Artemis is a great unit and for many years one of the most banned and dominant characters in the game. Her release marked the start of true cornerstone units. The goddess of the moon can pivot between Brilliance and Hunter, and both Aspects give her a complete toolkit of tempo, pressure, and utility that still feels unique.
In practice, the most common game plan is to abuse Moonlight - Shining through basic-attack chains, enabling repeated assists with Phantom Moon while sustaining allies and keeping offensive momentum. Hunter mode is also very strong in specific drafts because it improves energy flow and turns Hunt of the Moon into a real finisher that punishes defensive setups. On top of that, Divine Deprivation can reset a key enemy state and break turn planning at the worst possible time for the opponent.
After her Awakened Cloth Rebirth, Artemis remains one of the most influential SS units and her Rebirth further reinforces a kit that was already considered among the strongest in the game. Rather than completely redesigning her gameplay, the update refines both of her stances—Hunter and Radiance—making an already versatile support even more oppressive in the current meta.
Her greatest strength is flexibility. Radiance continues to dominate competitive PvP by enabling repeated Basic Attacks, improving team tempo, and restricting the opponent’s options. The Rebirth grants Artemis an additional layer of survivability through five-hit damage immunity, while also allowing her Basic Attacks to deal splash damage to adjacent enemies. This seemingly small addition dramatically increases her pressure, especially in compositions that rely on repeated assists or execute mechanics.
Meanwhile, Hunter receives the most meaningful quality-of-life improvements. The energy cost reduction no longer increases on the ally’s following turn, making the stance significantly easier to build around. This opens stronger partnerships with energy-hungry carries such as Odysseus. Hunter also gains passive healing whenever enemies spend Energy, while Lunar Hunt now has a chance to inflict Deep Sleep, adding another layer of disruption—even if its 50% activation rate makes it unreliable as a primary strategy.
Overall, Artemis doesn’t reinvent herself with Rebirth because she never needed to. She was already a top-tier support, and these upgrades simply strengthen her strongest qualities. Radiance will likely remain the preferred competitive choice, while Hunter becomes a far more practical alternative for players looking to support powerful Energy-based carries. Is it worth to invest in Artemis? Yes, even if you don’t have the Awakened Cloth. Her Rebirth is an excellent upgrade that keeps her firmly among the game’s elite supports but even in her basic form, she is a useful character.