Artemis

Artemis

SupportDPSHealer
SS

Base Stats

HP 13972
P.ATK 0
C.ATK 3012
P.DEF 504
C.DEF 510
Speed 461

Review

Artemis
Profile Update

Artemis is a great unit, for many years one of the most banned and dominant characters in the game. Her arrival marked the beginning of characters who serve as cornerstones. The goddess of the moon has two modes, one where she reduces our team's energy consumption, saves energy, and does a lot, becoming a powerful DPS.

But it is her second mode that is most used, allowing our allies to perform two attacks if they use their basic attack. This allows for a large number of combos, makes characters with a strong basic attack shine, and at the same time heals our allies and deals damage. And a third ability that “resets” an opponent, erasing all their contributions to the fight.

It's a great unit, but the problem is that it enters the speed fight, so its cosmos build is very expensive.

Skill Build

Priority: Skill 4 > Skill 2 > Skill 1 > Skill 3
Skill 1
Skill 2
Skill 3
Skill 4
Min
1
5
1
5
Best
5
5
3
5
Artemis skill level table assumes the character is at level 80, with the 8th sense unlocked and, if available, the Awakened Cloth activated.

Skill Descriptions

Skill 1

Phantom Moon

Lv1Lv2Lv3Lv4Lv5

Deals 140% C.DMG and restores HP equal to 50% of Artemis' ATK to the ally with the lowest HP.

Skill 2

Moonlight | Moonlight Shinning | Moonlight Cunning | Hunt of the Moon

Lv1Lv2Lv3Lv4Lv5

Unlocks either [Shining] or [Cunning] and [Hunt of the Moon] based on what [Aspect] Artemis chooses at the beginning of the battle. [Moonlight - Shining] Artemis enables Moonlight - Shining that lasts 2 rounds. All Saints within Artemis' realm gains 15% damage dealt before basic attacks, and loses 15% damage dealt before using skills. All ally Saints within Artemis' realm gains 20 P.DEF and C.DEF for 4 rounds when an ally uses basic attacks (up to 60), with a 40% chance to trigger an additional attack when they use basic attacks. [Moonlight - Cunning] After enabling Moon Field - Cunning, this skill becomes [Hunt of the Moon] for 3 action rounds. All allies gain 80 P.DEF and C.DEF, 10% of the damage dealt by allies is stored (up to 300% of Artemis' ATK). Artemis grants allies the power of the Hunter, reduces energy cost by 1 during the current round. [Hunt of the Moon] Deals 300% C.DMG to the enemy. Also deals stored damage, ignoring damage sharing and shield (up to 300% of Artemis' ATK). After casting Divine Hunter, Artemis' power of the Hunt will form a barrier that blocks damage once.

Skill 3

Divine Deprivation

Lv1Lv2Lv3Lv4Lv5

Deals 300% C.DMG to an enemy and returns them to their initial state (remaining HP doesn't change). Subsequently, cleanses up to 1 effect from Artemis and her allies, and dispels up to 1 effect or attribute enhancement from each enemy unit. After the battle starts, compels the enemy to consume +2 Energy per round (capped at 6 points, CD: 4 rounds. Effective only once per target).

Skill 4

Aspect Awakened | Brillance | Hunter

Lv1Lv2Lv3Lv4Lv5

Before taking action for the first time, Artemis can choose to be in [Brilliance] or [Hunter] Aspect, and is immune to control effects. Under [Brilliance], Artemis has access to Brilliance skills, which are [Phantom Moon], [Moonlight - Shining - Awakened], [Divine Deprivation - Awakened] and [Aspect - Brilliance]. Under [Hunter], Artemis has access to Hunter skills, which are [Phantom Moon], [Moonlight - Cunning - Awakened], [Divine Deprivation - Awakened] and [Aspect - Hunt]. Upon selecting a form, [Divine Deprivation] will be replaced with [Divine Deprivation - Awakened]. [Brilliance] After enabling [Moonlight - Shining], when an ally attacks an enemy with basic attack, Artemis has a 20% chance to assist with [Phantom Moon]. The assist ignores control effects (except nightmares). When she takes fatal damage, the godslayer has a 50% chance to fall asleep for 1 action round. [Hunter] At the end of the round, if there is energy remaining (both ally and enemy), Artemis will store it and use it next round (up to 1 point). When Artemis takes fatal damage, the godslayer has a 50% chance to be put to sleep for 1 action round.

Recommended Cosmos Build

These are recommended cosmos combinations. You can view all available cosmos and their stats on the Cosmos Guide page.

Solar

Meteor DMG
Meteor DMG
Dragons Chant
Dragons Chant
Foundry Spirit
Foundry Spirit

Lunar

Jade Leaf
Jade Leaf
Rune Fate
Rune Fate
Dream Butterfly
Dream Butterfly

Star

New Moon
New Moon
Golden Crown
Golden Crown
Poisonous Hairpin
Poisonous Hairpin

Legendary

Blood Elf
Blood Elf
Iris
Iris
Heaven and Earth
Heaven and Earth