Kota Tachibana (First Division's Feral Force)

Kota Tachibana (First Division's Feral Force)

Defender
Shot
Ice
Assault Rifle

Review

Profile Update

Kota Tachibana [First Division’s Feral Force] is an Ice-element, Shot-type Defender built to absorb pressure and protect his team through durability and control. He can draw enemy aggression while weakening opponents and sustaining himself in prolonged fights. Sounds good… but not so much.

When Kota’s HP is 50% or higher, he becomes more likely to be targeted by enemies, effectively functioning as a soft Taunt that keeps damage away from more fragile allies. At A1, he gains a self-healing effect, further reinforcing his ability to stay above that HP threshold.

His Combat Skill reduces enemy ATK, directly lowering incoming damage for the entire party. In addition, his Ultimate has a chance to inflict Freeze, delaying enemy actions and disrupting their tempo. This combination of damage mitigation and crowd control allows Kota to contribute defensively beyond simply soaking hits.

Kota’s survivability is further enhanced by his Shield generation mechanic. When he uses a Normal Attack against a debuffed or status-affected Kaiju, he grants himself a Shield, enabling him to continuously reinforce his defenses in debuff-heavy teams. At A2, the duration of this Shield is extended, significantly improving his staying power and making A2 a strong early investment breakpoint.

Kota Tachibana [First Division’s Feral Force] is a medium Defender. While not the flashiest option, he performs reliably in sustained encounters and becomes notably more durable with early Ascension investment.

Best Weapons

AR-Squid 62
#1
AR-Squid 62
Assault Rifle
Heavy Duty Assault Rifle
#2
Heavy Duty Assault Rifle
Assault Rifle

Active Skills

Skill 1: Steady Shot

Shot

Deals Shot DMG equal to 55% of this unit's ATK to a single Kaiju.

Charge: 60
Range: ST Attack

Skill 2: Menacing Blow

Shot

Deals Shot DMG equal to 118% of this unit's ATK to a single Kaiju. After attacking, has a 100% base chance to apply ATK -9.6% (3 turn(s)) to the target.

Charge: 90
Range: ST Attack

Skill 3: Freeze Grenade

Shot / Ice

Deals Shot and Ice DMG equal to 153% of this unit's ATK to a single Kaiju. After attacking, has an 80% base chance to apply Freeze (1 turn(s)) to the target. Freeze: 1.Delays target's next Action Order by 30%. 2.After turn arrives, takes Ice Additional DMG equal to 38.5% of the applier's ATK.

Range: ST Attack

Follow-Up Skill: Solid Shot

Shot

Deals Shot DMG equal to 55% of this unit's ATK to a single Kaiju.

Charge: 60
Range: ST Attack

Passive Skill

Absolute Conviction

  • When remaining HP is 50% or more, this unit's chance of being targeted by Kaiju increases.
  • After activating Normal Attack against a Kaiju that already has a debuff or status ailment, applies a Shield (1 turn(s)) equal to 9.5% of DEF +36 to this unit.

Passive Skills

Fierce Combat Style

Lv. 40
  • While having a Shield, this unit's Effect RES +25%.

Intimidating Presence

Lv. 60
  • Before activating Ultimate, applies Effect Hit Rate +25% (3 turn(s)) to this unit.

Swift Subjugation

Lv. 80
  • After activating Combat Skill, applies DEF +20% (2 turn(s)) to this unit.

Ascension

A1

Feral Gaze

  • After activating Ultimate, recovers this unit's HP equal to 5% of Max HP.
A2

Mark of the Platoon Leader

  • Turn duration of Shield applied by Passive Skill +1.
A3

First Division's Pride

  • Normal Attack, Passive Skill, Follow-Up Skill Lv. +2.
  • Normal Attack, Passive Skill, Follow-Up Skill max Lv. +2.
A4

Top-Tier Ability

  • Shield Application Multiplier (%) +25%
A5

Respect for the Strongest

  • Combat Skill, Ultimate Lv. +2.
  • Combat Skill, Ultimate max Lv. +2.
A6

Unmatched Caliber

  • After receiving an attack, applies DMG Taken Reduction +5% to this unit. Max 5 stack(s).