Pandora is one of the first healers in the game. After her Awakened Cloth, she gained an important position, but also became a bit annoying. Pandora heals when one of our units has a debuff, activates her skill, and doesn’t stop until she has completely healed our ally—all of our allies.
With all skills maxed, Pandora heals with Requiem for 400% (+Healing) of the target ally’s C.ATK, and her converted basic attack deals 40% of that healing as damage to an enemy while restoring the same amount to all allies. Eternal Night Sonata reverses 100% of debuffs received by allies into buffs for 3 rounds (with 4-turn cooldown), additionally granting a shield equal to 15% of her Max HP to the whole team. Fate of Illusion guarantees that whenever a debuff or control is reversed or removed, Pandora heals the most damaged ally with 30% increased healing and reduces Eternal Night Sonata’s cooldown by 1 round.
It sounds great, but lately the control meta has completely nullified her, and she also has low resistance, which makes her a difficult target to maintain. She still works in some lineups, but she’s not the best healer in the game, just a functional one and a very annoying one when she make her best performance. A solid Healer for mid-game.