Howzer

Howzer

Lance wind Lance Gauntlets wind Gauntlets Nunchaku wind Nunchaku

Base Stats

Attack 200
Defense 160
HP 1200
Accuracy 50
Block 30
Crit Rate 5%
Crit Resist 0
Crit Damage 15%
Crit DMG Resist 0

Review

Howzer - Seven Deadly Sins Origin
Profile Update

Howzer is the current Grandmaster of the Holy Knights of Liones, a self-made warrior who rose from common origins through skill and determination. Wielding his Tempest magic, Howzer focuses on controlling the battlefield while supporting his allies. As a SR rarity character, Howzer is a Wind-element specialist across all his weapon types, offering a mix of damage, debuffing, and utility. He can equip a Lance, Gauntlets, or Nunchaku, allowing him to function as a burst attacker or a support unit depending on the build.

With the Lance, Howzer acts as a burst-oriented attacker whose damage increases progressively during Wind Burst. His Passive rewards continuous attacks against enemies affected by Burst, encouraging a buildup phase before using stronger abilities. His Special Attack grants the “Gust” state, which enhances his Ultimate and adds Bleed to his Normal Skill. This creates a simple loop where he applies Bleed, builds stacks, and then uses his Ultimate for a guaranteed critical hit against bleeding targets.

In his Gauntlets configuration, Howzer takes on a debuff-focused support role centered around critical consistency. He can lower enemy Critical Resistance through his Special Attack, with the effect stacking to improve team-wide damage reliability. His kit also includes a chance to reset cooldowns through repeated attacks, allowing for more frequent debuff application, though this is not fully consistent. His Passive further enhances Wind damage against bleeding enemies, making team composition important. This form is most effective when supporting allies who rely on critical hits and when paired with characters capable of applying Bleed.

When equipped with Nunchaku, Howzer becomes a utility support focused on Tag Gauge generation and battlefield control. He can restore Tag Gauge through his Normal and Tag Skills, helping the team cycle abilities and trigger Burst more frequently. His Special Attack allows him to pull enemies together and apply Stun, improving positioning and control before executing attacks.

Pros

  • Balanced Wind-element character.
  • Can weaken enemies.

Cons

  • Damage output is low.

Skill Information

Updraft
Adventure Skill

Updraft

Creates a powerful updraft to generate lift.

Skills by Weapon

Passive

Heart of the Storm

Each attack on an enemy with Wind Burst activated increases Wind damage by 3% for 20 sec. (Max: 8 times)

Normal Attack

Lance Strike"

Inflicts damage equal to 158% of Attack. 1st hit: 22% / 2nd hit: 24% / 3rd hit: 42% / 4th hit: 70%.

Special Attack

Gale Lance Burst

Inflicts damage equal to 147% of Attack. The hero gains Gust for 20 sec. ※ Gust: Inflicts additional damage equal to 15% of the damage dealt with the Normal Skill or Ultimate Move.

Normal Skill

Pulling Gust

Inflicts damage equal to 276% of Attack. Inflicts Bleed for 20 sec if the hero has Gust. ※ Bleed: Inflicts Wind damage equal to 10% of the damage dealt every 1 sec. Decreases Healing Efficiency by 20%. Additionally decreases Healing Efficiency by 6% when landing a Critical Hit. (Max: 10 times)

Tag Skill

Wind Drop

Inflicts damage equal to 135% of Attack.

Ultimate Move

Super Cyclone

Inflicts damage equal to 406% of Attack on the enemy and pulls them toward the center. Increases Crit Chance by 50% when attacking a Bleeding enemy.

Passive

Roar of the Storm

When an allied Hero attacks a Bleeding enemy, their Wind damage increases by 20%.

Normal Attack

Wind Punch

Inflicts damage equal to 75% of Attack. The final hit has a 50% chance to reset the Special Attack cooldown. 1st hit: 11% / 2nd hit: 12% / 3rd hit: 19% / 4th hit: 33%.

Special Attack

Cyclone Impact

Inflicts damage equal to 75% of Attack. The second strike decreases Crit Resistance by 5% for 40 sec if the enemy is Bleeding. (Max: 3 times) 1st hit: 25% / 2nd hit: 50%.

Normal Skill

Combo

Inflicts damage equal to 107% of Attack. 50% chance to reset the Special Attack cooldown.

Tag Skill

Rising Fist

Inflicts damage equal to 62% of Attack.

Ultimate Move

Whirl Shock

Increases all allied Wind heroes' Crit Damage by 30%, then inflicts damage equal to 212% of Attack for 40 sec.

Passive

Eye of the Storm

Each attack on an enemy with Wind Burst activated decreases their Wind Resistance by 15% for 20 sec.

Normal Attack

Wind Smash

Inflicts damage equal to 87% of Attack. 1st hit: 13% / 2nd hit: 14% / 3rd hit: 23% / 4th hit: 37%.

Special Attack

Precise Stab

Inflicts damage equal to 80% of Attack, pulls the enemy toward the hero, then Stuns them for 4 sec.

Normal Skill

Storm Breaker

Inflicts damage equal to 4% of Attack on nearby enemies while the stance is maintained. Grants a Barrier equal to 75% of Attack for 15 sec to all allied heroes when the attack lands 10 time(s). The final strike inflicts damage equal to 74% of Attack and restores the Tag Gauge by 200.

Tag Skill

Chain Uppercut

Inflicts damage equal to 73% of Attack

Ultimate Move

Gust

Inflicts damage equal to 214% of Attack. If the hero has a Barrier, decreases the enemy's Crit Resistance by 15% for 40 sec.

Howzer Potential

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Special Attack skill power by 20%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Tag Skill skill power by 45%.

Tier 5

The final strike of the Normal Skill inflicts additional damage equal to 170% of Attack.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

Additionally inflicts damage equal to 12% of Attack to enemies in the central area of the Ultimate Move.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies Ultimate Move skill power by 30%.

Tier 10

The final strike of the Ultimate Move inflicts additional damage equal to 225% of Attack.

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Special Attack skill power by 20%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Tag Skill skill power by 45%.

Tier 5

The final strike of the Ultimate Move inflicts additional damage equal to 187% of Attack.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

Slightly increases the range of the Special Attack. Increases Crit Resistance reduction by 5%.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies Ultimate Move skill power by 30%.

Tier 10

Each hit with the Normal Skill inflicts additional damage equal to 65% of Attack.

Tier 1

Increases Attack by 3%, Defense by 2%, and Max HP by 1%.

Tier 2

Amplifies Tag Skill skill power by 25%.

Tier 3

Increases Attack by 6%, Defense by 5%, and Max HP by 2%.

Tier 4

Amplifies Special Attack skill power by 35%.

Tier 5

The Ultimate Move inflicts additional damage equal to 160% of Attack.

Tier 6

Amplifies Normal Skill power by 30%.

Tier 7

The Normal Skill's final strike inflicts Stun on the target for 4 sec.

Tier 8

Increases Attack by 9%, Defense by 7%, and Max HP by 3%.

Tier 9

Amplifies Ultimate Move skill power by 30%.

Tier 10

Additional increases the Passive's Wind Resistance reduction by 15%.

Available Skins

Holy Knight of Storms Legendary

Holy Knight of Storms

Cloth
Equipment HP 14739
Equipment Defense 5276
Wind Attack 10.8%
DoT Efficiency 19.0%
Passive

Lv.1 Each hit on a Bleeding enemy increases Wind damage by 2% for 15 sec. (Max: 30%) When the effect reaches its max, the Normal Skill cooldown decreases by 60%. (Cooldown: 25 sec)

Secure Adventure Legendary

Secure Adventure

Leather
Equipment HP 14739
Equipment Defense 5276
Special Attack Damage Increase 19.0%
Crit Chance 6.8%
Debuff Duration Efficiency 20.1%
Passive

Lv.1 Landing the Special Attack decreases Crit Defense by 40% for 15 sec. 40% chance to inflict additional damage equal to 60% of Attack and Bleed for 10 sec.

End-of-Day Mug of Ale Epic

End-of-Day Mug of Ale

Cloth
Equipment HP 6936
Equipment Defense 2483
Wind Attack 3.8%
Debuff Duration Efficiency 14.2%
Passive

Lv.1 Critical Hits increase Wind damage by 20% for 10 sec. (Cooldown: 20 sec)