King

King

Staff holy Staff Grimoire Physical Grimoire Wand earth Wand

Base Stats

Attack 250
Defense 200
HP 2000
Accuracy 80
Block 50
Crit Rate 10%
Crit Resist 10%
Crit Damage 25%
Crit DMG Resist 3%

Review

King - Seven Deadly Sins Origin
Profile Update

King, also known as Harlequin, is the Fairy King and the Sin of Sloth from The Seven Deadly Sins. A SSR rarity character, he stands out for his versatility, capable of adapting to multiple combat roles depending on his weapon choice. He can wield a Staff (Holy element) as a burst damage dealer, a Grimoire (Physical element) as a defensive support, or a Wand (Earth element) as a specialized buffer for Earth teams. This flexibility makes him one of the most adaptable units in the game, able to fit into both offensive and supportive compositions.

When equipped with a Staff, King becomes a burst-oriented attacker whose damage revolves around the Bloom stacking mechanic. Each attack grants Bloom stacks, which can be rapidly accumulated by attacking enemies in a Burst state. Once he reaches 20 stacks, Full Bloom is triggered, significantly amplifying his damage and granting Defense Shatter, allowing him to bypass enemy defenses more effectively.

With the Grimoire, King transitions into a defensive support role focused on survivability and team protection. His ultimate provides a shield and continuous healing, making him especially valuable in prolonged encounters or near-death scenarios. His kit becomes even more potent when allies fall below 30% HP, activating additional damage reduction and healing effects. He also applies the “Mark of the Forest” debuff through his attacks, increasing the damage enemies take and indirectly boosting the entire party’s output. His Special Attack introduces a counter mechanic that reduces incoming damage and restores HP upon a successful counter, encouraging close-range, reactive play.

In his Wand configuration, King serves as a dedicated support for Earth-element teams. His passive ability scales with stored Magic, increasing the Attack and Defense of Earth allies, which makes resource management a central aspect of his gameplay. His Normal Skill further amplifies Earth damage, and when combined with his passive, it provides a substantial boost to overall team performance.

Pros

  • A character with a lot of adaptability.
  • Can be a DPS, Buffer or Healer.

Cons

  • Not so easy to understand and use.

Skill Information

Flight
Adventure Skill

Flight

Flies at high speed to a specific location.

Skills by Weapon

Passive

Fairy King

Gains Bloom for 20 sec when landing a Critical Hit. Gains Bloom for 20 sec when attacking an enemy with a Burst activated. (Max: 15) Bloom: Increases Attack by 1% for every 1 stack(s). When Bloom is at max stacks, all Bloom stacks are removed and the hero gains Full Bloom for 20 sec. Full Bloom: Increases Attack by 25% and Defense Shatter by 10%.

Normal Attack

Piercing Staff

Inflicts damage equal to 140% of Attack. - 1st hit: 20%. - 2nd hit: 22%. - 3er hit: 36%. - 4th hit: 62%.

Special Attack

Tempest Staff

Gains 1 Bloom stack(s) for 20 sec (Max: 15), then inflicts damage equal to 166% of Attack. *Bloom: Increases Attack by 1% for every 1 stack(s). When Bloom is at max stacks, all Bloom stacks are removed and the hero gains Full Bloom for 20 sec. *Full Bloom: Increases Attack by 25% and Defense Shatter by 10%.

Normal Skill

Holy Swarm

Inflicts damage equal to 245% of Attack, then gains Bloom stack(s) equal to the number of enemies hit by the first strike for 20 sec. (Max: 15) Increases damage dealt by 2% for every 1 Bloom stack on the hero. If the hero has a Full Bloom effect, damage dealt increases by 40%. Bloom: Increases Attack by 1% for every 1 stack(s). When Bloom is at max stacks, all Bloom effects are removed and the hero gains Full Bloom for 20 sec. Full Bloom: Increases Attack by 25% and Defense Shatter by 10%.

Tag Skill

Bee Chase

Inflicts damage equal to 114% of Attack. Increases the hero's Crit Chance by 15% for 20 sec.

Ultimate Move

Shining Blaze

Inflicts damage equal to 114% of Attack. Increases the hero's Crit Chance by 15% for 20 sec.

Passive

Sacred Tree's Protection

Decreases all allied heroes' damage taken by 20% and increases Healing Efficiency by 30% if the remaining HP is 30% lower.

Normal Attack

Guardian Punch

Inflicts damage equal to 72% of Attack. 20% chance to inflict Mark of the Forest for 40 sec. (Max: 10 times) - 1st hit: 11%. - 2nd hit: 12%. - 3er hit: 18%. - 4th hit: 31%. *Mark of the Forest: Increases damage taken by 2%.

Special Attack

Guardian Shield

Becomes immune to Reactions and decreases damage taken by 65% while the stance is maintained. Inflicts Mark of the Forest on nearby enemies for 40 sec every 1 sec while the stance is maintained. (Max: 10 times) Maintains stance for up to 5 sec. When maintained for the maximum duration, the stance is removed, inflicting damage equal to 97% of Attack and restoring HP equal to 15% of Max HP + 150% of Attack. This attack's damage dealt increases by 5% for each Mark of the Forest stack on the enemy. Mark of the Forest: Increases damage taken by 2%.

Normal Skill

Protector of the Forest

Inflicts damage equal to 151% of Attack, then inflicts 3 Mark of the Forest stack(s) for 40 sec. (Max: 10 times). Mark of the Forest: Increases damage taken by 2%.

Tag Skill

Upper Arc

Inflicts damage equal to 70% of Attack.

Ultimate Move

Forest's Protection

Grants all allied heroes Forest's Protection for 20 sec. *Forest's Protection: Grants a Barrier equal to 18% of Max HP. Restores HP equal to 0.8% of Max HP+ 25% of Attack every 2 sec.

Passive

Fairy's Protection

Increases all allied Earth heroes' Attack and Defense by 5% for every 1 Magic Point(s). (Max: 7 times).

Normal Attack

Earth Shot

Inflicts damage equal to 52% of Attack. - 1st hit: 12%. - 2nd hit: 15%. - 3er hit: 25%.

Special Attack

Healing Stance

Restores the magic gauge by 80 every 1 sec, and increases all allied heroes' Defense by 6% for 20 sec while the stance is maintained. (Max: 5 times).

Normal Skill

Fairy Power

Inflicts damage equal to 130% of Attack, then grants all allied heroes Forest Fairy for 40 sec. *Fores Fairy: Increases Earth damage by 20%.

Tag Skill

Earth Impact

Inflicts damage equal to 62% Attack. Restores the Magic Gauge by 200.

Ultimate Move

Sharp Slash

Inflicts damage equal to 167% of Attack. Each hit restores the Magic Gauge by 100.

King Potential

Tier 1

Increases Attack by 5%, Defense by 4% and Max HP by 2%.

Tier 2

Amplifies Normal Attack skill power by 20%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies Special Attack Skill power by 35%.

Tier 5

Slightly increases the range of the Special Attack and increases the number of hits by 4.

Tier 6

Amplifies Normal Skill power by 75%.

Tier 7

Increases the number of the Normal Skill's Bloom stacks by 2 and hits by 2.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

The Ultimate Move's damage increases by 1% for every 1 active Bloom stack(s). Additionally increases damage by 50% if Full Bloom is active.

Tier 10

The Ultimate Move's final strike inflicts damage equal to 35% of Attack to enemies in range every 0.5 sec for 5 sec.

Tier 1

Increases Attack by 5%, Defense by 4% and Max HP by 2%.

Tier 2

Amplifies Tag Skill skill power by 25%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies the Special Attack's HP recovery by 50%.

Tier 5

Using the Special Attack on an enemy with 10 or more Mark of the Forest stacks decreases the cooldown by 50%.

Tier 6

Additionally increases the Passive's damage taken reduction by 10% and Healing Efficiency boost by 20%.

Tier 7

Increases the Normal Skill's number of Mark of the Forest stacks applied by 2. Restores the Magic Gauge by 75 for every 1 Mark of the Forest stack(s) on the enemy.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies the HP recovery of Forest's Protection by 50%.

Tier 10

Increases the duration of Forest's Protection by 10 sec. Increases Defense by 20%.

Tier 1

Increases Attack by 5%, Defense by 4% and Max HP by 2%.

Tier 2

Amplifies Normal Attack skill power by 20%.

Tier 3

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 4

Amplifies the Special Attack's Magic Gauge Recovery by 50%.

Tier 5

Changes the Forest Fairy to Forest Fairy King. [Forest Fairy King]: Increases Earth damage by 40% and Defense by 30%.

Tier 6

Landing every hit of the Ultimate Move restores the Magic Gauge by 1000.

Tier 7

Decreases the Ultimate Move cooldown by 7.5. Increases the hero's magic Charging Efficiency by 40% for 20 sec when using the Ultimate Move.

Tier 8

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 9

Amplifies Ultimate Move skill power by 30%.

Tier 10

Increases all allied heroes' Earth damage by 30% for 40 sec when the Special Attack stance is maintained for 5 sec.

Available Skins

The Grizzly Sin of Sloth Legendary

The Grizzly Sin of Sloth

Cloth
Equipment HP 14739
Equipment Defense 5276
Holy Attack 11.2%
Ultimate Move Damage Increase 10.3%
Passive

Lv.1 Each hit increases Crit Chance by 1.2% for 20 sec. (Max: 12%) Gaining Full Bloom increases Holy damage by 60% for 10 sec. (Cooldown: 20 sec)

Shadow of the Deep Forest Legendary

Shadow of the Deep Forest

Plate
Equipment HP 14739
Equipment Defense 5276
Healing Efficiency 14.0%
HP Increase 4.2%
Passive

Lv.1 Each hit on an enemy affected by damage taken boost increases Barrier Efficiency by 10% for 10 sec. (Max: 50%)

Forest's Footsteps Epic

Forest's Footsteps

Leather
Equipment HP 6936
Equipment Defense 2483
HP Increase 2.0%
Buff Duration Efficiency 14.2%
Passive

Lv.1 If Magic Points are 5 or greater when using the Special Attack, Buff durations increase by 30% for 15 sec. (Cooldown: 25 sec)