opponent.

After her Awakened Cloth Rebirth, Artemis remains one of the most influential SS units and her Rebirth further reinforces a kit that was already considered among the strongest in the game. Rather than completely redesigning her gameplay, the update refines both of her stances—Hunter and Radiance—making an already versatile support even more oppressive in the current meta.

Her greatest strength is flexibility. Radiance continues to dominate competitive PvP by enabling repeated Basic Attacks, improving team tempo, and restricting the opponent’s options. The Rebirth grants Artemis an additional layer of survivability through five-hit damage immunity, while also allowing her Basic Attacks to deal splash damage to adjacent enemies. This seemingly small addition dramatically increases her pressure, especially in compositions that rely on repeated assists or execute mechanics.

Meanwhile, Hunter receives the most meaningful quality-of-life improvements. The energy cost reduction no longer increases on the ally’s following turn, making the stance significantly easier to build around. This opens stronger partnerships with energy-hungry carries such as Odysseus. Hunter also gains passive healing whenever enemies spend Energy, while Lunar Hunt now has a chance to inflict Deep Sleep, adding another layer of disruption—even if its 50% activation rate makes it unreliable as a primary strategy.

Overall, Artemis doesn’t reinvent herself with Rebirth because she never needed to. She was already a top-tier support, and these upgrades simply strengthen her strongest qualities. Radiance will likely remain the preferred competitive choice, while Hunter becomes a far more practical alternative for players looking to support powerful Energy-based carries. Is it worth to invest in Artemis? Yes, even if you don’t have the Awakened Cloth. Her Rebirth is an excellent upgrade that keeps her firmly among the game’s elite supports but even in her basic form, she is a useful character.

+ Pros

  • Extremely versatile thanks to Radiance and Hunter stances.
  • Radiance gains five-hit immunity and powerful splash damage.
  • Hunter now supports Energy-based teams much more efficiently.
  • Enhanced reset skill removes buffs and cleanses allies.
  • Excellent survivability and utility throughout long battles.
  • Remains one of the strongest meta supports.

Cons

  • Very expensive to maximize, ideally requiring 5/5/5/5 skills.
  • Radiance is still generally stronger, limiting Hunter's popularity.
  • Requires careful team building to fully exploit each stance.
  • Artemis enters a hard speed contest, so her cosmos build can be expensive and demanding.

Skill Build

Priority: Skill 4 > Skill 2 > Skill 1 > Skill 3
Skill 1
Skill 2
Skill 3
Skill 4
Min
1
5
1
5
Best
5
5
3
5
Artemis skill level table assumes the character is at level 80, with the 8th sense unlocked and, if available, the Awakened Cloth activated.

Skill Descriptions

Skill 1

Phantom Moon

Lv1Lv2Lv3Lv4Lv5

Deals 140% C.DMG and restores HP equal to 50% of Artemis' ATK to the ally with the lowest HP.

Skill 2

Moonlight | Moonlight Shinning | Moonlight Cunning | Hunt of the Moon

Lv1Lv2Lv3Lv4Lv5

Unlocks either [Shining] or [Cunning] and [Hunt of the Moon] based on what [Aspect] Artemis chooses at the beginning of the battle. [Moonlight - Shining] Artemis enables Moonlight - Shining that lasts 2 rounds. All Saints within Artemis' realm gains 15% damage dealt before basic attacks, and loses 15% damage dealt before using skills. All ally Saints within Artemis' realm gains 20 P.DEF and C.DEF for 4 rounds when an ally uses basic attacks (up to 60), with a 40% chance to trigger an additional attack when they use basic attacks. [Moonlight - Cunning] After enabling Moon Field - Cunning, this skill becomes [Hunt of the Moon] for 3 action rounds. All allies gain 80 P.DEF and C.DEF, 10% of the damage dealt by allies is stored (up to 300% of Artemis' ATK). Artemis grants allies the power of the Hunter, reduces energy cost by 1 during the current round. [Hunt of the Moon] Deals 300% C.DMG to the enemy. Also deals stored damage, ignoring damage sharing and shield (up to 300% of Artemis' ATK). After casting Divine Hunter, Artemis' power of the Hunt will form a barrier that blocks damage once.

Skill 3

Divine Deprivation

Lv1Lv2Lv3Lv4Lv5

Deals 300% C.DMG to an enemy and returns them to their initial state (remaining HP doesn't change). Subsequently, cleanses up to 1 effect from Artemis and her allies, and dispels up to 1 effect or attribute enhancement from each enemy unit. After the battle starts, compels the enemy to consume +2 Energy per round (capped at 6 points, CD: 4 rounds. Effective only once per target).

Skill 4

Aspect Awakened | Brillance | Hunter

Lv1Lv2Lv3Lv4Lv5

Before taking action for the first time, Artemis can choose to be in [Brilliance] or [Hunter] Aspect, and is immune to control effects. Under [Brilliance], Artemis has access to Brilliance skills, which are [Phantom Moon], [Moonlight - Shining - Awakened], [Divine Deprivation - Awakened] and [Aspect - Brilliance]. Under [Hunter], Artemis has access to Hunter skills, which are [Phantom Moon], [Moonlight - Cunning - Awakened], [Divine Deprivation - Awakened] and [Aspect - Hunt]. Upon selecting a form, [Divine Deprivation] will be replaced with [Divine Deprivation - Awakened]. [Brilliance] After enabling [Moonlight - Shining], when an ally attacks an enemy with basic attack, Artemis has a 20% chance to assist with [Phantom Moon]. The assist ignores control effects (except nightmares). When she takes fatal damage, the godslayer has a 50% chance to fall asleep for 1 action round. [Hunter] At the end of the round, if there is energy remaining (both ally and enemy), Artemis will store it and use it next round (up to 1 point). When Artemis takes fatal damage, the godslayer has a 50% chance to be put to sleep for 1 action round.

Recommended Cosmos Build

These are recommended cosmos combinations. You can view all available cosmos and their stats on the Cosmos Guide page.

Solar

Meteor DMG
Meteor DMG
Dragons Chant
Dragons Chant
Foundry Spirit
Foundry Spirit

Lunar

Jade Leaf
Jade Leaf
Rune Fate
Rune Fate
Dream Butterfly
Dream Butterfly

Star

New Moon
New Moon
Golden Crown
Golden Crown
Poisonous Hairpin
Poisonous Hairpin

Legendary

Blood Elf
Blood Elf
Iris
Iris
Heaven and Earth
Heaven and Earth

Featured Teams

These are some recommended lineups. You can see a complete list for this character and more in the full Teams Guide page.